(Topic ID: 226181)

Wh2o interactive led ramp mod!

By Dantesmark

5 years ago


Topic Heartbeat

Topic Stats

  • 12 posts
  • 6 Pinsiders participating
  • Latest reply 5 years ago by lyonsden
  • Topic is favorited by 3 Pinsiders

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#1 5 years ago

Hi guys!
Spoke with prof. Pinball on creating a ramp led kit for my white water. He nailed it, just awesome! I still need to dial in the start timing of the chase leds, but man is it cool.
I have linked a short youtube vid of it below.
If you didnt know, the prof does amazing led mods for pins using a pinduino board. If you get a sec, check out some of his work!

#2 5 years ago

very cool

#3 5 years ago

how cool is that! want!

#4 5 years ago

Very nice! I have the CFTBL and TZ ones from him, they are really fantastic. Just purchased the WCS. Now I want this one)
Ty for posting.

#5 5 years ago

No problem!
Hes a super nice guy and loves working on stuff like this. I may have him do something for my acdc eventually.

#6 5 years ago

Awesome work @dantesmark! Some people have already asked me for this kit. If you want to buy a plug and play kit, I just listed it: https://pinside.com/pinball/market/shops/1025-professor-pinball/01979-pinduino-white-water-interactive-lighting-for-the-ramps

For those that want to make it yourself, here are the instructions (thanks again, Dan for the pictures!): https://docs.google.com/document/d/1IhPxJX-rjk746d-eUyMkV-aTM7qvh0dUL39pcRxCexA/edit

Code (open source): https://github.com/elyons/professor_pinball_pinduino_sketches/blob/master/WhiteWater-LeftRamp/WhiteWater-LeftRamp.ino

#7 5 years ago

Enjoy guys!

2 weeks later
#8 5 years ago
Quoted from lyonsden:

Awesome work @dantesmark! Some people have already asked me for this kit. If you want to buy a plug and play kit, I just listed it: https://pinside.com/pinball/market/shops/1025-professor-pinball/01979-pinduino-white-water-interactive-lighting-for-the-ramps
For those that want to make it yourself, here are the instructions (thanks again, Dan for the pictures!): https://docs.google.com/document/d/1IhPxJX-rjk746d-eUyMkV-aTM7qvh0dUL39pcRxCexA/edit
Code (open source): https://github.com/elyons/professor_pinball_pinduino_sketches/blob/master/WhiteWater-LeftRamp/WhiteWater-LeftRamp.ino


Quick question. How do you speed up effect, so it tries to be in sync with ball.

You mentioned something about a switch at top of ramp. Does it come with kit, or separate purchase?

#9 5 years ago

The guy that makes it has modified it since i bought mine to be more in sync w the ball... mine was a proto, i just havent gone in to update it yet.

#10 5 years ago
Quoted from Dantesmark:

The guy that makes it has modified it since i bought mine to be more in sync w the ball... mine was a proto, i just havent gone in to update it yet.

Thank you! Do I need a gate mentioned by you in White water thread?

#11 5 years ago

I just had a chance to work with @zene10 who has a whitewater to updated the code today. I tightened the timing of the main effect on the ramp and added in another one for the whirlpool.

#12 5 years ago
Quoted from Ericpinballfan:

Quick question. How do you speed up effect, so it tries to be in sync with ball.

You mentioned something about a switch at top of ramp. Does it come with kit, or separate purchase?

The code is open source, and you can modify it easily (as well as upload it to the pinduino). The effect is triggered when the top-left playfield flasher goes off, which happens when the ball hits the switch at the top of the ramp. The whirlpool effect happens when one of the whirlpool flashers is triggered.

Code is available: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/WhiteWater-LeftRamp

Hope that helps, but let me know if you have more questions.

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