(Topic ID: 152644)

Welcome to the Big City, Kid! Kingpin Whitewood Scratch Build & Gameplay Video

By vegemite_nick

8 years ago


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There are 125 posts in this topic. You are on page 3 of 3.
#101 2 years ago

Wow!! That's taking it to the next level stuff Tom!!

2 weeks later
#102 2 years ago
Quoted from TomDK:

You want it ... you got it ...
First there was an idea, inspired by Nick.
All we had was ap picture of a KP playfield. For a first reference this was printed out.
[quoted image]
Starting from the scratch would be not possible at all, trust my, I have experience.
So I bought a Breakshot as a good start. Bad thing : It has other pcb´s but I have all needet boards in stock.
Bad surprise afterwards, after renovating the cabinett I figured out: It will not fit due BS has no ramps, etc tha cabinett is "too flat".
[quoted image][quoted image][quoted image][quoted image]
next surprise:
The BS has a general illumination directly powered by the transformer and less coils as other capcoms. therefor several pwers were missing. Too bad also 2 x 50 Volt were missing so I added a second transformer for 2 x 50 Volt. Problem solved.
[quoted image]
So for the beginning I had a cabinett, the modified ROMs to fit 4 x 512Kbyte , power on and ..... KP alive.
As DMD I use a Pin2DMD due it works with just 12 Volts instead the high power of normal DMD.
Now it was time for my friend C. from Austria. He is a talented and hard working hobby-artist with AI. He spend over 300 hours to bring the pictures of the playfield to a file that is usable for: Milling all needet levels, drilling and printing.
Meanwhile I got familiar with the schematics and all available sources about KP.
... to be continued ...

Sad, another Breakshot gone!

Tom, I'm surprised you didn't look into the unusual hardware of Breakshot before starting! Capcom stripped out a lot of stuff and got really creative as it was meant to be the start of the "Capcom Classic" series of cheaper pins, kinda like Gottlieb Street Level games.
Personally, I like what they did and wished they had released BBB. It would have given them an immense boost and we probably woulda had many years of Capcom games! Such a bummer.

#103 2 years ago

I was informed about the pcb´s and had the missing in my stock, but with the cabinett I had a bad surprise. Renovated the BS cabinett completely to figure out ... it is not high enough. But this is a hobby project so I do not worry. Same for the transformer.

It is always sad to use a pinball for a conversion. If NBA for a MM , AB for a BBB or a BS for a KP ... but, trust me, to have success you need a basic. There are people out trying to build from the scratch. This will become more complicated and expensive due buying all parts (used or new). Try to get Capcom parts ... not easy.
If I remember right, Nick used his AB cabinett to run the KP.

#104 2 years ago
Quoted from TomDK:

I was informed about the pcb´s and had the missing in my stock, but with the cabinett I had a bad surprise. Renovated the BS cabinett completely to figure out ... it is not high enough. But this is a hobby project so I do not worry. Same for the transformer.
It is always sad to use a pinball for a conversion. If NBA for a MM , AB for a BBB or a BS for a KP ... but, trust me, to have success you need a basic. There are people out trying to build from the scratch. This will become more complicated and expensive due buying all parts (used or new). Try to get Capcom parts ... not easy.
If I remember right, Nick used his AB cabinett to run the KP.

I have heard many projects to reuse NBA for MM or CC remake... I think NBA fastbreak is the worst victim of that reuse of cabinet thing. A guy closed to me has done several of them, at least 10 maybe and just heard of a project on french forum to do the same.
Just to say that, they are much more « customs remake » than people thinks. It could come to a no choice option, like Tom, or more driven by the current market.

There are so many parts available and with the 3D printer today, everything is possible at home...

#105 2 years ago

Yes, it is in my AB cab. I have a couple of FF, one of which I was going to use (and I have a suitable headbox), but they are both at good homes and being enjoyed, so the AB was easiest. I can turn it back t AB anytime, but having too much fun with KP, and really enjoying Tom's progress, so it will probably stay there until CM get the real deal done.

8 months later
11
#106 1 year ago

Just a small info on my rebuild. It is at leat to 90% playable.
90% means that the spinners are little too high so that the ball will not contact them. Will work after my vacations on this.
On the left ramp exit the switch is not connected yet so it will not be counted.
last bigger issue: I am still working on the gun mechanic. have already cut off a brand new balltrough but need the extensions to get the ball on the playfield.
But this will not effect the game, cause the programmer were pretty smart (like on BBB): I desoldered the ramp mechanism to lock the balls. So after the boot process the machine realizes that the ramp will not open. So the multiballs now start out of the regular balltrough and autoballauncher.
I had the same on my BBBr, if the aliens motor is not connected, the game will not divert any ball to the 2 Aliens and I could play the game ... now the aliens are also working finde.
Small things: I just found now a FF cabinett with transformer. So next step will be to bring the backbox and the playfield on the FF cabinet to see if it fits. Than the cabinet will get some KP decals and looks like a KP.

