(Topic ID: 317087)

We are all toys - The JJP Toy Story 4 Owners Club

By flynnibus

1 year ago


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  • 330 Pinsiders participating
  • Latest reply 20 hours ago by snowy926123
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#151 1 year ago
Quoted from RobbyIRL5:

Anybody know what angle the flippers are meant to be mounted at on TS4? I ask because they come more horizontal than I like. Interestingly my Wonka CE came with them aligned to the inlane guides (which I like), but the new Wonkas came like this TS (bent up a little for lack of better description). I'll probably move them down to a more drooped position (which will make the left ramp backhand tough if not impossible), but just wondering if this is how the assembly line person decided to mount them, or if I'm going against something Lawlor designed!

Just adjust the way you like them. I like them so I can trap a ball, hate when they are flat/horizontal

#152 1 year ago

Put some games on GNRCE and WonkaCE tonight.

Love those games. Beautiful pins.

Anybody that has a new Toy Story how does it compare wow factor wise.

Tough to beat GNR for me and Wonka is really cool.

#153 1 year ago
Quoted from iceman44:

Put some games on GNRCE and WonkaCE tonight.
Love those games. Beautiful pins.
Anybody that has a new Toy Story how does it compare wow factor wise.
Tough to beat GNR for me and Wonka is really cool.

Wonka is my favorite game, I’ve got a CE. Also have a GnR CE that I don’t think that I’ll ever sell because its so cool, but not crazy about the way it plays, so super satisfying shots. TS4 is much more like Wonka, same draw to hit start again, but easier, longer ball times. Wow factor wise, GnR probably wins, but just not that fun to me.

#154 1 year ago
Quoted from RobbyIRL5:

Wonka is my favorite game, I’ve got a CE. Also have a GnR CE that I don’t think that I’ll ever sell because its so cool, but not crazy about the way it plays, so super satisfying shots. TS4 is much more like Wonka, same draw to hit start again, but easier, longer ball times. Wow factor wise, GnR probably wins, but just not that fun to me.

I can see that. GNR is just a fun flip to play a concert with great assets. Im with you, never leaving

Love playing Wonka too for different reasons. Toy Story looks fun and addictive hit that start button again.

Looks like a good trio combo of games

#155 1 year ago
Quoted from PinDeadHead:

Day 1 1st batch would be delivered in the next few days. I ordered 24 hours after launch and was told 1-2 months hopefully.

I ordered a Toy Story 4 (LE) direct from JJP within minutes of the game being available. They didn't charge the deposit for 2 days and I'm still waiting for the follow-up to arrange shipping and final payment.

#156 1 year ago

If anyone has their game already and wants to be a tester for some mods, please reach out to me. We aren’t sure yet when/if we are getting a game.

Edit: testers found. Thx.

#157 1 year ago
Quoted from RobbyIRL5:

…NO super satisfying shots.

Fixed it for ya….fwiw I agree on the GnR CE being too badass to ever sell….I love Wonka too but preferred the Sparkle Blue to the Red as it matches the artwork better and included the Brats on the back glass, and not a fan of granny’s custom callouts or the topper (preferred the jjp wonkatania topper)…TS4 CE seems like it checks off all the boxes for me…red armor matches the carnival theme better (and won’t clash with the Sparkle Blue Wonka) and the shots appear to be a step up from Wonka…I’m not big on exposed plastic ramps and, unlike Wonka where they are fully exposed, TS4 does a pretty good job covering them up….I also find that the larger LCD screen is very helpful in clarifying what needs to be done and even has a nice countdown on the bottom to give the player a much more accurate idea of how much time remains in a particular mode…so much easier to figure things out with it and no need to continually look up at the back glass monitor….going back to the smaller lcd’s after playing TS4 you really feel the impact…

#158 1 year ago
Quoted from Freakyguy666:

