I used to be like this (fixing > playing) but then I filled in my gameroom with a big assortment of games and actually made it a nice comfortable place to be (painted, etc.) and I have done a LOT more playing in the past few months, and it's truly fantastic! I'm a "keep moving" kind of player, often times I play a game of one, then go to the next, and the next, and the next - or sometimes I play 10 games in a row on the same game if I feel like it or it's tempting.
I haven't done much deep fixing recently (yet still have fun with whipping out the soldering iron for medium-scale fixes that aren't game-breaking but are a missing feature per-se, that you can tend to when you want but still enjoy the game without it for the most part if you want) and it's nice to take a break from that. This is why I love EMs: Short, hard games and quick ball times. My favorite. It's so quick, it leaves no time for getting bored, and then after if you're bored with that you move on, if not, you can either play again or move on as well. I don't know if I could enjoy a collection of DMD games as much, they take too long due to many reasons. You can launch the ball and watch it roll around for two minutes. I think I would rather only have one or two DMD games (and could probably only afford that many, hah!) rather than a whole collection of them and spend more time on one game since they are so deep. If I had a collection full of newer games a lot of them would never get played either for this reason. There's simply too much choice.
Many deep DMD games = Too much
One or two deep DMD games = Perfect (to me)
One or two EM games (shallower than DMD) = Not enough!
Many shallow, challenging games with all of your challenges in sight = Super perfect (to me)
So, I'm happy with my EM paradise. You walk up, press start, and either let it kick your ass for a minute or two or have a great 15 minute long game. It's entirely what you make it - no fluff in between, nice and fast and you can either play again or play another game. A constant, fun battle that varies in challenge between titles.