(Topic ID: 248218)

Welcome To The Jurassic Park Prem/LE Club!!

By Royale-W-Cheese

4 years ago


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  • 9,221 posts
  • 803 Pinsiders participating
  • Latest reply 32 hours ago by scootss
  • Topic is favorited by 439 Pinsiders

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Topic poll

“What is the first MOD you will buy??”

  • Toppers 59 votes
    46%
  • New Jeep 51 votes
    40%
  • Plastic Characters 18 votes
    14%

(128 votes)

This poll has been closed.

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Topic index (key posts)

18 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #885 TECH: PLAYFIELD. T-Rex alignment bulletin from Stern. Posted by pickleric (4 years ago)

Post #1396 TECH: PLAYFIELD. Shooter fix Posted by Chambahz (4 years ago)

Post #1619 read before dismantling the raptor Posted by timlah79 (4 years ago)

Post #1830 TECH: PLAYFIELD. T-Rex adjustment info according to Keith Elwin Posted by sk8ball (4 years ago)

Post #2358 TREX Adjustment info Posted by imagamejunky (4 years ago)

Post #2625 TECH: PLAYFIELD. Raptor pit detailed adjustment instructions. Posted by yancy (4 years ago)

Post #2994 TECH: PLAYFIELD. T-Rex head removal tips and Jaw screw fix. Posted by f3honda4me (4 years ago)

Post #3326 Amber Bonus rules and details Posted by fooflighter (4 years ago)

Post #3417 TECH: SWITCHES. Opto sensor not registering on orbit fix Posted by caker137 (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#43 4 years ago

Two beautiful close-ups of the Premium backbox art posted on Instagram by Johnny Crap :
66083645_145670419869152_5293779921862551138_n (resized).jpg66083645_145670419869152_5293779921862551138_n (resized).jpg66822614_2199709506804838_3017155021879282736_n (resized).jpg66822614_2199709506804838_3017155021879282736_n (resized).jpg

#47 4 years ago

As mentionned in the speculation thread, I'm in on a LE. It's also my favorite backglass from the trhree. It's a very neat one.

We also have the chance, on JP, to have different art on each side of the cabinet, for each edition. The art on JP is growing on me and I think that Johnny Crap made a strong entry in pinball art!

1 month later
#347 4 years ago
Quoted from pascal-pinball:

Looks like a LE arrived in Belgium today.
It’s for a special event.
Pic@Internaute cafe Tounai[quoted image]

Great! Could you take a photo of the backglass if you go there?

#349 4 years ago
Quoted from pascal-pinball:

There is a video on there facebookpage. You can see the backglass at the end of the video
Search for “internaute cafe V3.9”

Got it, great!

Thanks

#350 4 years ago

From internaute cafe V3.9

70679728_2488506681229669_3450763603928416256_o (1) (resized).jpg70679728_2488506681229669_3450763603928416256_o (1) (resized).jpg
#354 4 years ago
Quoted from tbutler6:

Fellas, there is no art around these posts.... what you see here is a different play-field from the pro...[quoted image]

This will limit the chipping issue.

#355 4 years ago
Quoted from tbutler6:

These are pro pics from the other forum....on the LE No washers, no art. This a prototype or the latest of what they are going with?[quoted image]

The video on the facebook page says that it's not a prototype. It has a LE number, 020/500.

#357 4 years ago

We can also see on the picture of the LE that the rubbers are finally black, like on the pro. Two blades of the helicopter have been shrunk.

#364 4 years ago
Quoted from pascal-pinball:

LE playfield[quoted image][quoted image][quoted image]

Thanks a lot. Do you do the tournament?

#520 4 years ago

I confirm that. I'll have #200.

#568 4 years ago

Flip n' Out Pinball JP2 LE Stream is up :
http://www.twitch.tv/flipnoutpinball

#569 4 years ago

Do you notice any changes in game code 0.89 included in the LE?

#596 4 years ago

Tournament on JP2 LE this afternoon in France :

1 week later
#925 4 years ago
Quoted from tatman9999:

Set mine up today #172 mine has art around the post.[quoted image][quoted image][quoted image][quoted image]

What is the manufacture date of your machine?

