(Topic ID: 359739)

What Are These Godzilla Settings?

By pinmagic

60 days ago



Topic Stats

  • 7 posts
  • 4 Pinsiders participating
  • Latest reply 55 days ago by pinmagic
  • No one calls this topic a favorite

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Linked Games

#1 60 days ago

I got a Godzilla Premium a few weeks ago. I've figured out most of the settings, but I'm not sure what these mean. Any help would be appreciated (especially #118, 119 and 120). Thx!

Standard Adjustment:
#62: Coindoor Ball Saver (factory default: “NO”)

Feature Adjustments:
#79: Music Attenuation (factory default: 0)
#80: Speech Attenuation (factory default: 0)

#118: KOTM Time Attack Time 1 (factory default: 3.000 seconds)
#119: KOTM Time Attack Time 2 (factory default: 2.000 seconds)
#120: KOTM Time Attack Time 3 (factory default: 1.000 second)

#212: Godzilla Magnet Pulse Draw Time Fast (factory default: 173)
#213: Godzilla Magnet Pulse Draw Time Slow (factory default: 250)

#2 60 days ago

62: if a ball drains while the door is open, it'll be launched again once you close the door. useful in tournaments, or as a 'pause' button if you need to run off suddenly while playing
79+80: setting these lower makes the corresponding sound louder

212+213: how long the magnet engages to pull the ball around and up the left orbit when the ball is shot through the building. the game measures the speed of the ball, hence the 'fast'+'slow'

#3 59 days ago
Quoted from zacaj:

62: if a ball drains while the door is open, it'll be launched again once you close the door. useful in tournaments, or as a 'pause' button if you need to run off suddenly while playing
79+80: setting these lower makes the corresponding sound louder
212+213: how long the magnet engages to pull the ball around and up the left orbit when the ball is shot through the building. the game measures the speed of the ball, hence the 'fast'+'slow'

Thanks! Now if I can just find someone who can tell me what #118, 119 and 120 are. Those are just really strange defaults -- I find it hard to believe that the game measures anything in thousandths of a second.

#4 59 days ago
Quoted from pinmagic:

Thanks! Now if I can just find someone who can tell me what #118, 119 and 120 are. Those are just really strange defaults -- I find it hard to believe that the game measures anything in thousandths of a second.

I'm not at home to be able to look at those kotm time attack settings, but they might have to do with the kotm time attack high scores and fastest times it had been completed.
The coin door setting, I always change it to "yes" first thing when I get a new Stern. I also change the setting to disable tilt when the coin door is open.
I mainly change those to fetch the occasional stuck ball and not mess my game up.

#5 56 days ago
Quoted from Shrub_Light:

I'm not at home to be able to look at those kotm time attack settings, but they might have to do with the kotm time attack high scores and fastest times it had been completed.

That's a possibility, tho I would think the defaults would be more realistic times. And I don't know why they'd be timed to the thousandth of a second. Hmmmmm.....

#6 56 days ago
Quoted from pinmagic:

That's a possibility, tho I would think the defaults would be more realistic times. And I don't know why they'd be timed to the thousandth of a second. Hmmmmm.....

They are the KOTM time attack top 3 times. 1, 2 and 3 are the defaults and I agree, not realistic. It does give your time in thousandth of a second. Currently, KOTM time attach requires the topper or the internal node board ($200 on pinballlife) to play. The new code everyone is waiting on will have a KOTM mode. Either this time attack or some other mode format.
I too like going through and understanding the settings. It’s a shame stern does not provide this documentation

#7 55 days ago
Quoted from Bill6271:

They are the KOTM time attack top 3 times. 1, 2 and 3 are the defaults and I agree, not realistic. It does give your time in thousandth of a second. Currently, KOTM time attach requires the topper or the internal node board ($200 on pinballlife) to play. The new code everyone is waiting on will have a KOTM mode. Either this time attack or some other mode format.
I too like going through and understanding the settings. It’s a shame stern does not provide this documentation

Thanks. Yep, some of the setting descriptions are pretty cryptic. As for KOTM, I do have the node board setup. Fun mode.

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