(Topic ID: 260236)

Virtual Ball Locks

By TheRudyB

4 years ago



Topic Stats

You

Linked Games

No games have been linked to this topic.

    Topic Gallery

    View topic image gallery

    97478E95-352A-407D-96C9-407806208653.gif

    You're currently viewing posts by Pinsider Diospinball.
    Click here to go back to viewing the entire thread.

    #6 4 years ago
    Quoted from TheRudyB:

    So as not to derail the thread on the best/coolest ball locks, here's a related question: What do you think of virtual ball locks?
    I don't mind the concept at all - I just think they shouldn't be called "locks." To me, locking a ball means I get a new ball served to the plunger and the locked ball is physically held somewhere out on the playfield until something triggers the release of all the locked balls, typically a 3rd physical lock. But when I only "score" a lock and the very same ball is just handed right back to me, I haven't really "locked" a ball.
    I love my BKSOR Premium, in part because of the catapult ball locking mechanism. TKC, however, makes me wince a tiny bit when I score a "lock" and get that same ball right back. Again: I totally love the concept, I just wish it wasn't called a "lock." It's purely a terminology thing for me.
    If the screen said things like "First knight challenged" or "First knight ready" when the the first knight marches in and defiantly sticks his sword (then the the same thing happens when second knight and third knight enter), I don't mind the balls being served from the ball trough. Yeah, ultimately no big deal but it bothers me in the same way that folks confusing "lose" and "loose" do (or any of a myriad of others ... like "I'd of" instead of "I'd have" etc.)
    [And while I'm on this short little soapbox, I've always considered the gumball machine on TZ to NOT be a ball lock per se, but rather more of an on-playfield ball trough/ball queue since anytime a ball enters at the back of the line, it is immediately replaced with the ball that's first in line. The number of balls in it remains the same with the only exception being when it is completely emptied for 60 seconds during LITZ.]

    That thread is dead. But, thanks for thinking it was still alive.

    You're currently viewing posts by Pinsider Diospinball.
    Click here to go back to viewing the entire thread.

    Reply

    Wanna join the discussion? Please sign in to reply to this topic.

    Hey there! Welcome to Pinside!

    Donate to Pinside

    Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


    This page was printed from https://pinside.com/pinball/forum/topic/virtual-ball-locks?tu=Diospinball and we tried optimising it for printing. Some page elements may have been deliberately hidden.

    Scan the QR code on the left to jump to the URL this document was printed from.