(Topic ID: 226181)

Wh2o interactive led ramp mod!

By Dantesmark

3 years ago

Topic Heartbeat

Topic Stats

  • 12 posts
  • 6 Pinsiders participating
  • Latest reply 3 years ago by lyonsden
  • Topic is favorited by 2 Pinsiders


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#6 3 years ago

Awesome work @dantesmark! Some people have already asked me for this kit. If you want to buy a plug and play kit, I just listed it: https://pinside.com/pinball/market/shops/1025-professor-pinball/01979-pinduino-white-water-interactive-lighting-for-the-ramps

For those that want to make it yourself, here are the instructions (thanks again, Dan for the pictures!): https://docs.google.com/document/d/1IhPxJX-rjk746d-eUyMkV-aTM7qvh0dUL39pcRxCexA/edit

Code (open source): https://github.com/elyons/professor_pinball_pinduino_sketches/blob/master/WhiteWater-LeftRamp/WhiteWater-LeftRamp.ino

2 weeks later
#11 3 years ago

I just had a chance to work with @zene10 who has a whitewater to updated the code today. I tightened the timing of the main effect on the ramp and added in another one for the whirlpool.

#12 3 years ago
Quoted from Ericpinballfan:

Quick question. How do you speed up effect, so it tries to be in sync with ball.

You mentioned something about a switch at top of ramp. Does it come with kit, or separate purchase?

The code is open source, and you can modify it easily (as well as upload it to the pinduino). The effect is triggered when the top-left playfield flasher goes off, which happens when the ball hits the switch at the top of the ramp. The whirlpool effect happens when one of the whirlpool flashers is triggered.

Code is available: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/WhiteWater-LeftRamp

Hope that helps, but let me know if you have more questions.

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