(Topic ID: 107028)

Viper Night Drivin: now it is a club!

By Whysnow

9 years ago


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There are 287 posts in this topic. You are on page 6 of 6.
#251 2 years ago
Quoted from MJW:

Page 86
Right VUK
Q4 transitor [quoted image]

Page 88.
fuse 7 . Follow where it goes and what low power coils all use it .

Right VUK is not powered by fuse 7.

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#252 2 years ago
Quoted from MJW:

Page 88.
fuse 7 . Follow where it goes and what low power coils all use it .looks like black lights use same fuse.
Right VUK is not powered by fuse 7.
[quoted image]

#253 2 years ago

Thanks again for your help!! I think I've narrowed it down to something with the flash lamps. Unplugged J6 and replaced the F7 fuse and suddenly the VUKs and all coils to work again.. Plugging J7 back in makes the 3 flashing blue lights stay on constant and I think eventually blows the fuse, so apparently my problem is within one of those lights..

#254 2 years ago
Quoted from ZedMcGlunk:

Thanks again for your help!! I think I've narrowed it down to something with the flash lamps. Unplugged J6 and replaced the F7 fuse and suddenly the VUKs and all coils to work again.. Plugging J7 back in makes the 3 flashing blue lights stay on constant and I think eventually blows the fuse, so apparently my problem is within one of those lights..

Nice . Hope you figure it out.

#255 2 years ago

2 questions

1. The orbits “spell viper” i can’t for the life of me figure out what they do.

Code 1.01 display 1.0 (maybe this is my issue)

2. Jump ramp. At first i thought this was just to jump into the pops. However sometimes it lands on the right ramp and whips back. Is this suppose to happen with the right shot or is my game just a little tweeted.

I added black light LEDs around the sides of the machine. It’s a little cheesy but it’s going on route so anything to draw the eye.
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#256 2 years ago

When you spell Viper it increases your multiball jackpot, by 2 million I believe it is.

The jump ramp should be jumping into the pops, not to the ramp, unless every VND I've seen so far didn't work right. Does it register anything cool? If not, I can't imagine it should be doing it.

#257 2 years ago
Quoted from goatdan:

When you spell Viper it increases your multiball jackpot, by 2 million I believe it is.
The jump ramp should be jumping into the pops, not to the ramp, unless every VND I've seen so far didn't work right. Does it register anything cool? If not, I can't imagine it should be doing it.

Cool thanks for the heads up!

I don’t think it registers anything cool but it happens to fast i really can’t tell

Can anyone tell me the difference between code 1.01 and code 2.0?

Also any difference in the display roms 1.0-2.0?

I can’t find anything online about the differences

#258 2 years ago
Quoted from V8haha:

Cool thanks for the heads up!
I don’t think it registers anything cool but it happens to fast i really can’t tell
Can anyone tell me the difference between code 1.01 and code 2.0?
Also any difference in the display roms 1.0-2.0?
I can’t find anything online about the differences

I confirmed spell viper does not increase the jackpot value on code 1.01 infact i don’t see that it does anything

1 month later
#259 2 years ago

Rich from ausie arcade forum has made some great replica raccoons and offered to ship them to me in US but the cost was pretty high when I looked into shipping. https://www.aussiearcade.com/topic/89706-sega-viper-night-drivin-rabid-raccoons/

I asked him for advice in making them and I sacrificed the paintjob on my one raccoon to try making some replacements. I made a mould with Alginate and then poured some 2 part epoxy silicone in trying just half raccoon at a time and it came out pretty poopy. My last attempt was full raccoon but had a lot of air bubbles affecting the raccoons toe beans. I Just made a new mould and poured the silicone with a little grey dye and should know in the next 12 hours if it worked correctly.

If process works I will post some pictures up if anybody else wants to try to make their own or I will gladly sell some replacement raccoons in any color you want. I am testing the brown and grey first as stock colors but I really think UV blacklight powder is gonna make some crazy cool neon raccoons that will pop in the black light mode.

#260 2 years ago

Was missing some room in the toes on my grey attempt so poured the halves separate and attached them before it cured this time. Took 4 tries but I have managed to make pretty close to perfect replica. Just need to repaint the face and toes.

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#261 2 years ago

Matte primer brings out that original look. I'm still gonna mess with some more colors and try my pressure pot to get bubbles out.

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#262 2 years ago

What’s up all 3 viper owners !! Check out the apron cards I commissioned from my buddy . Also upgraded the cars to bigger models that match the playfield ones. Go big guys !

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1 week later
#263 2 years ago

uv pigment raccoon with first test run of good silicone paint

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#264 2 years ago

Tail definitely looks better black

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#266 2 years ago

And that concludes the raccoon shortage issue.

