Quoted from pudluther:do you mean like simply NOT being able to hit a certain shot, no matter where you hit it on the flipper? as a for instance, DESW...i think it's a vp9.x table. i have a real DESW and it's relatively easy to hit the ramp from either flipper, from either a catch or while the ball is moving from the lane...but on the vp version, i can only hit the ramp randomly...and never from where it should be (or even close to where it should be) on the flipper.
That is 100% it. There are adjustments that can be made but you are basically giving up center shot accuracy for outer shots or visa versa. Practically nobody believed me when I vocalized this as an issue in VP when VP9 was still being worked on. I was basically laughed off the board at VPforums. I then vocalized it again when the guy doing the phys Mod versions was developing things. Same reaction until he created a computer controlled table and discovered exactly what was occurring. I don't recall the exact reason for the issue but I thought it had something to do with the refresh rates of the game. Makes things so much more fun when you can cradle a ball and hit what you are shooting for.
Quoted from gregh43:Thanks 85Vett. you have any info you can post for settings to change to improve a table? Is there any settings to change to speed up the ball so the game plays faster. i seem to get a lot of slow play on mine. Thanks
Physic are so personal to everyone as we all like things a little different. This is true for real pinball too. I can't stress it enough that if you truely want to get the most out of your VP experience that you learn to adjust physics settings to your liking. There are a lot more things to adjust then most people think which can cause drastic differences in game play. For example, every colidable item in VPX can have it's physics adjusted. For PM5 everything but ramps can as well. Let's take a wall. There are even multiple adjustments in there. I apologize in advance as I haven't touched them in 6+ months so I don't recall their names but there are adjustments for the elasticity, randomness and spin. Elasticity is intuitive as it is labeled as such but the other two are not labled intuitively. I don't like a lot of spin so I reduce the settings to reduce it's spin and then for items that wont cause a random bounce I adjust those to not be very random (lane guide for instance). Then I prefer a mild bounce (white rubbers on a real table) so I put my elasticity between .06 and .07 normally for walls that create a rubber and then .01 for walls that create metal objects. Hopefully that comes out making some sort of sense.
Now for ball speed. That can be adjusted several ways but the two easiest and quickest ways is to: One is to increase the slope of the table. Same as taking your real game from 6.5 degrees to 7.5. Will speed up the ball, get less side to side action, makes the ball feel heavier, less bounce on rubbers, etc. And/or two - you can decrease the friction of the PF. This will make the PF more slick. Kind of like playing on a freshly clear coated and waxed PF vs an old routed PF that hasn't been cleaned. Doing this also reduces the spin on the layer that is the PF. one adjustment effects others so it's normally a dance getting things just how you like.
Now if you change some of these adjustments you will need to adjust the flippers
Ultimately you just have to play with things. Makes some adjustments and save the table (rename it to keep the original table in tact if you don't trust your adjustments) and then go from there.
P.S. - This doesn't even cover the game play adjustments that are doing in scripts My suggestion is to start with PF adjustments, then go into wall and ramp adjustments and then once you get comfortable with those you can start changing other things.