#1038 4 years ago
Quoted from hawkmoon77:

So can someone confirm for me that this is indeed the wrong insert color?
All other rescue inserts are orange. Why is this one white?
EDIT: I just saw a screen shot from Stern's page. Thiers is orange. Mine is clear. Unless I'm misreading it, this is really bad. Did they actually use the wrong color insert? Jeez. How many mistakes on one playfield?
[quoted image]
[quoted image]

There seems to be several types of errors. On this one (not mine), the big insert of supply drop is red instead of blue...
70197876_2490936540986683_3360024624434774016_o (resized).jpg70197876_2490936540986683_3360024624434774016_o (resized).jpg

#1041 4 years ago

LE cabinet close-up from Johnny Crap's Instagram page :

70123938_392286555050830_1216519971007768687_n (resized).jpg70123938_392286555050830_1216519971007768687_n (resized).jpg
#1169 4 years ago

Form Keith Elwin on Tilt Forum :

"Enjoy your last day of bringing X into trex base jackpot "

So, a game code update is coming today or tomorrow (depending of timezone)! This one might be the larger one since the release of the machine.

#1188 4 years ago

Game Code V0.90 is out :

V0.90.0 - October 9, 2019
============================
- Fossils - all fossils can now be collected
- Fossils - fossils sets now give awards when collected
- Smart Missile - display effect priority improvements during multiball
- Smart Missile - 3 second countdown now allows you to select from 1 of 6 awards with the action button, you are choosing the award that will be collected if you successfully hit the pop target
- Smart Missile - choice that is on the screen when countdown expires is the selected award
- Smart Missile - all choices also give 10M points + 5M points each successful smart missile, in addition to one of the choices below when the award is collected
- Smart Missile - choice 1 - Complete Chaos OR Super Supply Drop (when Chaos is lit or started already)
- Smart Missile - choice 2 - Clear Paddock (when in a Paddock) OR Super Combos
- Smart Missile - choice 3 - one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape
- Smart Missile - choice 4 - one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape
- Smart Missile - choice 5 - 25M Points
- Smart Missile - choice 6 - Abort - cancels the smart missile launch to save for later (shoot Truck to re-light inlane)
- Smart Missile - more awards may be added in future updates
- Amber Targets / Slings / Ramps / Pops - now start a timer that allow you to hit that shot for a 1X amber award
- Amber Targets / Slings / Ramps / Pops - added total screens for each
- Super Supply Drop - no longer cycles forever, it is a limited number of awards that can only be given once per game
- Super Supply Drop - removed Super Combos from the random awards eligible, this has been moved to Smart Missile
- Super Supply Drop - removed Fossil award, this has been moved to Smart Missile
- Super Supply Drop - removed 30M award... not needed since there are point awards for Loop Awards in between each Super Supply Drop being lit
- Escape - added display effect for Escape Ball Save
- Loop Rule - adjusted thresholds for loop awards, first one is 3 and then every 5
- Easier Loop Awards Perk - fixed an issue where perk was only adjusting the first award threshold and not later award thresholds
- Easier Inlanes Perk - fixed an issue where perk was only adjusting the first award threshold and not later award thresholds
- Boost Amber Perk - gives a one time increase to the amber bonus of 1M (in addition to the +15K per pop bumper hit)
- M-A-P Spellout - added light shows for collecting, completing, and lit on the back panel lights
- Advance Paddock - when next paddock is lit the sign lamp will now flash
- 2X Playfield - added light shows when 2X playfield is lit and started
- Multiballs - fixed an issue where totals wouldn't show up on double drains
- Raptor Locks - fixed an issue with multiplayer games where lock progress could be changed by other players lighting lock
- Raptor Tri-Ball - fixed an issue where the first Super Jackpot you hit could be hit multiple times even though it was not lit anymore