Fixed it for ya….fwiw I agree on the GnR CE being too badass to ever sell….I love Wonka too but preferred the Sparkle Blue to the Red as it matches the artwork better and included the Brats on the back glass, and not a fan of granny’s custom callouts or the topper (preferred the jjp wonkatania topper)…TS4 CE seems like it checks off all the boxes for me…red armor matches the carnival theme better (and won’t clash with the Sparkle Blue Wonka) and the shots appear to be a step up from Wonka…I’m not big on exposed plastic ramps and, unlike Wonka where they are fully exposed, TS4 does a pretty good job covering them up….I also find that the larger LCD screen is very helpful in clarifying what needs to be done and even has a nice countdown on the bottom to give the player a much more accurate idea of how much time remains in a particular mode…so much easier to figure things out with it and no need to continually look up at the back glass monitor….going back to the smaller lcd’s after playing TS4 you really feel the impact…

The carnival modes are definitely improved with the big LED screen, knowing how many shots are left. I didn't use it for the first 50 games because I'm not used to having that information so visible. I didn't mean to make it look like I'm dogging GnR, if I were to have friends over (that are my age) to show them how cool pinball machines are, GnR would be where I'd start and we'd have a blast! But if I'm out by myself with an hour or so, it's Wonka every time (and I'll throw in an Elwin design here and there).

#159 1 year ago
Quoted from RobbyIRL5:

The carnival modes are definitely improved with the big LED screen, knowing how many shots are left. I didn't use it for the first 50 games because I'm not used to having that information so visible. I didn't mean to make it look like I'm dogging GnR, if I were to have friends over (that are my age) to show them how cool pinball machines are, GnR would be where I'd start and we'd have a blast! But if I'm out by myself with an hour or so, it's Wonka every time (and I'll throw in an Elwin design here and there).

You mentioned “no super satisfying shots” in GnR…curious what you would consider as a “super satisfying shot” in Wonka & TS4.

#160 1 year ago

Karl has fixed his coil-sleeve-less right flipper and wired up all three flippers for real-time temps and will be streaming Toy Story 4 tonight starting at 7pm PDT on his iepinball twitch channel, a little less than an hour from now:
https://www.twitch.tv/iepinball

He said he missed a multi-mode-to-qualify multiball on the first stream Monday and will be going for that tonight as well as completely finishing the game (both sides of Meet me at the Carousel).

EDIT: Live now, with the new 1.06 code...
karl_ts4_1.06 code_2022-06-22-sml (resized).jpgkarl_ts4_1.06 code_2022-06-22-sml (resized).jpg

Phantom Action Button reflex:
https://clips.twitch.tv/LuckyCrispyFoxStoneLightning-JRw_PgNOdH8gwNUE

#161 1 year ago

I’ve seen multiple posts about people “blowing up the code” and finishing the game, and it’s only a week old.

What’s the truth to this? Is it that easy? Will this game have any lastability?

#162 1 year ago
Quoted from Hammerhead:

I’ve seen multiple posts about people “blowing up the code” and finishing the game, and it’s only a week old.
What’s the truth to this? Is it that easy? Will this game have any lastability?

If you can play like Karl or Elwin it’s “easy”. Watch that stream

#163 1 year ago
Quoted from Hammerhead:

I’ve seen multiple posts about people “blowing up the code” and finishing the game, and it’s only a week old.
What’s the truth to this? Is it that easy? Will this game have any lastability?

The ones that are finishing both sides (woody and buzz endings) and actually completing the game are very good players. But finishing one side is apparently do-able for a merely good player. But that's not finishing the game.

#164 1 year ago

Just got it. Loving it. Can’t wait to see the mods!

Also did we all get the same bonus toys in the coin box? (Jesse,duke kaboom, gabby)

#165 1 year ago
Quoted from Freakyguy666:

You mentioned “no super satisfying shots” in GnR…curious what you would consider as a “super satisfying shot” in Wonka & TS4.

Wonka a good right orbit spinner rip from the upper left flipper to Wonkavator lock. The upper right hand Lawlor shot (on Wonka its the saucer, but TAF Vault, TZ quick lock/free ball shot).

TS4 - 3rd/4th shot on the Forky combo (center scoop). Duke Kaboom Ramp (feels good every time!).

