I want to be specific here. With Stern cranking out 2-3 pins a year and now seeing some interesting new features (the 'flipper' slings on WWE, the BSD-esque ball trail on KISS) I'm curious about what features people here like to see the most on machines. This isn't about wanting finished code (we all want that) but physical features of a playfield.
I've got a few friends that don't like machines without pop bumpers, for example. Others prefer games with more than two flippers. Therefore I'm posing this question as a way of sizing up what features people like on games. Since this isn't a best-of feature I won't be adding a poll.
What I like in games - spinners, orbits (including horseshoes), ramps, diverters, and drops (linear, side-by, single, I like when drops open to reveal a path or lock like Cyclone or IJ). Some of my favorites games have one or the other of these but I find myself often enjoying games that have many or all of these (including with three or more flippers). Maybe I just like lots of features. While I'm not against bumpers I'm okay if a table doesn't have them. Frankly it seems that some games they are there more to slow things down or to feed bonus or feature lanes. I'm okay with that, but actually like designs where if there are bumpers they can be used to keep the ball alive (going back to EM days here thinking of low placement like Jumping Jack / Jack in the Box).
I like a game to have two ramps and even at that I prefer certain ramp 'feels' to others. Flash Gordon, for example, has two ramps but they feel less like ramps than say the ramps in Ironman, even though they are indeed ramps. I like that FG has spinners, but the placement of them quite often interferes with smooth ball movement.
What I'd like to hear about here are not only which features people like/dislike in games AND why - preferably with examples of the why. I'm currently working on taking a used playfield someone sent me (Cyclone) and filling in a couple holes to add paths and features I think could fit that layout but that aren't there thus part of the inspiration for the thread.
Would also like to hear what some people think of as the best implementation of a playfield feature. Examples, the spinners on Meteor and Galaxy, love the placement and scoring potential. Spinning disk, love this on Tron.