(Topic ID: 257731)

What "bad" game would turn into a "great" game with better rules?

By JodyG

4 years ago


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  • 100 posts
  • 64 Pinsiders participating
  • Latest reply 4 years ago by TRAMD
  • Topic is favorited by 4 Pinsiders

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    #39 4 years ago

    Every Gottlieb/Premier game deserves a deep ruleset. Some of the most novel playfields. Someone please do a 2.0 version of Gold Wings.

    #40 4 years ago
    Quoted from jamescardona:

    Cc already redone with new rules by eric. Kit costs just under 1000. I think the real question is this: what game would you be willing to pay$1000 to get new rules on if the new rules made the game awesome?

    Every Gottlieb/Premier game. Easy.

    #42 4 years ago
    Quoted from EalaDubhSidhe:

    Gottlieb were known for rushing the code out and not really taking the time to test it adequately for balance.

    Yup. Just imagine what a Lyman Sheets version of Big Hurt or SF2 could be like! (mind you, SF2 NEEDS an autoplunger modded into it)

    #74 4 years ago
    Quoted from lpeters82:

    What is the primary barrier that prevents people from creating new rules for Williams / Bally games? Is it something with copyright, really difficult, or something else?

    This has been covered many times over the years, but basically you'd have to decompile the code and try and decipher it. You have zero access to the original dev environments and code.
    In many cases it would be easier to harvest the game assets and rewrite the code from scratch in a modern framework that doesn't have the limitations of the original system.
    This is why Cactus Canyon Continued and Bride of Pinbot 2.0 were different hardware.

    This is why the Data East rom hacks are a lot of work and don't change things in profound ways.
    This is why the "tournament ROMs" for early solid state games each require a lot of R&D to create
    (and we're oh so lucky to have people done the work for all of the above, bless you all)

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