The GnR center spinner is a good shot but probably the easiest shot of the game. I don't mean to dog GnR, I have a CE that is bolted to the floor forever because it's such a crowd pleaser, but it's just not my favorite shooter. It's clearly not the designer, POTC (sitting right next to my GnR) has some top level fun shots!

#166 1 year ago

After about 150 games played, the shine is worn off a little and I've got a couple of comments/questions (trailing my first impressions of playing it, not just looking at it, which were very good):

-I can't get the Bo Peep Loops scene done. Been through all the others (assuming if it flashes it means you started but didn't finish but still counts to get you to the wizard?), maybe I can't even get it started. What do I need to do to start/finish that scene? I might need to adjust that gate above the small flipper. Had to repair that switch which came undone and had to loosen the screw that held that gate to get to it, since I put it back together that loop is much harder, the gate doesn't necessarily settle the ball for the upper right little flipper. But still, not sure what i'm trying to do there to get that scene lit/finished.

-The slings drive me nuts. When I first place this day one on location, maybe it wasn't levelled right, but the slings banged it back and forth for a good 30 seconds, multiple times, very annoying and slows play. On mine at home it's more like 5 seconds and then finally to an outlane (even with all the nudging in the world, that left outlane is hungry). Turned up to 50 (from 35), and didn't really make a difference. GnR seems to be the same way with those lazy slings, haven't noticed it as bad on Wonka (maybe I'll check those coil strengths).

-I've scored 11 million something, and basically did everything except the bo-peep loops and whatever comes after. I'm seeing scores 4-5 times that, assuming I need to learn to work the playfield multiplier. From what I can tell, the only way to get it is the spinner wheel, hit the side target, and then 2x lights. Hitting Duke Kaboom moves it up from 2x to 3x, 3x to 4x, etc. Is this right?

-Extra ball should require a little more work, feels cheap when it's the first item on the spinner.

Installed 1.06 and seems to be a little harder to light the Carnival lock, what's the recipe behind getting it lit?

#167 1 year ago
Quoted from RobbyIRL5:

-I've scored 11 million something, and basically did everything except the bo-peep loops and whatever comes after. I'm seeing scores 4-5 times that, assuming I need to learn to work the playfield multiplier. From what I can tell, the only way to get it is the spinner wheel, hit the side target, and then 2x lights. Hitting Duke Kaboom moves it up from 2x to 3x, 3x to 4x, etc. Is this right?

Multipliers seem to be the answer here. Karl had two balls where he had 78x multiplier (one ball he had it held).

Also, Karl just pointed out that Fireworks is broken. 500k shots forever if you cradle the balls on the right and shoot on the left. He did it for a long time before just quitting to continue playing the game.

#168 1 year ago
Quoted from PinMonk:

Multipliers seem to be the answer here. Karl had two balls where he had 78x multiplier (one ball he had it held).
Also, Karl just pointed out that Fireworks is broken. 500k shots forever if you cradle the balls on the right and shoot on the left. He did it for a long time before just quitting to continue playing the game.

I just shot 19 million without the benefit of a multiplier, took forever. Went through most scenes twice. Couldn’t do the wizard because I can’t figure out the Bo-Peep loops. I guess I need to learn the multiplier and Bo-peep scene!

My woody spinner seems to be mostly stuck open )pic attached), so not getting credit for hitting it, ball just passes under. Any suggestions?

#169 1 year ago
Quoted from RobbyIRL5:

I just shot 19 million without the benefit of a multiplier, took forever. Went through most scenes twice. Couldn’t do the wizard because I can’t figure out the Bo-Peep loops. I guess I need to learn the multiplier and Bo-peep scene!
My woody spinner seems to be mostly stuck open )pic attached), so not getting credit for hitting it, ball just passes under. Any suggestions?[quoted image]

Did you try bending it a little on the side that isn't straight to give it a little more clearance on the inside between the wire and the bracket? Karl also lubricates his spinners a smidge.