- Raptor Tri-Ball - fixed an issue in background lamp effect where the 'S' light in chaos phase would stick on when the shot was not lit anymore
- Raptor Tri-Ball - 2x multiplier timer no longer uses score frame timer, lamp effect on raptor pit flasher now times down with a flash effect
- Raptor Tri-Ball - added instructional text to the background display effect
- Raptor Tri-Ball - total video added along with sound effects
- Raptor Tri-Ball - jackpot sound effects are louder
- Raptor Tri-Ball - when a ball is locked for 2x multiplier you can reset the timer by hitting the up post into the ball again
- Raptor Tri-Ball - when a ball is locked for 2x multiplier ball search will no longer release the ball
- Raptor Tri-Ball - added a better kick out warning light show when locked ball is released
- Chaos Spellout - fixed an issue where the chaos letter award light show would play twice sometimes
- Chaos Spellout - chaos letter lightshow no longer turns GI off
- Chaos Multiball - fixed an issue where the 'Ball Added!' text was not showing up on the display when being awarded
- Restore Power - added spinner flasher effects when spinner is hit
- Control Room Modes - added instructional text to background display effect
- T-Rex Mech - now performs shows when holding a ball waiting for mode intros to start
- T-Rex Event Modes - when T-Rex Event is ready the sign lamp will now flash
- T-Rex Event Modes - added instructional text to background display effect
- T-Rex Event Modes - fixed an issue in multiplayer games where restarting a game could cause the second player to skip his Feed T-Rex / T-Rex multiball
- T-Rex Feed Hurry Up - now collected when the ramp entry opto is crossed
- T-Rex Feed Hurry Up - added background lamp effects when running
- T-Rex Feed Hurry Up - added sound effects for hitting boost shots while the hurry up is running
- T-Rex Multiball - added new mode start lamp / shaker motor effects
- T-Rex Multiball - fixed an issue where the game would crash after getting Super Jackpot and X Eligible Jackpot on the same Left Ramp shot and continuing the multiplier increase until the Helipad shot
- King of the Island - updated the sound effect for jackpots
- Pteranodon Attack - added background lamp effects when running
- Pteranodon Attack - timer no longer pauses for pop bumper hits
- Bonus - now kills other sound effects so the bonus count up doesn't conflict with other sounds
- Tilt Warning - tilt warning display effect / sound no longer truncates
- Sound - sound fx mix has been adjusted
- Sound - T-Rex roars are now louder
- Shaker Motor - shaker adjustments for MINIMAL, MODERATE, and LONG have been adjusted a bit lower
- Attract Mode - tutorial videos for main game objectives have been added
- Attract Mode - lock out the action button from playing no credits sound over and over
- Switches - fixed an issue with SIXTH COIN SLOT now properly associated with the 6th switch instead of the 5th switch
- Switches - corrected the wire color for the 6th coin switch
- Diagnostics - T-Rex Vertical and Horizontal Motor Tests - both now do a homing motor sequence for the stepper motor before allowing input
- Diagnostics - T-Rex Vertical Motor Test - fixed an issue where a bad switch would crash attempting to display the switch number

- Adjustment Changes:
- changed 'KOTI MB BALL SAVE TIMER' - defaults to 30 instead of 20, max has changed to 40 instead of 30
- changed 'LIGHT ESCAPE TIMER DECREASE' - defaults to 5 instead of 4
- changed 'LIGHT ESCAPE TIMER MINIMUM' - defaults to 5 instead of 6
- removed 'T-REX STEP SLURP HOLD TICKS'
- added 'T-REX STEP KEEP JAW OPEN TICKS' - amount of time to delay when the ramp entry opto is tripped and the jaw is signaled to close
- added 'T-REX STEP THROW TICKS' - amount of time to delay when the T-Rex starts thrashing to the time the jaw coil releases the ball
- added 'T-REX STEP DROP JAW OPEN TICKS' - amount of time to hold jaw open when dropping the ball into the wireform
- added 'T-REX STEP THROW JAW OPEN TICKS' - amount of time to hold jaw open when throwing the ball from the thrashing motion

- System - Updated to V2.35
- Updated to nodeboard firmware v0.52.0

- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.

