After about 150 games played, the shine is worn off a little and I've got a couple of comments/questions (trailing my first impressions of playing it, not just looking at it, which were very good):
-I can't get the Bo Peep Loops scene done. Been through all the others (assuming if it flashes it means you started but didn't finish but still counts to get you to the wizard?), maybe I can't even get it started. What do I need to do to start/finish that scene? I might need to adjust that gate above the small flipper. Had to repair that switch which came undone and had to loosen the screw that held that gate to get to it, since I put it back together that loop is much harder, the gate doesn't necessarily settle the ball for the upper right little flipper. But still, not sure what i'm trying to do there to get that scene lit/finished.
-The slings drive me nuts. When I first place this day one on location, maybe it wasn't levelled right, but the slings banged it back and forth for a good 30 seconds, multiple times, very annoying and slows play. On mine at home it's more like 5 seconds and then finally to an outlane (even with all the nudging in the world, that left outlane is hungry). Turned up to 50 (from 35), and didn't really make a difference. GnR seems to be the same way with those lazy slings, haven't noticed it as bad on Wonka (maybe I'll check those coil strengths).
-I've scored 11 million something, and basically did everything except the bo-peep loops and whatever comes after. I'm seeing scores 4-5 times that, assuming I need to learn to work the playfield multiplier. From what I can tell, the only way to get it is the spinner wheel, hit the side target, and then 2x lights. Hitting Duke Kaboom moves it up from 2x to 3x, 3x to 4x, etc. Is this right?
-Extra ball should require a little more work, feels cheap when it's the first item on the spinner.
Installed 1.06 and seems to be a little harder to light the Carnival lock, what's the recipe behind getting it lit?