My first exposure to modern VR was when Bonnevil69 brought his Vive setup over to TheNoTrashCougar (yes, I'm name dropping, deal with it [insert gif]) place for a P-ROC meetup. I hadn't really seen VR since the terrible 90s super blocky, super laggy VR.
I only played the bow & arrow game in the lab, and that was enough. Modern VR was officially 'dope' as the kids used to say when I was a kid. I wanted some VR of my own, but I didn't have a gaming quality PC of any kind. I did have a PS4 though, so I got the PSVR since it was a cheap way in to playing VR stuff.
The PSVR was more impressive than I expected it would be. The tracking isn't TOO terrible, and there's a bunch of great games for it (Statik, Job Simulator, the shooting gallery on the "Worlds" disc London Heist, etc) and I was having a good time at my low entry price point. Then I played Super Hot and that was my first real 'holy crap this is amazing' gaming experience -- but not without flaws. The throwing of items on the PSVR is sketchy at best (hot tip for PSVR payers strugging in super hot, do it more like a 'push' than a 'throw') and the fact that you couldn't REALLY move around much before falling out of the tracking was a downer. From that point I knew I wanted to upgrade to a PC 'room scale' setup whenever I could get the money together.
A few months back I built a PC from the ground up with pretty beefy specs and got a vive pro (yeah yeah, the pro is too expensive, whatever the whole thing was less than a pinball machine) and we set it up in our theater room. The place space is like 10 feet x 13 feet, which is fantastic in games that let you move around. The tracking is dead on 99.9% of the time. No wobble like the PSVR is prone to, and the freedom to move is amazing.
The biggest hit on the Vive at our house is Beat Saber. If you haven't played that, you must.
I've been a gamer since Pong. Always loved arcades, had every home console, and had gotten pretty jaded about gaming. I love modern VR.