Pulled F116 and DMM probes to the fuse terminals
Attract mode is pulling 2,54 A, gameplay with the reels stationary is also 2.54 A. When the reels are stationary and the elevator 3 bank raises and lowers peak draw during gameplay is 2.77A
In attract mode and during game play the reels are held stationary by the motors
Each reel pulls about .5 amps stationary and that drops to about .2 amps when spinning. When all 3 reels are spinning total game amp draw drops below 2 A.
Does anyone else have an amp draw reading of a stationary reel?
Does the motor really need more than 2x the amp draw to hold a reel stationary than it does to spin a reel?
The pin never goes over 2.8 A during gameplay and the constant 2.54A during attract mode is enough to eventually heat up and burn a 3A fuse in F116
Amp draw at F116 as loads are added
0.015 A (j116, 117, 118 disconnected)
0.292 A (color dmd connected)
0.322 A (j117 grey grey/yellow connected)
0.431 A (j116 black black/yellow connected with opto board J1 disconnected)
1.100 A (optos j1 connected)
1.600 A (reel 1 connected)
2.100 A (reel 2 connected)
2.540 A (reel 3 connected)