Quoted from arcadenerd925:IMHO, many of the people complaining of shallow code/lack of depth are the ones who are relying on watching a stream or maybe playing it once or twice on location. Having owned it for a month or so now, I don't find it shallow or lacking depth at all. That being said, there is always room for improvement. Others will have differing opinions, which is fine. YMMV
It CERTAINLY needs some kind of differentiation between the two character completions of Meet Me at the Carousel so you're not doing the same things, only more annoyingly hard. It also needs some other objectives to break up the pervasive carnival-itis. There's a lot going on at the Antique store in the movie, and the game has those two controllable benson posts. Seems like they could make something cool with that.
But the only major complaint I have with the game isn't the code or depth but the sound package. It is really annoying, IMO. Not enough variety in themes, and the sound effects and callouts don't work well together, but seem to just jump into the echo chamber and make an unpleasant cacophony way too often. The comparison between what the mobile game developer who did the sound for TS4 turned in and what David Thiel did for JJP is STARK. I don't expect it to be fixed because it's a pervasive issue that would require a complete overhaul of TS4's system, and that's not happening. I just turned it way down, which is a bummer. PotC, Hobbit and GnR were never turned down.
Anyway, that's my perspective on it. Yeah, the code and depth could use a little work, but the sound package and integration is the real issue, IMO. For operators, though, it's a beautiful game that will attract casual players all day long, and since the volume is usually low on location, the sound isn't a big issue for them.