(Topic ID: 253658)

What are your top 5 Pat Lawlor games?

By SantaEatsCheese

4 years ago


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    #89 3 years ago

    1. Whirlwind. Excellent, challenging layout. Great rules with a cool interpretation of a cool theme (moving the storm across the map) and a difficult and satisfying side ramp. Phenomenal music, callouts, and sound design that create a great sense of tension. Fan feels good.

    2. No Good Gofers. Potentially mundane theme made exciting with a good sense of humor and some of Vince Pontarelli's finest guitar work. Another great ruleset/theme integration combo with you actually playing a round of golf. Nailing a hole in one is damn cool, and so is the super deep explosion sound that accompanies jackpots. Buzz and Bud are clever toys that combine MM's trolls with ramp and scoop shots.

    3. Willy Wonka. Brilliant layout with super smooth left and right ramps, and lots of fun gimmicks like the Gobstopper, Wonkavator, and the magnet that pulls the ball off the left ramp. Strong rules with modes that are very fun to stack. Absolutely chaotic lightshow. Good interpretation of a long overdue theme, and bonus points for actually incorporating Wonka's deranged boat poem.

    4. Earthshaker. Unique kinetic action like the captive ball, eject that feeds the side flipper, and the cool spiral skill shot. The integration of the San Andreas fault is genius. Most of the stuff that makes Whirlwind great was first used here.

    5. Banzai Run. A gimmick, but a fun one. Vertical playfield is difficult, and the cliff jump is great fun. Defeating the King is nerve-wracking. All four of Brian Schmidt's System 11 games feature quite possibly the four greatest main themes in pinball.

    Wonka is likely higher than Gofers, but I still haven't played it enough to say so certainly.

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