(Topic ID: 248218)

Welcome To The Jurassic Park Prem/LE Club!!

By Royale-W-Cheese

5 years ago


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“What is the first MOD you will buy??”

  • Toppers 59 votes
    46%
  • New Jeep 51 votes
    40%
  • Plastic Characters 18 votes
    14%

(128 votes)

This poll has been closed.

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Topic index (key posts)

18 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 9,256 posts in this topic. You are on page 167 of 186.
#8301 2 years ago
Quoted from Alattig:

No more unauthorized code or you could brick your machine…
“You will not use or install any Unauthorized Content or Unauthorized Software. Use of Unauthorized Content or Unauthorized Software may result in your Stern Pinball Machine ceasing to work permanently and/or losing access to Stern Pinball’s online game network, either immediately or after a later installed Authorized Update.
You will not create, develop, distribute or assist anyone else in creating, developing or distributing any Unauthorized Content or Unauthorized Software intended for use with a Stern Pinball Machine, whether to add to or modify the gameplay, any audio content (whether music, sound or voice), or any video content of any Stern Pinball Machine, or to gain advantage in any online or other game modes, or otherwise.”

Well....wont be doing IC then

#8302 2 years ago
Quoted from Alattig:

No more unauthorized code or you could brick your machine…
“You will not use or install any Unauthorized Content or Unauthorized Software. Use of Unauthorized Content or Unauthorized Software may result in your Stern Pinball Machine ceasing to work permanently and/or losing access to Stern Pinball’s online game network, either immediately or after a later installed Authorized Update.
You will not create, develop, distribute or assist anyone else in creating, developing or distributing any Unauthorized Content or Unauthorized Software intended for use with a Stern Pinball Machine, whether to add to or modify the gameplay, any audio content (whether music, sound or voice), or any video content of any Stern Pinball Machine, or to gain advantage in any online or other game modes, or otherwise.”

They're probably worried about custom code ruining their data mining and micro transaction possibilities.

#8303 2 years ago
Quoted from seenev:

They're probably worried about custom code ruining their data mining and micro transaction possibilities.

LOL. Conspiracy theorist much??

How about they are are finally doing their due diligence to protect the licensed IP they have been given access to?

#8304 2 years ago
Quoted from MrMikeman:

LOL. Conspiracy theorist much??
How about they are are finally doing their due diligence to protect the licensed IP they have been given access to?

I can't tell if you're serious.

#8305 2 years ago
Quoted from seenev:

I can't tell if you're serious.

It's serious. Stern has gotten blowback from some of their licensors...Gary alluded to that in an interview not too long ago. I can't remember exactly what he said, but was talking about license negotiations and how they had to 'protect the brands' that they negotiate for....something like that. I imagine Disney, Speilberg, etc.. are not to happy about the audio and video lifted from their movies.

#8306 2 years ago
Quoted from Alattig:

No more unauthorized code or you could brick your machine…
“You will not use or install any Unauthorized Content or Unauthorized Software. Use of Unauthorized Content or Unauthorized Software may result in your Stern Pinball Machine ceasing to work permanently and/or losing access to Stern Pinball’s online game network, either immediately or after a later installed Authorized Update.
You will not create, develop, distribute or assist anyone else in creating, developing or distributing any Unauthorized Content or Unauthorized Software intended for use with a Stern Pinball Machine, whether to add to or modify the gameplay, any audio content (whether music, sound or voice), or any video content of any Stern Pinball Machine, or to gain advantage in any online or other game modes, or otherwise.”

I'm sure nobody on Pinside has ever violated a EULA of any kind before, especially one that was released after the modification had already been performed to the device.

The tech world has been dodging the proverbial "your device may cease to work" threat for decades and I've yet to see any manufacturer actually purposefully implement a self-destruct mechanism when non-official firmware or modifications are detected. Doesn't mean that it won't occur at some point, but the vast majority of people are willing to take the chance when others who go before them prove there is no harm.