V0.89.0 - September 13, 2019
============================
- Diagnostics - T-Rex Vertical Motor Test - Menu Select / Start button now opens jaw for 20 seconds

- Adjustment Changes:
- T-REX STEPPER POS BIAS adjustments - do not get reset by factory reset
- T-REX STEPPER POS BIAS adjustments - rearranged order so that these are the last in the list #230 - #232

#1290 4 years ago
Quoted from C_Presley:

So this is the topper?!?[quoted image][quoted image]

I don't think so

#1292 4 years ago

From Johnny Crap's Instagram page. Premiums on the line ?
Screenshot_20191012-010026_Chrome (resized).jpgScreenshot_20191012-010026_Chrome (resized).jpg

#1297 4 years ago
Quoted from Flynnyfalcon:

Those cab protectors look pretty neat. Can they be bought somewhere?

The Pinball Universe ones are neat, I use them.
pinball-assembly-blades_4 (resized).jpgpinball-assembly-blades_4 (resized).jpg

#1315 4 years ago
Quoted from adamross:

What's that game next to JP? Doesn't look familiar.

It's a Star Wars Premium

#1316 4 years ago
Quoted from delt31:

so any thoughts on what T molding would look best on the premium head? Red? Green?

Orange could be cool also

#1359 4 years ago
Quoted from Royale-W-Cheese:

Who can find the easter egg? Gonna take a sharp eye.[quoted image]

The keychain?

3 weeks later
#2356 4 years ago

Making of :

3 weeks later
#3097 4 years ago

New code!

V0.95.0 - November 25, 2019
===========================
- Visitor Center - added this new mini-wizard mode which is lit when you proceed through all Paddocks and reach the Visitor Center
- Museum Mayhem - added this new mini-wizard mode which is lit at the T-Rex when you complete all T-Rex event modes
- Secure Control Room - added this new mini-wizard mode which is lit at the Control Room when you complete 3 Control Room modes
- Invalid Frenzy - added this new mini-wizard mode which is lit when you complete all Control Room modes and Secure Control Room mini-wizard mode
- Visitor Center Bonus - when you reach the visitor center there is a bonus applied for Fossils Collected, Rescues, Longest Rescue Streak, DNA Collected, and Paddocks Visited
- T-Rex Mech - now throws left / right during T-Rex Rampage and Museum Mayhem (T-REX THROW BALL ENABLED adjustment is still available to turn throws off)
- Raptor Locks - fixing an issue where lighting lock and shooting the lock shot quickly after could cause the gate to not close and the ball to lock virtually, instead of physically
- Raptor Locks - fixing an issue where lighting lock in the Raptor Pit and starting Chaos MB could allow the ball to be locked during Chaos MB causing it to end early
- Raptor Locks - Raptor Fence Integrity now starts at 50% for the first multiball
- Raptor Locks - when locks can't be advanced all Raptor Target hits will do a negative sound and light effect
- Raptor Tri-Ball - fixing an issue when you have a ball locked and hit the ball to refresh the timer during the grace period of the lock timer the ball will be released early
- Raptor Tri-Ball - added new start light show
- Raptor Tri-Ball - added new light show for Jackpot and Super Jackpot
- King of the Island - don't start music until intro is complete
- King of the Island - added a new Jackpot lamp effect
- Chaos Multiball - removed the Add-A-Ball award from Supply Drop, Add-A-Balls are now only available from Pop Bumper hits
- Smart Missile - Left Inlane Up Post now fires faster when triggering from the left inlane switch
- Smart Missile - fixed and issue with the 'Smart Missile' insert flashing after the time to hit it was expired
- Amber Pops - added a new background light effect on the Pops when this is running
- Amber Slings - fixed an issue where the Amber Slings timer would be paused by the pop bumpers
- Dilophosaurus Paddock - when Staff is immobilized the text on the display effect now shows the number of seconds it will last
- Escape - escape timer no longer pauses for anything
- System Failure - added an expanded light show when you start your first paddock and the system failure video plays
- 2X Playfield - added a new light show when activated
- Supply Drop Lit - adding a new light show when this happens
- Truck Flasher - adding more Truck flasher light shows when the Truck is hit at key times
- T-Rex Chase - added T-Rex mech and light choreography when mode is progressed
- Replay - adjusted the Replay display effect priority so it waits until more important things are shown before displaying the Replay
- Sound Effects - many sound effect have been updated and volumes tweaked
- Score Frame - hide Paddock info boxes when the next Paddock is the Visitor Center
- Enter Initials - now using waterfall background instead of backgrounds relating to each high score
- Mosquito in Amber Accessory Shooter Knob - many more lamp effects added during Amber Pops / Slings / Targets / Ramps
- Attract Mode - adding Rescue Tutorial video into the attract mode loop
- Attract Mode - adjusted GI to full brightness during 30 second light cycling, GI to half brightness instead of off when lamp groups are flashing
- Diagnostics - added a Ramp Opto Test for detecting both optos when shooting the Left Ramp, this can be used to diagnose issues with missing the Left Ramp Entry Opto

