I've never been real happy with the performance of the bumpers on my Atlantis. My first attempt to pep them up was taking some turns off the coil and high tapping the game. Still wasn't happy.
I had some yellow dot coils I'd ordered before. Last night I installed them and put the game back on normal tap. The bumper performance is now where I want it, but it appears to me it has caused a different issue.
When you hit the Targets On star rollover, it energizes the P relay which is then held on through a lock in switch on P and also the n/c switch on the Targets Off star rollover. The targets stay lit until the Targets Off star rollover n/c switch is opened, and the target lights go out and scoring is 500 instead of 3000 and an advance on a lit standup target.
My problem is as soon as a bumper hit happens, with the P relay energized and the target lit, the P drops out. I've checked the lock in switch and the n/c switch on the star rollover. All is good. Hitting any other target on the game, slings, drops, rollovers, other standup targets, does not cause P to drop out. Only a bumper hit.
Atlantis has the two bumpers fired via one relay so when you hit one bumper, you get both. Obviously those yellow dots are very low resistance coils. The only thing I can come up with is between the two yellow dot coils and the bumper relay coils all firing, it's pulling so much power that the locked on P relay, an A-9740, just doesn't have the power to hold on. According to Clay's guides, the 9740 specs out at 24 ohms. Mine is at 27 ohms so just a bit weaker.
Anyone have any other ideas? I'm thinking maybe orange dots maybe be a better solution here. And to answer what I know is coming, the bumpers are rebuilt completely and work very smoothly. Just not enough power with the setup I had before this.