(Topic ID: 317087)

We are all toys - The JJP Toy Story 4 Owners Club

By flynnibus

1 year ago


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  • 3,160 posts
  • 330 Pinsiders participating
  • Latest reply 11 hours ago by flynnibus
  • Topic is favorited by 171 Pinsiders

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Topic index (key posts)

10 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #208 TECH: WIRELESS. Fix for if you can't enter wifi settings manually. Posted by Green-Machine (1 year ago)

Post #301 TECH: PLAYFIELD. Gabby Mech adjustment details Posted by pinball_keefer (1 year ago)

Post #1330 TECH: Duke Caboom topper error message possible fix Posted by Jamieryan71 (1 year ago)

Post #1753 TECH:PLAYFIELD. EOS switch error fix Posted by ls1chris (1 year ago)

Post #1844 Sources to check for scratched glass on LEs Posted by Jamwin (1 year ago)

Post #2141 Topper Power issue resolved with updated power cable Posted by Navystan (1 year ago)

Post #2299 Fix for CE apron cards hitting glass Posted by KingBW (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1735 1 year ago

I was fortunate enough to join the club yesterday. I have to shuffle some things around to make room, but I'm anxious to get it set up. CE 969 to infinity and beyond!

ce2 (resized).jpgce2 (resized).jpgce969 (resized).jpgce969 (resized).jpg
3 months later
#2288 1 year ago

One thing I would love to see implemented more are combos in the game. I always try to combo into the curio-cabinet off a gabby gabby bash hit for instance. Super satisfying when you do it. There's lots of possibilities and potential to use specific combos for more skilled players to shoot for. Could be for points or think JJP POTC for instance where so many combos lights an EB. Maybe have a list during the status screen and cross them off once achieved. Could even have a hidden or secret combo or two for more fun.

2 weeks later
#2330 1 year ago

New code v1.11. Before you get excited though, doesn't look like much there...

== Game Code
* fixed enter initials not working for Player #2
* fixed drop target update in Road Trip MB
* wheel positioning improvements
+ added adjustments for drop target up/down coil firing

== Core Code
* removed ScorBit support
* improved photo taking behavior

#2387 1 year ago
Quoted from musketd:

How is the depth in this game is it easy to get to the wizard mode?

It's pretty good. It's not "easy" to get to it once in a game. You actually have to get to it twice, first as Buzz then as Woody. I have never gotten to it a second time in the same game. I've been close, but no cigar...yet.

2 weeks later
#2471 11 months ago

Trying out the new code tonight and I ended up getting some high scores on a few of the features. I swear I saw one of the new high scores during that game that said ducky and bunny double up champ but I don't see it anywhere when I scroll through all the high score menus. Has anybody seen that before?

#2476 11 months ago
Quoted from rob3:

I earned it once during carnival mb. No idea how I did it.

I asked on the Telegram chat for the beta code. It's a secret achievement and they said the high score table for it should show after you get it. I can tell you how if you want to know, but I don't want to spoil it for the group if others don't.

3 months later
#2749 8 months ago
Quoted from pbot:

Since the LE only has 300 Individually Controlled RGB LEDs, while the CE has 450+ Individually Controlled RGB LEDs: Where are the additional 150 RGB LEDs placed?

Topper would be my guess.

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