So while we wait on the official KP project , here is my version I build meanwhile:

https://youtube.com/playlist?list=PLhibZhjmIXa4-IRSRK86AdNCC9bVWUzXp

Enjoy !

#107 1 year ago
Quoted from TomDK:

Just a small info on my rebuild. It is at leat to 90% playable.
90% means that the spinners are little too high so that the ball will not contact them. Will work after my vacations on this.
On the left ramp exit the switch is not connected yet so it will not be counted.
last bigger issue: I am still working on the gun mechanic. have already cut off a brand new balltrough but need the extensions to get the ball on the playfield.
But this will not effect the game, cause the programmer were pretty smart (like on BBB): I desoldered the ramp mechanism to lock the balls. So after the boot process the machine realizes that the ramp will not open. So the multiballs now start out of the regular balltrough and autoballauncher.
I had the same on my BBBr, if the aliens motor is not connected, the game will not divert any ball to the 2 Aliens and I could play the game ... now the aliens are also working finde.
Small things: I just found now a FF cabinett with transformer. So next step will be to bring the backbox and the playfield on the FF cabinet to see if it fits. Than the cabinet will get some KP decals and looks like a KP.
So while we wait on the official KP project , here is my version I build meanwhile:
https://youtube.com/playlist?list=PLhibZhjmIXa4-IRSRK86AdNCC9bVWUzXp
Enjoy !

Pretty impressive !

#108 1 year ago
Quoted from TomDK:

Just a small info on my rebuild. It is at leat to 90% playable.
90% means that the spinners are little too high so that the ball will not contact them. Will work after my vacations on this.
On the left ramp exit the switch is not connected yet so it will not be counted.
last bigger issue: I am still working on the gun mechanic. have already cut off a brand new balltrough but need the extensions to get the ball on the playfield.
But this will not effect the game, cause the programmer were pretty smart (like on BBB): I desoldered the ramp mechanism to lock the balls. So after the boot process the machine realizes that the ramp will not open. So the multiballs now start out of the regular balltrough and autoballauncher.
I had the same on my BBBr, if the aliens motor is not connected, the game will not divert any ball to the 2 Aliens and I could play the game ... now the aliens are also working finde.
Small things: I just found now a FF cabinett with transformer. So next step will be to bring the backbox and the playfield on the FF cabinet to see if it fits. Than the cabinet will get some KP decals and looks like a KP.
So while we wait on the official KP project , here is my version I build meanwhile:
https://youtube.com/playlist?list=PLhibZhjmIXa4-IRSRK86AdNCC9bVWUzXp
Enjoy !

OUTSTANDING JOB!
May I get on your waitlist?

#109 1 year ago
Quoted from PaulCoff:

OUTSTANDING JOB!
May I get on your waitlist?

Me too...

1 month later
#110 1 year ago

Big thanks to Tom for providing me with this beautiful professionally made playfield, looking forward to swapping it into my game!

new playfield (resized).jpgnew playfield (resized).jpg
#112 1 year ago

Oh wow that's really nice! The rest of us can only dream, shame that the Pinball Circus group has gone quiet on the remakes of KP.

#113 1 year ago
Quoted from Pinballer73:

Oh wow that's really nice! The rest of us can only dream, shame that the Pinball Circus group has gone quiet on the remakes of KP.

It is a big difference between a homebrew and a commercial final product.
Do not dream .. make your dream come true ! See what Nick made from the scratch ! So it is possible to do so. It is much work and many road bricks are to work with but , with some time, it is possible.
CMG has to deliver a highend product with warranty and parts which are available. Our homebrews are happy with an old set of pcbs. I prefer this due I do not like rgb leds in a pin from the 90th. But I see the need due the old CPU´s are no longer available.
It is not easy ... but hopefully someone will bring KP out. Would be also great for me and Nick to get perfect ramps and parts
But I agree ... a team from 4 people should have reached more in 4, 5 Years ... Corona or not.
We will see. I am sure a KP will popup in the future !

#114 1 year ago
Quoted from TomDK:

It is a big difference between a homebrew and a commercial final product.
Do not dream .. make your dream come true ! See what Nick made from the scratch ! So it is possible to do so. It is much work and many road bricks are to work with but , with some time, it is possible.
CMG has to deliver a highend product with warranty and parts which are available. Our homebrews are happy with an old set of pcbs. I prefer this due I do not like rgb leds in a pin from the 90th. But I see the need due the old CPU´s are no longer available.
It is not easy ... but hopefully someone will bring KP out. Would be also great for me and Nick to get perfect ramps and parts
But I agree ... a team from 4 people should have reached more in 4, 5 Years ... Corona or not.
We will see. I am sure a KP will popup in the future !

I certainly hope so too. I think more people would attempt this if playfields were available, I know I would certainly be tempted. Creating a playfield complete with inserts and artwork is certainly well above my skill set.

What both Nick and yourself have completed is truly amazing work.

14
#115 1 year ago

A little preview ....
First I used the Breakshot Cabinett ... to figure out that it is too small for KP.
Exactly ... found this after renovation.
So I went with a BK2K cabinet a friend gave me.
Now I got a Flipper Football cab with transformer, wires, etc ..... looks much much better.

