Quoted from Sethman:
Finally joined the club. I've done some light reading on this issue but figured I'd ask as well. Having some issues with high wire lock dumping multiple balls. The switches are rollover style, all register properly on switch edge test. If I happen to already have another ball or two locked up there before the 1st lock, its always dumping out all of them when it should be just one for the kickout.
The bottom attachment near up/down post has the small white washer installed, the next up nut attachment does not.
Does the wire guide of the ramp typically need to be bent down really close to where the 1st ball locks? Or is it a case where the up/down post is too slow?
I’ve had this problem, but it only seems to happen on multiplayer games. I always figured the computer had gotten confused. With two physical ball lock systems (juggler and highwire) CV does a good job of keeping track of things. Also, sometimes I think it has dropped both balls off the highwire wireform if I just made my fifth ramp shot with one ball already on the highwire and started strike an arc multiball.
On a similar note, I notice in the pinball arcade software version of Cirqus Voltaire, at the beginning of highwire multiball all the balls roll off the wireform together in a bunch. On my CV it drops each one separately each time the post going back up shortly before releasing the next ball. Do all non-virtual CVs drop the balls separately or is there a menu setting I have overlooked which adjusts this ?