Quoted from Lounge:Rescuing the staff enables ‘set trap’ targets. Set trap targets light the dino for capture. Capture the dino and move to the next paddock or rescue all the peeps before moving on.
For scoring goals, focus on rescue streaks. For progress, catch dino and move on.
I'll add that there may be an additional step of hitting the helipad ramp ("S" lane ramp) after the set trap target step. Green paddocks never require the helipad, yellow paddocks only require the helipad shot if you take too long or you drain, and orange/red paddocks always require the helipad shot. The dino arrow will quickly alternate between green and yellow when you can capture the dino and complete the paddock.
The set trap target step also gets harder as you progress. Initially you only need to hit one target, then both in any order, then the left and right in that order.
Edit: I should also note that control room modes (Including Invalid), T-Rex modes, Pterodactyl attack, Amber modes, and Raptor/Chaos multiballs can all stack with paddocks, provided you start the paddock first in most cases.
Quoted from Lounge:For scoring goals, focus on rescue streaks. For progress, catch dino and move on.
Rescues are also how to qualify the Smart Missile/Super Spinner, and a way to get an extra ball. Beyond the streak bonus, rescuing all the staff and the dino awards a "Perfect Paddock" bonus. Regardless of what the wiki on Tilt Forums says, the "Clear Paddock" Smart Missile reward will also award the "Perfect Paddock" bonus, provided you haven't lost any staff before hitting the missile shot.
Quoted from colonel_caverne:What about extend time during control room modes?
There are no ways to add additional time to modes, only stall timers. Pop bumpers or cradling with no switch hits will cause mode timers to pause, and tranquilizers (Hitting green dino arrow shot) or super tranquilizers (Green action button) will temporarily stun dinosaurs. Stunned dinosaurs can't take out staff members or move to new locations.