- Adjustment Changes:
- changed 'AMBER RAMP TIMER' default from 30 to 50 seconds
- changed 'AMBER SLINGS TIMER' default from 30 to 40 seconds
- changed 'AMBER POPS TIMER to default from 30 to 20 seconds
- 'AMBER TARGETS TIMER' remains 30 seconds
- changed 'T-REX STEP THROW TICKS' to 'T-REX STEP THROW RIGHT TICKS' - used for fine tuning when the jaw releases the ball when throwing right
- added 'T-REX STEP THROW LEFT TICKS' - used for fine tuning when the jaw releases the ball when throwing left
- UTILS -> VOLUME -> BACKBOX SPEAKER TYPE - now set to 4 OHMs on boot for LE machines only
- removed 'MAP - START PADDOCK' - no more cheating since mini-wizard mode scoring is based on paddocks visited

- System - Updated to V2.36
- Updated to nodeboard firmware v0.53.0

1 week later
#3410 4 years ago

Game code update:

V0.96.0 - December 4, 2019
==========================
- Smart Missile - fixed an issue with an occasional crash when choosing 'Complete Chaos' and hitting the Pop Target when a multiball is running
- Amber Slings - fixed an issue where 2x amber value was being added to the score for each Amber Sling
- Amber Slings - fixed an issue where only half the amount of Amber Value that was added to the score showed up in the total screen
- Amber Slings / Pops / Targets / Ramps - fixed an issue where the Amber Features display effect would show only the 1X value being awarded during 2X playfield multiplier
- Super Spinner - multiplier is now current Bonus X multiplier +1X and still adds +2X for perk (minimum: 2X, maximum: 8x) can still be doubled by 2X playfield multiplier
- Control Room Modes - now default to 45 seconds (up from 40 seconds)
- Control Room Select - fixed an issue where the dino move timer would still count down when you waited to select your mode, timer is now paused at this time
- All Paddocks - dino move timer will now not pause for Pop Bumper hits
- 2X Playfield - timer no longer pauses for Pop Bumper hits
- Super Supply Drop - 'TRIPLE BONUS' award now awards current Bonus score X3 instead of adding +3X to the Bonus X
- Visitor Center Bonus - Rescue is now worth 750K (up from 500K)
- Visitor Center Bonus - Rescue Streak is now worth 1.5M (up from 1M)
- Tilt Warning - Danger and Double Danger text added to display effect
- High Scores - adding T-Rex Encounter Champion
- High Scores - adding T-Rex Chase Champion
- High Scores - adding T-Rex Rampage Champion
- High Scores - adding Virus Attack Champion
- High Scores - adding System Boot Champion
- High Scores - adding Restore Power Champion
- High Scores - adding King of the Island Champion
- High Scores - adding Visitor Center Bonus Champion
- High Scores - adding Secure Control Room Champion
- High Scores - adding Invalid Frenzy Champion
- High Scores - adding Escape Nublar Champion (mode is coming soon)
- High Scores - adding Amber Pops Champion
- High Scores - adding Amber Ramps Champion
- High Scores - adding Amber Targets Champion
- High Scores - adding Amber Slings Champion
- High Scores - fixed an issue with the Bonus Champion not ever setting the high score
- High Scores - increased the high score defaults in general by 2x
- Enter Initials - updated font colors and sizes
- Enter Initials - fixed an issue with strange scaling when 'Q' is entered in either 3 or 10 letter layout
- Enter Initials - fixed an issue with characters lining up with underscores properly for the 10 letter layout
- Enter Initials - added sound effect when a high score champion is presented
- Attract Mode - tournament screens have now been added to the attract mode
- Competition Mode - competition mode screen when holding left flipper in has been updated to better integrate with Attract Mode

