Quoted from Mr68:Nick
I've been keeping this secret as you asked me to. Told no one even though I've been busting to... Thank you for relieving me of that burden.
How cool is this people? Making a King Pin from scratch?? I wish I had the talent and know how.
Best wishes on completing this magnificent game. I will follow with great interest.
Thanks Kim! Not sure how much further I will take it. I cannot get the Slot Machine to work without some reference pictures of the opto interruptions, and I don't know anyone with the game take ask for some pictures. It has been fun, and if anything, has shown me that this is a game that ought to be made. The playfield layout is fantastic, really one of my favorites. The outer loops are very fast, and the right inner entry to the pops difficult but rewarding. The long shot (and I *love* long shots) to the slot machine is terrific, not as easy as it seems. The positioning of the drop targets, which when I was making it left me wondering how effective, are actually spot on.
And those ramps - I don't have a game that comes close to the satisfaction these long cross overs provide. The entries are close, and again I wondered about their effectiveness, but they are beautifully positioned.
I have all the Capcoms other than Breakshot (not one I like a lot, nice player just not interested in the theme) including of course the IPB BBB, and even with a half completed whitewood without lamps, I can see this would have been the best player to come out of Capcom.