(Topic ID: 152644)

Welcome to the Big City, Kid! Kingpin Whitewood Scratch Build & Gameplay Video

By vegemite_nick

8 years ago


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#82 6 years ago

Congrat for your work. Were you aware of this another project? Seems serious.

http://thisweekinpinball.com/twip-happy-new-year-two-huge-new-themes-revealed-plus-kingpin/

#85 6 years ago

Wow impressive.
Are you using lcd + P3 ROC like the other one too?

I'm also working on a P-ROC project but so much work you have done for this... crazy

Thanks for the video. Seems great. Is is a Kingpin raw soft or a 2.0?

3 years later
#96 2 years ago
Quoted from TomDK:

Thank you for your inspiration !
Encouraged by this thread I started my own KingPin project and will give a sneak preview soon.
As vegemite_nick´project, my project is also in no connection to other projects. Just a rebuild for my own ....

You’re the man! Can’t wait to see it as well.

1 month later
#98 2 years ago
Quoted from TomDK:

You want it ... you got it ...
First there was an idea, inspired by Nick.
All we had was ap picture of a KP playfield. For a first reference this was printed out.
[quoted image]
Starting from the scratch would be not possible at all, trust my, I have experience.
So I bought a Breakshot as a good start. Bad thing : It has other pcb´s but I have all needet boards in stock.
Bad surprise afterwards, after renovating the cabinett I figured out: It will not fit due BS has no ramps, etc tha cabinett is "too flat".
[quoted image][quoted image][quoted image][quoted image]
next surprise:
The BS has a general illumination directly powered by the transformer and less coils as other capcoms. therefor several pwers were missing. Too bad also 2 x 50 Volt were missing so I added a second transformer for 2 x 50 Volt. Problem solved.
[quoted image]
So for the beginning I had a cabinett, the modified ROMs to fit 4 x 512Kbyte , power on and ..... KP alive.
As DMD I use a Pin2DMD due it works with just 12 Volts instead the high power of normal DMD.
Now it was time for my friend C. from Austria. He is a talented and hard working hobby-artist with AI. He spend over 300 hours to bring the pictures of the playfield to a file that is usable for: Milling all needet levels, drilling and printing.
Meanwhile I got familiar with the schematics and all available sources about KP.
... to be continued ...

Fantastic...

#100 2 years ago

I have to say that i do prefer my Capcom with bulbs so maybe it’s a sign that it will work better with it.
It seems like you’re pretty advanced and overcame challenges: I can’t wait for the next steps. Quiet a quest !

2 weeks later
#104 2 years ago
Quoted from TomDK:

I was informed about the pcb´s and had the missing in my stock, but with the cabinett I had a bad surprise. Renovated the BS cabinett completely to figure out ... it is not high enough. But this is a hobby project so I do not worry. Same for the transformer.
It is always sad to use a pinball for a conversion. If NBA for a MM , AB for a BBB or a BS for a KP ... but, trust me, to have success you need a basic. There are people out trying to build from the scratch. This will become more complicated and expensive due buying all parts (used or new). Try to get Capcom parts ... not easy.
If I remember right, Nick used his AB cabinett to run the KP.

I have heard many projects to reuse NBA for MM or CC remake... I think NBA fastbreak is the worst victim of that reuse of cabinet thing. A guy closed to me has done several of them, at least 10 maybe and just heard of a project on french forum to do the same.
Just to say that, they are much more « customs remake » than people thinks. It could come to a no choice option, like Tom, or more driven by the current market.

There are so many parts available and with the 3D printer today, everything is possible at home...

8 months later
#107 1 year ago
Quoted from TomDK:

Just a small info on my rebuild. It is at leat to 90% playable.
90% means that the spinners are little too high so that the ball will not contact them. Will work after my vacations on this.
On the left ramp exit the switch is not connected yet so it will not be counted.
last bigger issue: I am still working on the gun mechanic. have already cut off a brand new balltrough but need the extensions to get the ball on the playfield.
But this will not effect the game, cause the programmer were pretty smart (like on BBB): I desoldered the ramp mechanism to lock the balls. So after the boot process the machine realizes that the ramp will not open. So the multiballs now start out of the regular balltrough and autoballauncher.
I had the same on my BBBr, if the aliens motor is not connected, the game will not divert any ball to the 2 Aliens and I could play the game ... now the aliens are also working finde.
Small things: I just found now a FF cabinett with transformer. So next step will be to bring the backbox and the playfield on the FF cabinet to see if it fits. Than the cabinet will get some KP decals and looks like a KP.
So while we wait on the official KP project , here is my version I build meanwhile:
https://youtube.com/playlist?list=PLhibZhjmIXa4-IRSRK86AdNCC9bVWUzXp
Enjoy !

Pretty impressive !

#109 1 year ago
Quoted from PaulCoff:

OUTSTANDING JOB!
May I get on your waitlist?

Me too...

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