Game Code V0.90 is out :
V0.90.0 - October 9, 2019
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- Fossils - all fossils can now be collected
- Fossils - fossils sets now give awards when collected
- Smart Missile - display effect priority improvements during multiball
- Smart Missile - 3 second countdown now allows you to select from 1 of 6 awards with the action button, you are choosing the award that will be collected if you successfully hit the pop target
- Smart Missile - choice that is on the screen when countdown expires is the selected award
- Smart Missile - all choices also give 10M points + 5M points each successful smart missile, in addition to one of the choices below when the award is collected
- Smart Missile - choice 1 - Complete Chaos OR Super Supply Drop (when Chaos is lit or started already)
- Smart Missile - choice 2 - Clear Paddock (when in a Paddock) OR Super Combos
- Smart Missile - choice 3 - one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape
- Smart Missile - choice 4 - one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape
- Smart Missile - choice 5 - 25M Points
- Smart Missile - choice 6 - Abort - cancels the smart missile launch to save for later (shoot Truck to re-light inlane)
- Smart Missile - more awards may be added in future updates
- Amber Targets / Slings / Ramps / Pops - now start a timer that allow you to hit that shot for a 1X amber award
- Amber Targets / Slings / Ramps / Pops - added total screens for each
- Super Supply Drop - no longer cycles forever, it is a limited number of awards that can only be given once per game
- Super Supply Drop - removed Super Combos from the random awards eligible, this has been moved to Smart Missile
- Super Supply Drop - removed Fossil award, this has been moved to Smart Missile
- Super Supply Drop - removed 30M award... not needed since there are point awards for Loop Awards in between each Super Supply Drop being lit
- Escape - added display effect for Escape Ball Save
- Loop Rule - adjusted thresholds for loop awards, first one is 3 and then every 5
- Easier Loop Awards Perk - fixed an issue where perk was only adjusting the first award threshold and not later award thresholds
- Easier Inlanes Perk - fixed an issue where perk was only adjusting the first award threshold and not later award thresholds
- Boost Amber Perk - gives a one time increase to the amber bonus of 1M (in addition to the +15K per pop bumper hit)
- M-A-P Spellout - added light shows for collecting, completing, and lit on the back panel lights
- Advance Paddock - when next paddock is lit the sign lamp will now flash
- 2X Playfield - added light shows when 2X playfield is lit and started
- Multiballs - fixed an issue where totals wouldn't show up on double drains
- Raptor Locks - fixed an issue with multiplayer games where lock progress could be changed by other players lighting lock
- Raptor Tri-Ball - fixed an issue where the first Super Jackpot you hit could be hit multiple times even though it was not lit anymore
- Raptor Tri-Ball - fixed an issue in background lamp effect where the 'S' light in chaos phase would stick on when the shot was not lit anymore
- Raptor Tri-Ball - 2x multiplier timer no longer uses score frame timer, lamp effect on raptor pit flasher now times down with a flash effect
- Raptor Tri-Ball - added instructional text to the background display effect
- Raptor Tri-Ball - total video added along with sound effects
- Raptor Tri-Ball - jackpot sound effects are louder
- Raptor Tri-Ball - when a ball is locked for 2x multiplier you can reset the timer by hitting the up post into the ball again
- Raptor Tri-Ball - when a ball is locked for 2x multiplier ball search will no longer release the ball
- Raptor Tri-Ball - added a better kick out warning light show when locked ball is released
- Chaos Spellout - fixed an issue where the chaos letter award light show would play twice sometimes
- Chaos Spellout - chaos letter lightshow no longer turns GI off
- Chaos Multiball - fixed an issue where the 'Ball Added!' text was not showing up on the display when being awarded
- Restore Power - added spinner flasher effects when spinner is hit
- Control Room Modes - added instructional text to background display effect
- T-Rex Mech - now performs shows when holding a ball waiting for mode intros to start
- T-Rex Event Modes - when T-Rex Event is ready the sign lamp will now flash
- T-Rex Event Modes - added instructional text to background display effect
- T-Rex Event Modes - fixed an issue in multiplayer games where restarting a game could cause the second player to skip his Feed T-Rex / T-Rex multiball
- T-Rex Feed Hurry Up - now collected when the ramp entry opto is crossed
- T-Rex Feed Hurry Up - added background lamp effects when running
- T-Rex Feed Hurry Up - added sound effects for hitting boost shots while the hurry up is running
- T-Rex Multiball - added new mode start lamp / shaker motor effects
- T-Rex Multiball - fixed an issue where the game would crash after getting Super Jackpot and X Eligible Jackpot on the same Left Ramp shot and continuing the multiplier increase until the Helipad shot
- King of the Island - updated the sound effect for jackpots
- Pteranodon Attack - added background lamp effects when running
- Pteranodon Attack - timer no longer pauses for pop bumper hits
- Bonus - now kills other sound effects so the bonus count up doesn't conflict with other sounds
- Tilt Warning - tilt warning display effect / sound no longer truncates
- Sound - sound fx mix has been adjusted
- Sound - T-Rex roars are now louder
- Shaker Motor - shaker adjustments for MINIMAL, MODERATE, and LONG have been adjusted a bit lower
- Attract Mode - tutorial videos for main game objectives have been added
- Attract Mode - lock out the action button from playing no credits sound over and over
- Switches - fixed an issue with SIXTH COIN SLOT now properly associated with the 6th switch instead of the 5th switch
- Switches - corrected the wire color for the 6th coin switch
- Diagnostics - T-Rex Vertical and Horizontal Motor Tests - both now do a homing motor sequence for the stepper motor before allowing input
- Diagnostics - T-Rex Vertical Motor Test - fixed an issue where a bad switch would crash attempting to display the switch number
- Adjustment Changes:
- changed 'KOTI MB BALL SAVE TIMER' - defaults to 30 instead of 20, max has changed to 40 instead of 30
- changed 'LIGHT ESCAPE TIMER DECREASE' - defaults to 5 instead of 4
- changed 'LIGHT ESCAPE TIMER MINIMUM' - defaults to 5 instead of 6
- removed 'T-REX STEP SLURP HOLD TICKS'
- added 'T-REX STEP KEEP JAW OPEN TICKS' - amount of time to delay when the ramp entry opto is tripped and the jaw is signaled to close
- added 'T-REX STEP THROW TICKS' - amount of time to delay when the T-Rex starts thrashing to the time the jaw coil releases the ball
- added 'T-REX STEP DROP JAW OPEN TICKS' - amount of time to hold jaw open when dropping the ball into the wireform
- added 'T-REX STEP THROW JAW OPEN TICKS' - amount of time to hold jaw open when throwing the ball from the thrashing motion
- System - Updated to V2.35
- Updated to nodeboard firmware v0.52.0
- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.
V0.89.0 - September 13, 2019
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- Diagnostics - T-Rex Vertical Motor Test - Menu Select / Start button now opens jaw for 20 seconds
- Adjustment Changes:
- T-REX STEPPER POS BIAS adjustments - do not get reset by factory reset
- T-REX STEPPER POS BIAS adjustments - rearranged order so that these are the last in the list #230 - #232