Just got home and watched my own videos. The one I uploaded to youtube was shot with a digital camera and looks a lot better than the one with Gary flipping the game. Besides the sounds from IMVE and ST there was also a lot of noise on the showfloor from the next door neighbor with their inflatable stand.
The ramps may seem steep, but are doable. I had very few balls not make it all the way round. When the ball comes back they're very catchable, or they hit the slingshot first. Most stdm drains come from the prison magnet.
In the youtube video the player actually does stack Prison MB and Well Walker MB, which explain the 4 balls in play. unstacked Prison MB is 3 balls, unstacked WW MB is 2 balls.
The music in the video is indeed pretty crappy, but from what I could here the soundtrack is pretty cool. I was hoping to shoot a video with better sound when the show closed, but in order to get people to leave they had to cut the power and wouldn't turn it back on.
I did play IMVE as well, which has weaker slings than TWD. That could just be a setting, or the contacts may need adjusting. TWD as I played it is a very fast game which is mostly played at the tips of the flippers. A lot of shots come back at the tips, which makes it quite challenging. As I'm not familiar with the TV show I can't judge how authentic the voicecalls are. They didn't bother me. Not even after playing 40+ games today.
The current software seems to be far enough along to keep novice and average players at the game. After playing the two MBs I found the game focusses more on the other games / objectives. The small yellow inserts light up in various combinations. Didn't figure out yet what they do / accomplish.
I didn't see any RGB lightng in the pro. The head in the prison does not move and you can't lock balls in the prison. In fact there is no locking balls at all. Spell PRISON or WELL and after another shot the mode starts. Then you have to shoot all the red arrows to start Prison MB, or shoot the Well Walker 6 times to start WW MB. At least, that's what it looked like to me.
I've seen some complaints about the ball being too much in the popbumpers. Basically that's the only place on the playfield where you can catch your breath as the rest of the game is fast, fast ,fast. The right loop shot goes through the pops into the loop, the left loop most of the time ends in the popbumpers, so no chance of looping that. Both ramp shots are very loopable and each rampshot has combo shots aligned to it. I put in a couple of high scores, with the highest being 54M. Love the 2 X Playfield Value feature, but don't know yet how to start that. EB is lit when killing 7 walkers, which basically is making every shot in the game once. I did spot a small 'bug'. The EB shot feeds the ball back to the shooterlane. However, if you drain when EB is lit and plunge the next ball it automatically awards the EB. I also had a few times that I started one of the Multiballs by just plunging the 2nd or 3rd ball.
So is it a fun game? Well, if I didn't like it I don't think I would have played it 40+ times