Quoted from Utesichiban:Can anyone tell me the difference between the 1.0 code and most recent 1.01 code?
My machine came earlier this week with the 1.0 code. I updated it with 1.01 from Stern's website yesterday and played a while last night. I didn't notice anything different.
I’ll do the search for you....
V1.01.0 - April 7th, 2020
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- DNA Combos - Truck shots are now registered when the ball first moves off the opto rather than after the ball settles
- Chaos Multiball - fixed an issue where the Super Jackpot Hurry Up value would be reset on mode start causing smaller Hurry Up values than expected when restarting the multiball
- Chaos Multiball - added Chaos Hurry-Up light show when the Super Jackpot is ready
- Chaos Multiball - added Chaos Super Jackpot light show
- Visitor Center Bonus - changed text to read "(Dino) Captured" to "(Dino) Paddock". You get a bonus for each Paddock visited regardless of if the dinosaur was captured
- Visitor Center Bonus HSTD - fixed an issue where the Visitor Center Bonus High Score would not be the correct score that was received during the game
- Virus Attack - fixed a slight scoring bug where awards would be given in the wrong sequence
- Secure Control Room - pausing timers for Paddock Dinosaur when the ball is locked in the control room on the final shot / fossil collect / total sequence
- Invalid Frenzy - added a random easter egg that occasionally happens with 1 hit left until Add-A-Ball
- Invalid Frenzy - added 4th Add-A-Ball
- Invalid Frenzy - added error names to Jackpot awards
- Inavlid Frenzy - added names to Super Jackpot awards
- Skill Shot - fixed an issue where ball save would not kill Skill Shot eligibility
- System Failure - blowoff of this initial paddock ball hold will now end the light show associated with it so the shots aren't hidden anymore
- Instant Info - updated Rescues info page to track percentage of rescues out of a park theoretical maximum
- Instant Info - fixed an issue with 'Replay At' showing an old value that wasn't updated after the latest game was played
- Attract Mode - adding info screen to advertise how to play the 'Challenge' mode, it will also advertise a 'Normal' mode game if challenge mode is currently configured to start with a Start Button press.
- Audits - adding more audits for rules that were missing them
- T-Rex Adjustment Descriptions:
-- General --
"T-REX MAGNET DISABLED" - disables the T-Rex mouth magnet, will result in the game using Pro rules for the T-Rex shots
"T-REX JAW DISABLED" - disables the T-Rex jaw coil, will result in the game using Pro rules for the T-Rex shots
"T-REX STEPPER DISABLED" - disables the T-Rex Horizontal Motor, will result in the game using Pro rules for T-Rex shots
"T-REX VERTICAL MOTOR DISABLED" - disables the T-Rex Vertical Motor, will result in the game using Pro rules for T-Rex shots
"T-REX JAW HOLD POWER" - hold power of the Jaw coil each time T-Rex opens it's mouth
"T-REX THROW BALL ENABLED" - when set to 'YES' T-Rex will attempt to throw the ball left / right when the game logic allows for it. When set to 'NO' the T-Rex will only drop the ball into the Left Ramp wireform.
"T-REX STEPPER LEFT POS BIAS" - this number is an offset number of steps from where the software considers the left position of the T-Rex head (this should be directly above the Left Loop)
"T-REX STEPPER MIDDLE POS BIAS" - this number is an offset number of steps from where the software considers the middle position of the T-Rex head (this should be directly above the Left Ramp)
"T-REX STEPPER RIGHT POS BIAS" - this number is an offset number of steps from where the software considers the right position of the T-Rex head (this should be directly above the Left Ramp wireform)
-- Drop or Throw Sequences --
"T-REX STEP KEEP JAW OPEN TICKS" - milliseconds the jaw is kept open after the Left Ramp opto is broken
-- Left or Right Drop Sequence --
"T-REX STEP DROP JAW OPEN TICKS" - milliseconds the jaw is kept open when dropping Right onto the Left Ramp wireform or Left onto the Left Loop plastic
-- Left or Right Throw Sequence --
Throw Sequence Pattern - Start Motor Movement ---[1]---> Mouth Magnet Off ---[2]---> Jaw Open ---[3]---> Jaw Close
*Note* - each of the numbered arrows above indicate a number of milliseconds that separate each event in the throw sequence and can be adjusted by the following adjustments:
"T-REX STEP THROW LEFT TICKS" - milliseconds between Start Motor Movement and Mouth Magnet Off for Left throws - [1] in the sequence above
"T-REX STEP THROW RIGHT TICKS" - milliseconds between Start Motor Movement and Mouth Magnet Off for Right throws - [1] in the sequence above
"T-REX STEP THROW MAG OFF TICKS" - milliseconds between Mouth Magnet Off and Jaw Open for both Left and Right throws - [2] in the sequence above
"T-REX STEP THROW JAW OPEN TICKS" - milliseconds between Jaw Open and Jaw Close for both Left and Right throws - [3] in the sequence above
-- Diagnostics --
"T-REX STEPPER DIAG THRASH" - changes the amount of thrashes (motor revolutions) that happen when 'enter' is pressed in the 'T-Rex Horizontal Motor Test' diagnostic screen, changing from a negative to positive number will change the motor thrash direction
"T-REX STEPPER DIAG VPOS UP" - when set to 'YES' the 'T-Rex Horizontal Motor Test' diagnostic screen will position the T-Rex in the Up position, when set to 'NO' the T-Rex will be positioned in the Mid position
- Adjustment Changes:
- added 'T-REX EVENT STARTS ON RAMP ENTER' - YES - allows the mode to start if the Ramp Enter switch is hit, NO - T-Rex must register a catch to start the mode, Defaults to NO
- added 'POP BUMPER POWER' - allows the pop bumper power to be adjusted down
- System - Updated to V2.45
- Updated to nodeboard firmware v0.58.0