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#116 1 year ago

congratulations, that looks incredible !

1 month later
10
#117 1 year ago

Now the final version:
Everything is working expect the GUN mechanism under the playfield. I am still working on it.
Thanks again to the TS Nick, who showed that it is possible to remake this great machine.

The software has some glitches.
I am not sure if it is a bug or a feature that a running mode will continou on a ball drain and with the next ball. Points and bonus are counted, next ball is served but the mode is still running.
Also some modes are not timed .... f.eks. "Spin City" will run until the mission is acomplished. Same for the mode to get points in the bumpers.
I played several times "Spin City" but never saw "Double Spin City".EDIT: Played it now !!
Very nice is the fact that also a3 ball multiball is possible, altough there is no GUN mechanism. That makes the pin fully playable.
I cheeted with the buy-in button to get one time in the cellar to hunt the KingPin. Great idea, great look when only all the red lamps are on.
Present dots are , like always on Capcom, just great ! But I am sure in a final version there would be more to come. Sometimes the displays shows just the score on a very boring way. One reason to hope that CMG will release the game with complete software.

Today I will work on the wireramps and finally give them to galvanic in brass or gold. For any reason in germany it is easier to find a galvanic for gold than for brass.... strange.
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#118 1 year ago

Awesome work Tom, looks amazing!

We really need an owner of one of the prototypes to comment on the modes running between balls. Mine is the same of course.

#119 1 year ago

Gorgeous work, man I love KP!

#120 1 year ago
Quoted from TomDK:

.....

I cheeted with the buy-in button to get one time in the cellar to hunt the KingPin. Great idea, great look when only all the red lamps are on.

I got to the Cellar today, and got the treasure (I thought) so the game then tells me "this is the real treasure", and now I know why there are four balls loaded! When I finished the frantic 4 ball multiball, mode, the display said: "Level 1 Complete" - Level 1? WTF!!!!!!

#121 1 year ago

Level 1 is the level before level 2 and 3

Very cool !! I came with several buy-ins to the vault but no success !
Time to try again after the wireramps are back from plating .

#122 1 year ago

So the wireramps are back from gold plating.
It is anightmare, gold you can get .. but no simple brass.
However ... looks great !

IMG_6199 (resized).JPEGIMG_6199 (resized).JPEGIMG_6200 (resized).JPEGIMG_6200 (resized).JPEGIMG_6201 (resized).JPEGIMG_6201 (resized).JPEGIMG_6202 (resized).JPEGIMG_6202 (resized).JPEGIMG_6203 (resized).JPEGIMG_6203 (resized).JPEGIMG_6204 (resized).JPEGIMG_6204 (resized).JPEG
#123 1 year ago
Quoted from TomDK:

So the wireramps are back from gold plating.
It is anightmare, gold you can get .. but no simple brass.
However ... looks great ![quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

You say the Gun is missing?

Is it something than can be manufactured? Or copied from?

#124 1 year ago

"The gun" is a mechanism like a balltrough but longer in itself.
It has 1 opto switch and 2 mechanical switches. For a multiball it locks the balls and give them in the outer orbit through a metal flap as on Centaur.
So far I bought a ball trough with the needet switches. But now I am thinking about, how to make the way for the ball "longer" and in a correct angel.
The perfect solution would be a complete new unit: lasercutted, folded and welded.

What I have so far is some computerdrawings made out of a scan from this unit.
Pictures will follow !

IMG_3430 (resized).JPGIMG_3430 (resized).JPG
1 week later
#125 1 year ago
Quoted from TomDK:

"The gun" is a mechanism like a balltrough but longer in itself.
It has 1 opto switch and 2 mechanical switches. For a multiball it locks the balls and give them in the outer orbit through a metal flap as on Centaur.
So far I bought a ball trough with the needet switches. But now I am thinking about, how to make the way for the ball "longer" and in a correct angel.
The perfect solution would be a complete new unit: lasercutted, folded and welded.
What I have so far is some computerdrawings made out of a scan from this unit.
Pictures will follow ![quoted image]

I fashioned mine out of a ball trough, and it works a treat.

Instead of the fixed curved "tube" formed by the original mech (I wish I had seen that photo five years ago!), I made a very simple moveable mechanism:

This works well, and probably suits the ball trough design better, as that shoots a little higher angle, and my mechanism counters that. But simply bending the solenoid coil bracket would probably work (or mounting at a slight angle) and then you could copy the rest design of the fixed path as per the original.

Looking at the design, I can see it will be relatively easy to adapt the tough and copy their design when I do the playfield swap. The upper (red line) curved piece deflects the ball to follow the yellow line path and emerge through the spring steel flap.

highlighted ball path (resized).jpghighlighted ball path (resized).jpgnicks gun mech (resized).jpgnicks gun mech (resized).jpgnicks gun mech 2 (resized).jpgnicks gun mech 2 (resized).jpg
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