Quoted from spidey:There's two pairs of optos under the ship (named upper and lower). Go to switch test mode and see which one isn't working. You can also simply observe the red led's on the opto board in the cab. Red all the time means there's a problem. The light should go out when the path is unobstructed. In my case, the wires to the upper optos were damaged and just bending them the right way fixed it.
I finally got around to troubleshooting this over the weekend and it turned out the lower opto was always activated. I cleaned it and that fixed the problem (makes sense I suppose, this game was dirty as hell when I got it).
Quoted from spidey:I got Hydro tonight but not sure how. Had played a bunch of modes so maybe that was part of it. Got a Super Hurry Up award and made the shot, then shot the Dive Hole and it gave me a really fun animated display of gears and stuff. The image was wiped away in a circular patten, then it told me Hydro!
Quoted from spidey:Yeah I still plan on a rules sheet. It's not a Super deep game but a good rules sheet has the details of what shots are worth and strategy, so I'll just give it a whirl and refine it as I discover things I missed.
I'm still having fun with it. But the motor for the ship seems to have weakened so I have another on the way from Marco.
If you want to get Super Multiball, best to work on 30 dirt. I've only achieved 4 corners once so what are the odds I'll get that plus Hydro and a complete map in one game? I set reduced scoring on so the Super water cannon isn't too unbalanced (although it still is). 100M, what were they thinking?
I found that you'll eventually get Hydro as a choice from the Dive Hole if you start enough modes. Dryland is great because it will keep Super Jackpot lit the rest of the ball (which won't be long). I agree the Atoll is annoying because it's hard to make the return shot and the reward for all your effort may be a hurry up for a jackpot. So avoid unless you get a Super Hint for a super hurry up (those rock)
If you are still interested in making a rules sheet, I could help out. I could make and manage a new thread if you want, to get a head start on it. Then maybe when it's all said and done, we can submit it to IPDB and PAPA, the sheet there is insanely out of date and is more of a review than an actual rules sheet. On a side note, I picked up a manual for the game, and as expected, there are tons of rules details that we could use as a base, then build up to the more complex rules from there.
Hydro - I think you are correct that when you play enough features, it will eventually pop up as an award. I had this happen over the weekend. I also noticed that some features can't be played again and "Completed" will show up in their place.
Four Corners - I got this yesterday but completely by accident. Now I know what to do to get it consistently--fill in four corners on the grid, and you are awarded this insert. It also seems to award a Super Jackpot at the same time.
Dryland - As you said, the Super Jackpot is lit at all times once you get here. I found that out a few days ago as well and it definitely makes going for it worthwhile. I found that the Big Score window award will light a map segment on the left orbit temporarily, so you could knock out Dryland pretty quickly if you can focus on getting the Big Score award repeatedly.
In regards to the window awards, I noticed you are awarded a Super Jackpot if you get three across and three down on the grid at the same time. I'm not sure if this works in the middle of the grid (with both columns intersecting in the middle), but I do know it does this if they both connect to a corner. Good stuff, it gives you incentive to try to strategically fill out the grid instead of taking any award you see.
I did adjust my settings to where the Deez multiball is not given on a Feature award. At first I was disappointed that you can't adjust the difficulty of qualifying the next window award (by default any single switch qualifies the dive hole on the first go around), but now that I understand what the awards do, I don't mind how it's set. In the beginning of the game I am spending time changing the window awards to what I want, then cashing in on things that will be useful later (5 dirt repeatedly? Big Score to light the map segments? etc). It's a lot harder to get the window awards after you get across (you have to hit the right orbit, super risky on my game, sometimes goes SDTM).
Just an idea for anyone that has the game, I took out the three posts blocking the harpoon shot. The ball goes into it so much more often now and it's making the game flow better/more enjoyable.