Quoted from sk8ball:
All calibration is done is software. Use the last 3 adjustments in the ADJ-GAME menu to calibrate home position bias as well as left and right. If t-rex is dropping too far to the right move the bias a couple steps negative. Too far left move it a couple steps positive.
thanks Keith, added as a Key Post.
I've had the stuck ball on the helicopter a couple of times. I thought I was missing a screw in that hole that was causing it!
Quoted from ercvacation:
Premium arrived today. Playfield issues are present at each of the 4 up posts. The post on the left inlane has a chip and a small piece of missing paint. There doesn't appear to be any rubbing. Doesn't seem like any of the posts were finished properly. You can feel a roughness with your fingers on each. I've already contacted my distributor. Build date of 10/22. I knew this was a possibility but still not happy. Hopefully they address this issue properly. Definitely a bummer after spending over $7k and waiting since July 23rd for my premium.
Trex works fine. Plunger doesn't always make the shot properly but does most of the time. How do I test the raptor movement? Action button had to be adjusted to work, as it didn't ose the switch at all. That was an easy adjustment. I love the actual game but pissed about the quality control. Your move Stern.[quoted image][quoted image][quoted image][quoted image]
man that sucks.
My LE was made end of September and doesn't have that. Although it did have crooked flippers which I've fixed now.
seen a few of you with a surround on the lockdown bar - where did you get that from?
Quoted from imagamejunky:
I completely agree. Absolutely no need to swap out the factory balls from a new pin. I always clean the oil off of them with rubbing alcohol before putting them in a new game. I inspect them every month or so. If balls show any little scratches after a ton of plays then I replace them with more standard balls from marco.
I never use the balls that come with the game, they are terrible.
Quoted from ShineSpark:
So I'm ADORING!!! this game (got a premium) but as a first time pin owner I'm wondering if there are a few things I'm missing vis a vis proper setup. I know this is a difficult pin but my top score thus far is 550 mil and I can't seem to get anything going for the vast majority of my games. Haven't come close to any of the mini wizard modes even if I'm focusing on a single one because:
- Tons of outlane drains, often a surprise
- Brick many shots from the left flipper (A, O and S shots all difficult, C to a degree as well) I am much more able to make the loop and the tower shot from the upper flipper than make anything reliably from the lower flippers except for the middle spinner and the T-Rex ramp.
- Very hard to gain control of the ball and even post passes are tough
Now, I know, GIT GUD, but there's more to that I think, I'm 95 percent certain I just haven't dialed everything in properly? For example even though I have the pitch set to 6.5 degrees currently (steeper than the shooter lane level bubble setting) things feel a little sleepy around the flippers, dead bounces go all over the place. First thing I did was wipe the playfield and apply blitz, everything is lightning fast when the ball is in motion but I'm wondering if I should crank the back legs to get 7 degrees?
Also I'm running 0.96 (reset some of the default flipper power levels if I read the readme correctly) but I haven't messed around much with flipper strength which I plan on doing tomorrow. Again, the biggest issue for me is shots from the left flipper (C shot from the right is difficult but often manageable) so I will do some tests tomorrow but I'm curious as to how others have their power settings and if they've noticed a difference?
Perhaps with a steeper pitch and maybe some lowered power settings I'd be in business?
There is one solution to all of these issues:
I dialled down the power on the auto launch by about 20 and its made a huge difference to successful launches. Going to try a few less strong springs.
I keep getting ball stuck under TREX jaw - it finally loosens and heads STDM, not on trex multi ball but on other TREX modes - anyone else? what's the fix?
It’s not a handle, it’s a crash avoider for when you put the play field back in the game which is needed because there is a a lot mounted on the backboard. But it works great as a handle!
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