Mine's still enroute, so I can't offer any firsthand advice, just stuff based on what I've seen on streams.

#170 1 year ago
Quoted from PinMonk:

Did you try bending it a little on the side that isn't straight to give it a little more clearance on the inside between the wire and the bracket? Karl also lubricates his spinners a smidge.
Mine's still enroute, so I can't offer any firsthand advice, just stuff based on what I've seen on streams.

Will try tomorrow!

#171 1 year ago
Quoted from RobbyIRL5:

Will try tomorrow!

Get the spinner working right first (may have to bend/tweak both sides to get it setting right and with enough clearance inside the bracket), then use super lube to reduce friction so it spins well. Apparently Karl's woody spinner was a mess out of the box, too.

https://www.amazon.com/dp/B000BXOGHY

#172 1 year ago

I just rewatched ts4 with my daughter tonight and the theme integration is actually pretty good on this pin.

#173 1 year ago
Quoted from PinMonk:

Get the spinner working right first (may have to bend/tweak both sides to get it setting right and with enough clearance inside the bracket), then use super lube to reduce friction so it spins well. Apparently Karl's woody spinner was a mess out of the box, too.
amazon.com link »

Now I’m going to have to explain to my wife why my order history includes Super Lube! LoL

“It’s for the spinners!”

#174 1 year ago
Quoted from Hangry:

I can’t wait for the mods now

It would be cool to see an alien head instead of Gabby .
But Disney probably wouldn't think so .

IMG_20220623_230540 (resized).jpgIMG_20220623_230540 (resized).jpg
#175 1 year ago

Would make more sense to do the Benson dummy as the bash toy for this movie.

#176 1 year ago
Quoted from beltking:

Would make more sense to do the Benson dummy as the bash toy for this movie.

For sure, why not have a few of them even (like trolls from MM).

#177 1 year ago
Quoted from Hammerhead:

I’ve seen multiple posts about people “blowing up the code” and finishing the game, and it’s only a week old.
What’s the truth to this? Is it that easy? Will this game have any lastability?

I'm guessing that in settings (like the other JJP pins) you can make the game harder and more challenging. They are making the default settings a little easier these days for the average player to get further into the games. More fun for them.

#178 1 year ago
Quoted from tacreno:

For sure, why not have a few of them even (like trolls from MM).

Code 1.06 has those Benson posts going nuts in one of the modes.

#179 1 year ago
Quoted from beltking:

Would make more sense to do the Benson dummy as the bash toy for this movie.

The posts that pop up are the dummies. It's printed on the playfield in front of them.

#180 1 year ago
Quoted from RobbyIRL5:

Code 1.06 has those Benson posts going nuts in one of the modes.

Not seeing 1.06 available on jjp. Did you obtain it via Wi-Fi?

#181 1 year ago
Quoted from RobbyIRL5:

Code 1.06 has those Benson posts going nuts in one of the modes.

I hope They keep tweaking the modes a little to improve the toughness, but yet stuff fun.

It’s a long shot JJP will add a few mini-modes, but I agree would be cool to have them. Does not need to be required to beat the game, but having more meaningful content would be nice.

#182 1 year ago
Quoted from Jkush18:

Not seeing 1.06 available on jjp. Did you obtain it via Wi-Fi?

Yes

#183 1 year ago

My Toy Story 4 (LE) is loaded up and on its way to my family!

Those of you that have already gotten yours and set it up... are there any gotchas or specific things to look for to ensure it's properly setup or accounted for? Will there be foam blocks or wedges that need to be removed from above/below the playfield before turning it on for the first time?

I know with Stern machines, you should expect to replace the balls fairly quickly with better quality ones. Are JJP machines the same?

#184 1 year ago
Quoted from Belcaw:

Will there be foam blocks or wedges that need to be removed from above/below the playfield before turning it on for the first time?

Page 8 in the manual will help you.

You can download it here : https://marketing.jerseyjackpinball.com/ts/Toy_Story_4_Manual_1_0_May_2022.pdf

Call jjp and tell them to get LTG : ) back.

