Quoted from Whysnow:Unfortunately, it seems more time is a road block constraint on most of the WI based events as everything besides MGC is a single day event at this stage.
What is the metric for the unlimited qualifying and hours per play factoring into the equation? I have had ideas for an epic WI bar crawl to play a bunch of pins in a single weekend which could possibly utilize this in someway.
Something like a list of 40 games and you need to play all 40 to qualify and up to 3 plays allowed on each game to get best score.
Time is ABSOLUTELY a road block to value, because it takes more time to play more games to increase you grade. This is help keep the balance of the weeknight events that are designed to last a couple of hours. There's only so many games you can play in a couple of hours, so they will organically grade out lower.
The metric for unlimited qualifying is only for UNLIMITED attempts (your example of playing 3 on each game is LIMITED attempts) so there would be no time metric evaluated. This would grade out to 100% (40 games X 4% each would eclipse the max).
Let's assume you have 40 games, and you simply tell everyone, play as much as you would like for 8 hours! We'll take your best score on each one.
Here's how the time component factors in:
The grading is broke up to 20% time based, 80% games played based
Every hour of open qualifying adds 1%, and every game played still adds 4%
So for this example you would have:
8 hours of unlimited qualifying - 8%
40 games played - 80% max
Total grade = 88%
The unlimited actually grades out less because it's basically impossible to get players to play 3 attempts on 40 games (120 games played) in less than 8 hours. You would need something along the lines of 30+ hours to make that happen, especially with games in multiple locations.