#8307 2 years ago
Quoted from seenev:

I can't tell if you're serious.

Funny I thought the same thing reading your post about data mining. You give the dinosaurs running Stern way too much credit. Want proof? Their ineptitude when it comes to data security such as the inability to prevent EASY hacking into their code is a good example. Don't see that with the other companies like JJP or CGC.

dinosaurs... JP thread.. See what I did there??

#8308 2 years ago

I heard that Stern Insider has a camera that watches the playfield and if it detects any unofficial unlicenced hardware MODs such as plastic palm trees, toy dinosaurs or jeeps it will brick your game and Gary will send the Stern Army around to confiscate the MODs.

Stern is also going to sell official Insider Connected rubber bands for your outlanes so you can get on the online scoreboard. The use of your own unofficial rubber bands will not go unpunished.

10
#8309 2 years ago

It’s here just in time for Thanksgiving!

3845A152-5C71-4337-9CE0-A42300C6FB5A (resized).jpeg3845A152-5C71-4337-9CE0-A42300C6FB5A (resized).jpeg
10
#8310 2 years ago

Proud member of the Stern outsider club.

#8311 2 years ago

I re-themed my JP to Funhouse 2.0 BC. I hope Gary is okay with it!

#8312 2 years ago
Quoted from woodmedic:

It’s here just in time for Thanksgiving!
[quoted image]

Nice! This is going to be my first pin, I ordered mine back in July and it was supposed to be here by December but apparently I’m hearing that’s not happening…I guess my hope of playing it Christmas week isn’t gonna pan out. When did you order yours and who did you order from?

#8313 2 years ago
Quoted from PurveyorOfMirth:

Nice! This is going to be my first pin, I ordered mine back in July and it was supposed to be here by December but apparently I’m hearing that’s not happening…

Dont lose hope. Everyone thought there would be none of these till next year and now they are starting show up.

#8314 2 years ago
Quoted from PurveyorOfMirth:

Nice! This is going to be my first pin, I ordered mine back in July and it was supposed to be here by December but apparently I’m hearing that’s not happening…I guess my hope of playing it Christmas week isn’t gonna pan out. When did you order yours and who did you order from?

I ordered mine from Classic Game Rooms back in early July.

#8315 2 years ago
Quoted from woodmedic:

I ordered mine from Classic Game Rooms back in early July.

For ref I ordered mine Sept 2020...... got it May of 21.... Game Room Guys

#8316 2 years ago
Quoted from woodmedic:

I ordered mine from Classic Game Rooms back in early July.

Yeah Jason with Classic Game Rooms! that’s who I ordered with also….I reserved mine like mid to end July..maybe I’m closer than I think.

#8317 2 years ago

My new Stern Jurassic Park premium is playing well, I'm a happy pinballer
I took a risk buying without ever playing one, but there are plenty of good videos and it gets positive reviews so I took the plunge.
It's fast and hard with some tight and difficult shots that are well spread out. There are heaps of ramp and loop combos to link together. So far many of my games are not too long and leave me wanting to push start again and again. That's the way I want it as then the games that you do play well and progress are more rewarding.

So far my GC is 650mill which I guess took me about 15 to 20mins?
But I'm having plenty of games less than half that.
The code is great once you work out what is going on. It took me awhile to even grasp the basics of what I was supposed to be doing. But now I have worked out how to rescue park workers and capture escaped dinos I'm starting to get into working my way through the story and earning more points.
I really like how you are rewarded by making the correct shots in modes. Not just hitting the correct shots to progress through but the more you hit in order the better.

Earning "Perks" that carry over and unlocking achievements change the scoring opportunities and stratagies.
I have installed the "Enhanced" code and it is IMO a huge improvement over the stock code.
After a couple of minor tweaks everything is working as it should with the ball flowing around the playfield and to the flippers and all features registering. I have been lucky, some find them hard to get dialed.

