Total nuclear annihilation makes great use of the drops! Also fathom!
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Laser Cue and Alien Poker
Same layout, similar-ish rules. The 5 target bank that resets after a missed shot is awesome.
A simple layout, but hitting the last of eight drops on Mata Hari always puts a smile on my face. I love those chimes!
Stern Nine Ball is still one of my favorites.
With four banks (one with memory) Stern Cheetah gets my vote too.
I’ve only played The Hobbit a few times a couple years ago. I don’t remember anything in particular about the drops being particularly noteworthy, but a lot of people are pointing it out. What is it about the drop targets that are so good on it?
Hot Shot/Big Shot/Pinball Pool.
Jack in the Box/ Jumping Jack
Not a fan of 2001. Difficult to hit them all with the 2" flippers
True. I just played it tonight actually.
Cleopatra has a wonderful drop target implementation. I love the risk reward of the drops that guard the temple with the 5k behind.
Trying to think of some more which have not been said yet..
Stellar wars (Great implementation with ruleset to spell Stellar Wars).
Pantera (First game to have complete individual drop control to my knowledge?).. point to Quick Draw for the middle reset tho...
Volley (Great implementation with theme)
Someone already brought up Cheetah, but special points for the top bank (probably one of the longest Drop target shots, you can directly hit the right most with the right flipper in a straight shot). Can strafe the 5 bank in one shot from the 3rd flipper, and last, you can time the shots on the rotating star drops for an extra ball or other bonuses.
Cactus Canyon (For the great gunfight use)
Vector (Maybe the first to use drops to specifically block a ramp?)
Paragon (Great use of drops to block the left path)
Hobbit (Love the D-W-A-R-F skill shot usage)
El Dorado: it's like bowling those top 10 drops, getting the ones in the corners with the littler flippers will bust your balls!
Seawitch: there's something about the positioning of the drops and their alternating importance combined with the flow of the game that is intensely fun and satisfying when executed.
Barracora: figuring out which drop to shoot for next is 1981's version of a Dwight Sullivan-coded game.
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