12
#185 1 year ago

Just got home with ToyStory4…..

59DBF697-E739-4C86-ACD7-E2495F10EEAC (resized).jpeg59DBF697-E739-4C86-ACD7-E2495F10EEAC (resized).jpegA5925A8A-928C-4214-9AF2-D9FE6FEEBFD2 (resized).jpegA5925A8A-928C-4214-9AF2-D9FE6FEEBFD2 (resized).jpegDD5CB581-0B4B-43D1-B487-911E6A6A52C3 (resized).jpegDD5CB581-0B4B-43D1-B487-911E6A6A52C3 (resized).jpeg
#186 1 year ago
Quoted from Green-Machine:

Just got home with ToyStory4…..
[quoted image][quoted image][quoted image]

Congrats! After you play it for 3 hours straight please report back with your findings

#187 1 year ago
Quoted from Belcaw:

My Toy Story 4 (LE) is loaded up and on its way to my family!
Those of you that have already gotten yours and set it up... are there any gotchas or specific things to look for to ensure it's properly setup or accounted for? Will there be foam blocks or wedges that need to be removed from above/below the playfield before turning it on for the first time?
I know with Stern machines, you should expect to replace the balls fairly quickly with better quality ones. Are JJP machines the same?

I put new balls in just to not have to cut the "goodie" bag open. Here's what I had to do on mine:
-right flipper was binding/weak and stuck up after about 30 games. Had to loosen the bolt holding the flipper under the playfield and re-gap it (give it some up/down play). Allowed the piston to move freely in the coil sleeve.
-right return ramp switch (under the two characters) backing came off and ended up in my shooter lane (after about 15 games). I picked it up, and then took another 20 or so games to realize that switch was not mounted, so fixed.
-left diverter ramp switch (after the diverter on the left ramp returning to the right inlane) somehow bound up and was saying stuck closed. Had to pop the tiny switch button out with a dental tool (it somehow got stuck down), and then adjust the mounting position so that the switch arm would move freely. It's a tight fit between the wire forms. It's also a really ugly switch, somebody should make a magnetic replacement.
-woody spinner was getting stuck horizontal, so ball would roll right under it. was catching on the plastic piece to the left, had to adjust it.
-skill shot (woody spinner) saucer - turned it up to 20 so that it would feed the ball down to the right flipper better (at the default it was bouncing it off the guide making it hard to hit with the small upper right flipper).
-I like Titan flipper rubber, so replaced the flipper rubbers it came with.

Glad you asked? lol

For the record, on my Wonka CE and GnR CE, I didn't have to do anything, still really haven't (after many plays). So this is sort of a first for me with JJP, more common with the new Sterns. I heard the early POTC's were a bit of a bear to get working right out of the box.

#188 1 year ago

Happy to join the club, my LE is more than likely on the same truck as Belcaw

Looking forward to checking it out.

#189 1 year ago

In for a CE, direct

Yes my card was charged several days later finally (2500$)

Just rewatched TS4 with family- the Duke Juno through the hole with string of flags was exciting!

Def excited to see mods (and spend next 3-5 months buying an insane amount of them to help with the wait!)

#190 1 year ago
Quoted from RobbyIRL5:

-right flipper was binding/weak and stuck up after about 30 games. Had to loosen the bolt holding the flipper under the playfield and re-gap it (give it some up/down play). Allowed the piston to move freely in the coil

My right flipper doing the same, been sticking too.

Also my lock bar feels really flimsy.

The playfield support rails fell off right out the box. Questioning JJP cause it doesn’t look like they used the right screws.

#191 1 year ago
Quoted from Green-Machine:

Just got home with ToyStory4…..
[quoted image][quoted image][quoted image]

Great pics-the artwork is fabulous. Cannot wait to see (and play) one in person. Congrats!

#192 1 year ago
Quoted from GranpaDave:

Great pics-the artwork is fabulous. Cannot wait to see (and play) one in person. Congrats!

The light show is really impressive.