I imagine some players might not really enjoy this game to start with as it does take time to learn the shots and story.
Flow is sometimes interrupted by the up posts at Control Room and Left inlane. Once you understand the choices to be made during the cut scenes you know the pause is necessary. If you don't care for that you can double flipper to skip the cut.
New players getting bricked shots followed by a drain a couple of balls in a row will have some walking away. But after a few games most of the shots are doable and the fun begins.
I'm not going to rave about it being the greatest game of all time.
But I'm glad to find I am happy with my purchase and most people who know me know I'm a fussy bastard and I would have called it a turd if IMO it was one

#8318 2 years ago

Question about Auto Plunger, I have installed Cliffys to my shooter lane and increased the Auto plunger to 195 and now it's almost perfect.

When hitting the launch button the ball makes it around the loop 100% of the time. Nearly all the time Auto launch works flawlessly mid game also. But it seems to me that one of the ball return sequences, or Auto launch sequences during multiball doesn't give the ball time to settle before firing and it will only make the half plunge to flipper. I'm wondering if this is a timing issue or maybe power is less when there is more going in in multiball?
Anyone else notice that? It doesn't happen often enough to bother me, just curious.

#8319 2 years ago

My Cliffy carbon post protector was a failure, not sure why as I think my installation process was OK. I cleaned the playfield with the "activator pad" and tightened the post down firm but not heaps.
The post was still tight but after only a days play the Cliffy had slipped down and was damaged so I removed it.
Mine has the new revised stronger post, so I'm going to just use it without a protector underneath for now and keep monitoring.
Maybe the Cliffy works better with the old post design?

Just a warning to others be super careful the install of this Cliffy. Perhaps someone else will have some tips of how to avoid this?

Cliffy Post (resized).jpgCliffy Post (resized).jpg
#8320 2 years ago
Quoted from Rat:

My Cliffy carbon post protector was a failure, not sure why as I think my installation process was OK. I cleaned the playfield with the "activator pad" and tightened the post down firm but not heaps.
The post was still tight but after only a days play the Cliffy had slipped down and was damaged so I removed it.
Mine has the new revised stronger post, so I'm going to just use it without a protector underneath for now and keep monitoring.
Maybe the Cliffy works better with the old post design?
Just a warning to others be super careful the install of this Cliffy. Perhaps someone else will have some tips of how to avoid this?[quoted image]

Wow...I have installed a few of those... no issues...I dont see how the Cliffy would slip...if the post was tight...???

#8321 2 years ago
Quoted from Rat:

My Cliffy carbon post protector was a failure, not sure why as I think my installation process was OK. I cleaned the playfield with the "activator pad" and tightened the post down firm but not heaps.
The post was still tight but after only a days play the Cliffy had slipped down and was damaged so I removed it.
Mine has the new revised stronger post, so I'm going to just use it without a protector underneath for now and keep monitoring.
Maybe the Cliffy works better with the old post design?
Just a warning to others be super careful the install of this Cliffy. Perhaps someone else will have some tips of how to avoid this?[quoted image]

You don’t need a cliffy on that post. That was only for early run games that didn’t have the art removed around the post. Removing the art prevents pooling which led to chipping.

#8322 2 years ago

Hey everyone are you guys updating code w/o insider connect?? Can we get access to goat mode if we update??? Or do we need to actually be online?

#8323 2 years ago
Quoted from MacGruber:

Hey everyone are you guys updating code w/o insider connect?? Can we get access to goat mode if we update??? Or do we need to actually be online?

You need either the Stern topper or Insider Connect to get goat mode.

#8324 2 years ago
Quoted from Alattig:

You need either the Stern topper or Insider Connect to get goat mode.

Are you sure tho? Cyz in the read me it says its now in supply drop modes. But then I'm not going to update if that's the case.

#8325 2 years ago
Quoted from MacGruber:

Are you sure tho? Cyz in the read me it says its now in supply drop modes. But then I'm not going to update if that's the case.

