(Topic ID: 135580)

We are building a minions pinball! updates every friday!

By pinballrockstar

8 years ago


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There are 5,110 posts in this topic. You are on page 19 of 103.
#901 7 years ago

Now the hallway... Where the front door opens and the minion pops up

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#902 7 years ago
Quoted from pinballrockstar:

Just a thought, to slow down the ball a bit traveling through the subway layer

Looks like there may be spots for ball hang ups there. Maybe a roll over or three down there?

#903 7 years ago

Also some flooring ofcourse, purple minion feels at home right away

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#904 7 years ago
Quoted from pinballkim:

Looks like there may be spots for ball hang ups there. Maybe a roll over or three down there?

Yeah i know, just moving objects around,seeing what it feels like, thanks

#905 7 years ago

LOL

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#906 7 years ago

We fitted a light in there, that should strobe if the door opens, for effect

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#907 7 years ago

Finally, dr-tommy , we could all agree on your positive feedback, the dmd trim in purple!

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#908 7 years ago

In this bit you see how the doorminion should work.
Special lighting effects by mic and vocal effects by bas...use your imagination

#909 7 years ago

Now some time tooling with our ambilight, we want to build it under the cabinet

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#910 7 years ago

Purple!

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#911 7 years ago

Orange!

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#912 7 years ago

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#913 7 years ago

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#914 7 years ago
Quoted from pinballrockstar:

Finally, dr-tommy , we could all agree on your positive feedback, the dmd trim in purple!

Cool guys! The home looks badass!

Nice work on the interior too. Wish you were closer, would be fun to build with you. Oh well, luckily we can all live vicariously through your posts.

Nice work on the cab LEDs, I just did our Scared Stiff with a 20 euro set 5 meter color changing from Aldi! Maybe you can work in some neat led colors in each of the house rooms. If you got the short led strips (e.g. from Comet), maybe the home's rooms could light up differently depending on the mode during game play?

For example, in "spooky mode", the rooms could all glow purple. In "disco mode", the rooms could strobe a bit. Might take more programming and tinkering, but the house just begs for controlled RGB LED lights in each room!

Keep up the awesome work. Whoa, 2h30 already! Time to sleep.

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#915 7 years ago

Real cool Brett, you earned your name in the oncoming "special thanks to:" section on the dmd credits

#916 7 years ago
Quoted from Dr-Tommy:

Cool guys! The home looks badass!
Nice work on the interior too. Wish you were closer, would be fun to build with you. Oh well, luckily we can all live vicariously through your posts.
Nice work on the cab LEDs, I just did our Scared Stiff with a 20 euro set 5 meter color changing from Aldi! Maybe you can work in some neat led colors in each of the house rooms. If you got the short led strips (e.g. from Comet), maybe the home's rooms could light up differently depending on the mode during game play?
For example, in "spooky mode", the rooms could all glow purple. In "disco mode", the rooms could strobe a bit. Might take more programming and tinkering, but the house just begs for controlled RGB LED lights in each room!
Keep up the awesome work. Whoa, 2h30 already! Time to sleep.

Hey there, dr Tommy, you have Aldi over there too?
Anyway,we are going to use the backbox door lights and flashers to do just that.
Basic lighting in the rooms and colored leds in the flasher sockets, so we can control each room color with the flasher sockets.
Actually a bit of a spoiler alert for next week...shhht

#917 7 years ago

Tonight dick hits off playing his favorite game

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#918 7 years ago

Mic is building another room in gru's house

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#919 7 years ago

Me , i am busy with the dmd,it needs gru's face in attraction mode, windows paint is a very good tool, but time consuming.
It always takes 21 attempts or so to get things to look right..

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#920 7 years ago

As you see here, the letters became real blurry,trying different fonts mostly fixes this.

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#921 7 years ago

Way better!

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#922 7 years ago

Mic is fitting the room here, every room gets it's own matrix lights, so we can light rooms in different modes and light shows.

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#923 7 years ago

Some nice portraits on the wall will make the rooms look a little more complete, keep in mind that the windows are narrow, so what you can see through them must be dead on visible.

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#924 7 years ago

A nice family portrait!

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#925 7 years ago

Some more portraits for the big livingroom

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#926 7 years ago

Portraits plus the villain tv set

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#927 7 years ago

We are testing the backbox door that we will be stripping for the lights

#928 7 years ago

While mic is searching for a couch...

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#929 7 years ago

This is our foamcore room

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#930 7 years ago

Dick found out that if you remove the lights from the backbox, it is a lot like christmas lights, they get tangled up right away, insane length btw?

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#931 7 years ago

Curious what it will look like, we are slamming in the sockets!

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#932 7 years ago

Mic found the dragon couch!

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#933 7 years ago

Let there be light! ( and rock )

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#934 7 years ago

Awesome work guys, building a Pinball Machine = Art, Science and Magic!

#935 7 years ago

Wow this is unbelievable! Don't guys have day jobs?!!

#936 7 years ago

I love the characters of this theme.

#937 7 years ago
Quoted from pacman11:

Wow this is unbelievable! Don't guys have day jobs?!!

We only meet on friday,but we never miss a friday meeting,that way progress is inevitable

#938 7 years ago

Mic's fabulous foamcore creations is open for business

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#939 7 years ago

Great project! I really like the under playfield ball lock. I am looking forward to your progress. I must watch the movie.

#940 7 years ago

The detail that you guys have put into the rooms is amazing. I'm guessing they will be very cool paired with corresponding modes. I love watching this progress.

#941 7 years ago

More great instalments. Fantastic stuff and keep going. Loving your attention to detail.

#942 7 years ago
Quoted from smiley:

Great project! I really like the under playfield ball lock. I am looking forward to your progress. I must watch the movie.

Thanks,it really worked out,we will be adding artwork down there, perhaps gru's lab or something..that will make it stand out even more,tons of ideas

#943 7 years ago

First segment of a bunch of videos on the playability of the machine and dmd slides.

#944 7 years ago

Matrix lights/ mode logics

#945 7 years ago

While you are praying for basic stuff to just simply work,you tend to raise the bar with every progress you make,you don't want your machine to be like a movie prop, good looking but barely functional..
Every obstacle you tackle,makes you want to create more.
This is the King Bob mode.

#946 7 years ago

El Macho mode has nice villainy music..i forgot to film the dmd slides as you progress through El Macho.
Every shot in a mode has some voice lines that only become active in that mode, that stuff you hardly notice, but the same target has different sounds when the mode changes

#947 7 years ago

Vector mode also has some villain music,it really makes you feel you are dealing with a villain.
The shots are the same as el macho mode, but we will change that later on.
We are adding targets as we speak.
Game of thrones is a good example of how we want our machine to work, get a mode going and shoot your blinking shots to complete them in order to advance.

#948 7 years ago

Upper playfield theme park music

#949 7 years ago

quite some progress :thumbs up:

#950 7 years ago

Wow! This is looking awesome.

There are 5,110 posts in this topic. You are on page 19 of 103.

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