#193 1 year ago

I've just finished several shooters for Toy Story and added them to our shop at Super Skill Shot (S4). I will be out of town for the next 2 weeks, but if you'd like one, send me a note at the shop and I'll contact you when I get back.

TS Alien close (resized).jpgTS Alien close (resized).jpgTS Alien front (resized).jpgTS Alien front (resized).jpgTS Buzz close (resized).jpgTS Buzz close (resized).jpgTS Buzz front (resized).jpgTS Buzz front (resized).jpgTS Woody close (resized).jpgTS Woody close (resized).jpgTS Woody front (resized).jpgTS Woody front (resized).jpg
#194 1 year ago
Quoted from Pollack420:

My right flipper doing the same, been sticking too.

Check the return spring. If that is fine see video to adjust gap using flipper gap spacer thing, or a business card or something similar.

Quoted from Pollack420:

lso my lock bar feels really flimsy.

If it's loose, the two brass screws on top of the lockdown bar receiver can be screwed in or out as needed to tighten or loosen the lockdown bar.

Former jjp tech : LTG : )

#195 1 year ago
Quoted from LTG:

Check the return spring. If that is fine see video to adjust gap using flipper gap spacer thing, or a business card or something similar.

If it's loose, the two brass screws on top of the lockdown bar receiver can be screwed in or out as needed to tighten or loosen the lockdown bar.
Former jjp tech : LTG : )

On mine the spring was fine it was just mounted incorrectly.

The newest thing I've learned about pinball repair / maintenance- tighten those lockbar screws to lower the lockbar. For the longest time I thought backing them out to support the bar was the trick (and should have been smart enough to figure out that it wasn't working!) Duh on me.

#196 1 year ago

After manually updating to 1.05 I was able to update via Wi-Fi to 1.06. I noticed the left hot rail wasn’t working post update. Just reseated the connector and all is good now. Frankly the complaints about it being too expensive and easy are perfect for operators. Since many passed on it for home use they will play it on location. Also being more approachable or easy is great to avoid pissed off players that drain right away and feel ripped off. The last week of being on location has been mostly trouble free and met with many smiles from players young and old.

#197 1 year ago
Quoted from Jkush18:

After manually updating to 1.05 I was able to update via Wi-Fi to 1.06. I noticed the left hot rail wasn’t working post update. Just reseated the connector and all is good now. Frankly the complaints about it being too expensive and easy are perfect for operators. Since many passed on it for home use they will play it on location. Also being more approachable or easy is great to avoid pissed off players that drain right away and feel ripped off. The last week of being on location has been mostly trouble free and met with many smiles from players young and old.

I’d 2nd that. When I pay to play per game, I’d like a pin that I could play for a bit.. complete some modes/shots that make me feel like I made progress or got to experience the pin. FYI, I’m not a great pinball player.

To me this game would do good for location playing as it hits all the checkboxes for an operator (besides price).

Yes, I’m buying it for home and realize if I resell odds of losing funds is rather high.

I’m ready to have a blast playing it.

#198 1 year ago

So…. I’m trying to set up Wi-Fi and the only option it’s showing is using QR code. Any other options? QR isn’t working

#199 1 year ago
Quoted from Green-Machine:

So…. I’m trying to set up Wi-Fi and the only option it’s showing is using QR code. Any other options? QR isn’t working

Direct link to download 1.06 for USB full install (if that's what you're looking for):

https://marketing.jerseyjackpinball.com/ts/ToyStory4-v01.06.iso

As with all usb installs, you need ubootnetin to turn this iso into a bootable USB that you can use to install 1.06 in the game.

Full install usb instructions:
https://marketing.jerseyjackpinball.com/general/install-full

#200 1 year ago
Quoted from PinMonk:

Direct link to download 1.06 for USB full install (if that's what you're looking for):
https://marketing.jerseyjackpinball.com/ts/ToyStory4-v01.06.iso
As with all usb installs, you need ubootnetin to turn this iso into a bootable USB that you can use to install 1.06 in the game.

I was going to set up scorebit and Wi-Fi downloading

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