It’s pretty clear in the read me:
“ - Goat Mania - mode has now been added to the game if you are connected to Stern IC
- Goat Mania - without a Topper this mode will now start on the 5th Super Supply Drop
- Goat Mania - with a Topper this mode will only start via Topper Letter collection as usual”

#8326 2 years ago
Quoted from gblack:

It’s pretty clear in the read me:
“ - Goat Mania - mode has now been added to the game if you are connected to Stern IC
- Goat Mania - without a Topper this mode will now start on the 5th Super Supply Drop
- Goat Mania - with a Topper this mode will only start via Topper Letter collection as usual”

Sounds like alot of things..but clear isn't one of them. So then in deadpool they fix a high score glitch but do I need a stupid insider connect to get that too. Pretty ridiculous just trying to figure out why such a fuss about all these codes when nobody can access the stuff till who knows when

#8327 2 years ago
Quoted from MacGruber:

Sounds like alot of things..but clear isn't one of them. So then in deadpool they fix a high score glitch but do I need a stupid insider connect to get that too. Pretty ridiculous just trying to figure out why such a fuss about all these codes when nobody can access the stuff till who knows when

So you’re still confused on the Goat Mania mode?

#8328 2 years ago
Quoted from gblack:

So you’re still confused on the Goat Mania mode?

Nah I re-read it sorry just kinda pissed but not at you. I'll read the fine print in DP to see if it's going to cost me $200 to get a high score that works too

#8329 2 years ago
Quoted from MacGruber:

Nah I re-read it sorry just kinda pissed but not at you. I'll read the fine print in DP to see if it's going to cost me $200 to get a high score that works too

You can load the code without a IC kit installed. Already loaded it on mine, works just fine.

#8330 2 years ago

Does anyone have the Stern JP LE 1.03 zip file that I could download (eg from their onedrive)? I thought I had a backed up copy of it but can't find it

Added over 3 years ago:

Edit: All sorted now!

#8331 2 years ago

Right flipper is getting stuck in the up position. A quick tap of the button seems to fix it but it’s getting worse - before I was noticing it up for a split second, but now it’s got to be shook loose. A few weeks ago I replaced the coil sleeve and coil stop, but this issue started happening many games after that.

#8332 2 years ago
Quoted from rob3:

coil stop, but this issue started happening many games after that.

Check the coil stop. These have been known to fail very quickly

#8333 2 years ago
Quoted from rob3:

Right flipper is getting stuck in the up position. A quick tap of the button seems to fix it but it’s getting worse - before I was noticing it up for a split second, but now it’s got to be shook loose. A few weeks ago I replaced the coil sleeve and coil stop, but this issue started happening many games after that.

Most likely a mechanical issue, rather than electrical - with the power off, manually raise the flipper. Does it move freely (compare it with the feel of the other flippers)? Does it get stuck in the up position or have increased resistance (friction) at the top of it's movement? Then raise the PF and check that all the screws on the flipper mech are tight and try manually raising the flipper again this time looking at the mech as you may see what's causing the issue - depending upon what you find, you may need to disassemble again just to verify the coil stop hasn't failed and the plunger & sleeve are in good condition.

#8334 2 years ago
Quoted from Manny65:

Does anyone have the Stern JP LE 1.03 zip file that I could download (eg from their onedrive)? I thought I had a backed up copy of it but can't find it

Added today: Edit: All sorted now!

Can I get this from you?

#8335 2 years ago
Quoted from seenev:

Can I get this from you?

Sorry I don't have one drive or google drive - hopefully someone else might be able to help

#8336 2 years ago

I'm thinking about getting titans for my premium? Is it worth it? How's it compare to standard rubbers? Any recommendations for a set in the database?

#8337 2 years ago
Quoted from seenev:

I'm thinking about getting titans for my premium? Is it worth it? How's it compare to standard rubbers? Any recommendations for a set in the database?

