If that were true, I would not own over 50 games. Just because I don’t want to own a game, or I think its replay value is severely lacking, that does not mean that I don’t like it. It just means that I have no desire to own it. I understand why people want to own certain games like Paperboy, they even pointed those reasons out. The logic they use to justify owning it is different than the logic I use to justify owning a game. (I can count the games that I have owned for over 20 years on one hand.)
You might not understand why I do not want to own specific games. For me, replay value, randomness, and difficulty is a lot more important than the ability for a game to be emulated, rarity, if a game is fun only with multiple people playing, or, just owning it for nostalgic purposes.
I made my guess about Paperboy ownership because over the years, I have asked a lot of other Paperboy owners why they got rid of theirs and the answers are always the same. Nearly all other’s sentiments ended with “it was just not worth keeping”. I’m certain there’s 1000 people that own it (and 720: another highly overated game) and love it and dust it off daily.
One thing I realized with both pinball and arcade games is that nostalgic reasoning does not pan out for me… I would much rather use the space a game takes up for a fantastic game that is played weekly or daily over one that I played back in the day and I thought was great just because it was in front of me when I was 12.
The reality is that with classic game design, your nostalgic faves are not always the best games that were made. I am willing to sacrifice that space where a nostalgic game could sit for one that I enjoy playing today in the present, all the time.
Quoted from Mrbill:
It all depends on how many games you have and if you have any friends who will play them other than you.
For some, yes this is important… for me not so much.
Now that arcade enthusiasts are also competing with barcades that want the iconic games like Paperboy and Tapper, it helps keep supply low and demand high. If every game was available for say, $500, my collection along with a lot of others, would look a LOT different and my perspective would likely shift.