- Adjustment Changes:
- changed 'AMBER TARGETS TIMER' default from 30 to 40 seconds
- changed 'AMBER SLINGS TIMER' default from 40 to 30 seconds
- UTILS -> VOLUME -> BACKBOX SPEAKER TYPE - once this setting is overridden by the operator, the bootup sequence will no longer revert it to match the model's speaker type

- System - Updated to V2.37
- Updated to nodeboard firmware v0.54.0

7 months later
#5680 3 years ago

Game code 1.02:

V1.02.0 - July 8th, 2020
===========================
- DNA Combos - Added awards for completing DNA combos:
- Extra ball is lit at (adjustable) 8 DNA combos
- Wildcard fossil is awarded for completing all 11 DNA combos
- Escape Nublar Challenge - Added "COMPETITION CHALLENGE" option to play Escape Nublar with randomness removed, access by holding both flippers and selecting.
- Rescues will appear in the same order each time:
- Left Ramp & Right Ramp (Visitor's Center)
- Spinner & Tower (plus Helipad and Control Room if dino was not captured)
- Helipad, Control Room, and Right Loop (plus Left Ramp and Right Ramp if dino was not captured)
- Rescues will then start at the left most shots and move around the playfield clockwise three positions
- Exit (red arrow) phase has these changes:
- Finding the correct exit will happen after a certain number of attempts:
- 1 shot:
- VISITOR'S CENTER, PTERANODON, VELOCIRAPTOR
- 2 shots:
- COMPSOGNATHUS, STEGOSAURUS, SPINOSAURUS
- 3 shots:
- TYRANASAURUS_REX, ANKYLOSAURUS, TRICERATOPS
- 4 shots:
- DILOPHOSAURUS, BRACHIOSAURUS, GALLIMIMUS
- The Raptor Pen back target will count as 2 exit shots
- The Pops Target will count as 3 exit shots
- Smart Missile - fixed an issue where the Left Inlane Up Post would not be held up for Smart Missile when the T-Rex was attempting to catch a ball
- Chaos Multiball - added callouts for 2x and 4x Chaos Hurry Up (truck facing left = 2x, double scoring active = 2x)
- Chaos Multiball - total now includes the hurry up value
- Raptor Multiball - added callouts for 2x, 4x, and 8x Raptor Super Jackpots (ball locked in raptor pen = 2x, double scoring active = 2x, raptor perk = 2x)
- Escape - improve ball save handling on left outlane during certain modes
- Combos - Added combo indicator (red flasher above 2x target) that pulses while combo is active
- High Score Tables - added Top Paleontologist (Fossil Champ) award
- High Score Tables - fixed DNA Champ award to allow most recent full dna collection to show on high scores
- Invalid Frenzy - added more additional names to the list of error names
- Game Restart - added callouts when starting a new game through Start Button Hold
- Powerup - power up sequence now shows game name and actual PRO / PREM / LE model
- Topper - fixing an issue with topper letters where power cycling with 12 letters lit would cause the Topper Mode to not be able to be started
- Sound Test - added 'Welcome to Jurassic Park' full track to sound test

- Adjustment Changes:
- added 'DNA COMBOS EXTRA BALL' - defaults to 8, min / max: 11, when this number of DNA combos is collected you will light Extra Ball

- System - Updated to V2.53
- Updated to nodeboard firmware v0.62.0
- Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after
the target game time is met.
- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.
- Improve backbox and cabinet audio synchronization.
- Update the HSTD reset counter when the Standard Adjustment is changed

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