I love Titans (have them on all my pins), and I recommend my set (Chris Z) which is a mix of orange, yellow, and green. Just make sure you get the thin bands (low bounce) for the flippers.

https://www.titanpinball.com/kits/index.php/view/id/1475

pasted_image (resized).pngpasted_image (resized).pngpasted_image (resized).pngpasted_image (resized).png
#8338 2 years ago
Quoted from Mr_Tantrum:

I love Titans (have them on all my pins), and I recommend my set (Chris Z) which is a mix of orange, yellow, and green. Just make sure you get the thin bands (low bounce) for the flippers.
https://www.titanpinball.com/kits/index.php/view/id/1475[quoted image][quoted image]

I plan to order your set. I ordered the low bounce for the flippers to try them. Taking some getting used to....but I like them

Is there something that shows where they all go..?

#8339 2 years ago
Quoted from JMCFAN:

I plan to order your set. I ordered the low bounce for the flippers to try them. Taking some getting used to....but I like them
Is there something that shows where they all go..?

The manual should cover most all of them, but if you have issues I'm happy to take install photos.

#8340 2 years ago
Quoted from Shredso:

Joined the club last weekend, trying to dial this thing in. The shooter makes it up the ramp about 75% with both the auto and manual plunge. I added a washer under the left fork as mentioned in this thread and it helped a lot, I may be up to 90%. I also went to the standard strength spring for the manual plunger. I didn't notice much difference there, I will try the orange. I may have the game set a little too steep.
The 2nd issue is the right ramp shot bounces around sometimes and doesn't feed to the flipper. I took a video, let me know what you think is a possible solution. Again, I may try decreasing the pitch. I think it's about 6.9 right now.
https://www.dropbox.com/s/2atmo4ex72ft817/2021-10-24%2022.32.03.mp4?dl=0

I had this exact same problem and figured out the problem. The issue is the ramp, and you will have to tweak 2 things to make it work. First loosen the ramp post and make sure the helical ramp 2 exit wires are touching the wall on the right. Next Look very closely at those 2 ramp wires, you'll notice one of them is bent to the left (if you where standing infront of it) Just a tiny bit, You'll need to get some coated plyers (To not scratch the wire) and carefully put alot of pressure and bend this wire so that the end of it touches the wall and is more pointing straight down the middle. The issue is that this wire put a small push on the ball to the left as it exits the ramp not allowing the wall on the right to correctly guide the ball to the flipper. I'm posting late at night but I have picture of this. I even think I have before and after shots, it was a very small change and it was super hard to bend this wire but it completely solved the problem and I think it's just a manufacture quality check that's not being performed at the factory.

#8341 2 years ago
Quoted from Jedi_Gill:

I had this exact same problem and figured out the problem. The issue is the ramp, and you will have to tweak 2 things to make it work. First loosen the ramp post and make sure the helical ramp 2 exit wires are touching the wall on the right. Next Look very closely at those 2 ramp wires, you'll notice one of them is bent to the left (if you where standing infront of it) Just a tiny bit, You'll need to get some coated plyers (To not scratch the wire) and carefully put alot of pressure and bend this wire so that the end of it touches the wall and is more pointing straight down the middle. The issue is that this wire put a small push on the ball to the left as it exits the ramp not allowing the wall on the right to correctly guide the ball to the flipper. I'm posting late at night but I have picture of this. I even think I have before and after shots, it was a very small change and it was super hard to bend this wire but it completely solved the problem and I think it's just a manufacture quality check that's not being performed at the factory.

Luck of the draw, every game plays differently, mine had the wire form exit bounce issue, loosened a screw and moves it a couple of mm and it's perfect. Not everyone will need to bend the wireform I would consider that very much a last resort. Glad you got yours sorted though

#8342 2 years ago
Quoted from Jedi_Gill:

I'm posting late at night but I have picture of this. I even think I have before and after shots

Please do follow up with those photos - I’d like to take a look. Mine did the same thing and I followed others instructions others posted here and it’s better than it was but still occurring occasionally.

#8343 2 years ago
Quoted from Rat:

Luck of the draw, every game plays differently, mine had the wire form exit bounce issue, loosened a screw and moves it a couple of mm and it's perfect. Not everyone will need to bend the wireform I would consider that very much a last resort. Glad you got yours sorted though

Mine also needed a slight bending. The move just didn’t fix the problem. Like you said though it definitely depends on an individual case scenario

#8344 2 years ago

Is there a setting for only starting TREX Multi Ball if TREX eats the ball. I see a setting for T-REX Event start on opto enter which is set to no, but i don't see a similar setting for TREX MB.

#8345 2 years ago
Quoted from ZoraShinoda:

Is there a setting for only starting TREX Multi Ball if TREX eats the ball. I see a setting for T-REX Event start on opto enter which is set to no, but i don't see a similar setting for TREX MB.

T-Rex MB is one of the four T-Rex events. So the setting for T-Rex event start applies to it. If it's set to "No", then T-Rex MB should only start on a catch. If it's set to "No" and a T-Rex event is starting when the ramp opto is triggered without a catch made, then there may be an issue with the opto in the mouth of the T-Rex.

What would be happening in that situation is the ramp opto is triggered and that activates the mouth magnet. The game then looks to see if the opto in the mouth is blocked by a ball resting in the mouth. If that mouth opto isn't working then the game will always think a ball is in the mouth and the mode will start.

#8346 2 years ago
Quoted from EaglePin:

T-Rex MB is one of the four T-Rex events. So the setting for T-Rex event start applies to it. If it's set to "No", then T-Rex MB should only start on a catch. If it's set to "No" and a T-Rex event is starting when the ramp opto is triggered without a catch made, then there may be an issue with the opto in the mouth of the T-Rex.
What would be happening in that situation is the ramp opto is triggered and that activates the mouth magnet. The game then looks to see if the opto in the mouth is blocked by a ball resting in the mouth. If that mouth opto isn't working then the game will always think a ball is in the mouth and the mode will start.

That's incorrect. The first event (Trex MB) starts on ramp entry. This is by design to make attaining the MB easier. The setting for capture applies to the other modes.

It's been discussed since the game came out.

https://pinside.com/pinball/forum/topic/welcome-to-the-jurassic-park-le-club/page/48#post-5292491
https://pinside.com/pinball/forum/topic/welcome-to-the-jurassic-park-le-club/page/86#post-5431739

#8347 2 years ago
Quoted from MrMikeman:

That's incorrect. The first event (Trex MB) starts on ramp entry. This is by design to make attaining the MB easier. The setting for capture applies to the other modes.
It's been discussed since the game came out.
https://pinside.com/pinball/forum/topic/welcome-to-the-jurassic-park-le-club/page/48#post-5292491
https://pinside.com/pinball/forum/topic/welcome-to-the-jurassic-park-le-club/page/86#post-5431739

Gotcha, thanks for the info!

#8348 2 years ago
Quoted from MrMikeman:

That's incorrect. The first event (Trex MB) starts on ramp entry. This is by design to make attaining the MB easier. The setting for capture applies to the other modes.
It's been discussed since the game came out.
https://pinside.com/pinball/forum/topic/welcome-to-the-jurassic-park-le-club/page/48#post-5292491
https://pinside.com/pinball/forum/topic/welcome-to-the-jurassic-park-le-club/page/86#post-5431739

Oops, my bad. Forgot about that.

#8349 2 years ago

I played the JP home pin. Felt pretty much like a real pinball machine, also lots of similar features in simplistic form. The screen size was a mistake tho. I think they could have gone an inch or two more and it would still have felt smaller but not crazy small.

I’d def say it’s a real pinball machine - just not sure it makes sense for the price for anyone who’s ever owned a modern machine. Might as well pay more for a full experience and rule set.

#8350 2 years ago

Does anyone know of a good company for plastic protectors for this game?

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