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3 weeks later
#267 2 years ago

I'm looking to do some custom apron cards for this title. Would someone please post a zoomed in, straight on, in focus, hi-resolution photo (no flash but in good lighting) of the viper logo from the side of the cabinet (circled in red in attached photo)?

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#268 2 years ago

Best I could get. Next to a dryer. Lol

Curious how your cards will look. You always do good work.

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#269 2 years ago
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#270 2 years ago
Quoted from Mr_Tantrum:

I'm looking to do some custom apron cards for this title. Would someone please post a zoomed in, straight on, in focus, hi-resolution photo (no flash but in good lighting) of the viper logo from the side of the cabinet (circled in red in attached photo)?

Do you have a Viper?! Would love for this forum to bump as much as Getaway does. I just finished making these custom aprons. Free for all who want to print them at home.

$MASTER _Viper_White Instructions (9.5 text (500x270)).jpg$MASTER _Viper_White Instructions (9.5 text (500x270)).jpg$MASTER_Viper_Italic Free Play (500x270).jpg$MASTER_Viper_Italic Free Play (500x270).jpg
#271 2 years ago
Quoted from MJW:

Best I could get. Next to a dryer. Lol
Curious how your cards will look. You always do good work.

Those cards look good, but I took a different direction.

Quoted from ruzeo:

Do you have a Viper?!

While I don't own a Viper, here is the design I came up with based on the request of an owner purchasing other cards from me. Devil's Tower was a must in the design and the yellow/orange sunset with silhouette landscape is obvious to the theme and the apron decal coloring. I didn't want to put VIPER on the cards since that's in the center of the apron, but I did want to use the snake logo. I also enlarged the instructions to make them a little easier to read. Also, I don't like putting "Free Play" on my cards as that seems obvious in a home environment. However, I can add it to the title card if you must have it.

Like all my other cards, I do not openly share the designs as I prefer to control the quality but they are available for purchase for $12 per set including postage. They are printed on a photo quality printer using OEM ultra gloss photo paper and OEM inks. They are also topped with a clear gloss vinyl, cut to shape, and the edges are colored to hide the white of the paper around the perimeter.

Please PM me if interested in purchasing.

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#272 2 years ago

Also, can someone please confirm the card sizes (I assume they are 5.5" x 3")?

2 weeks later
#273 2 years ago

Hoping to pick one of these up soon! Curious what drove many of you here to add a VND to your collection? How many of you are viper owners?

#274 2 years ago

I own 3 car pins , all have blacklight elements built in too so they fit double theme.

Quoted from Mrsinister2424:

Hoping to pick one of these up soon! Curious what drove many of you here to add a VND to your collection? How many of you are viper owners?

#275 2 years ago
Quoted from Mrsinister2424:

Hoping to pick one of these up soon! Curious what drove many of you here to add a VND to your collection? How many of you are viper owners?

I have 7 car pins in a car themed basement.
Always wanted a Indy 500 though.

1 month later
#276 2 years ago

anyone notice the area right above center shot on the mountain that looks like a viper badge would fit perfectly? Is something supposed to be there that I am missing or did they originally plan to put something there and didn't?

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2 weeks later
#277 1 year ago

Added under glow light kit today to match my other 2 car pins with led logo mods. USA badges to cover the fluorescent bulb connectors and the sweet glow of my blacklight raccoons still popping when the game is off .

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3 months later
#278 1 year ago

Well, i jut acquired a Viper in a lot of 3 machines I got this week.
Viper, Start Trek The Next Gen, Hook.
Im definitely keeping STTNG, considering maybe keeping viper, and hook is a goner.
Cant complain for a total price of $8500. Wonder how much a minty fresh viper is worth now a days

#279 1 year ago

ruzeo I did notice there's a clear plastic sticker that is the shape of the viper badge on the mountain. Mine is the same way

I'm running into an issue with my VND, the black lights are rarely turning on now, seems to have gotten progressively worse. I've replaced the bulbs with brand new ones, Brand new starters as well. All three lights will turn on maybe 1/3 of the time they're supposed to. The menu setting to test the black lights turning off and on doesn't seem to make them turn off and on consistently. When I hear the click sound when power is being sent to the bulbs, the lights turn on but alot of times I don't hear the click and then the bulbs don't turn on. Haven't replaced the ballasts yet as they seem hard to get. The menu for "always on black lights" is set to on. Anyone have any ideas? Thanks!

#280 1 year ago
Quoted from ricard2798:

Wonder how much a minty fresh viper is worth now a days

Its worth more to car people than pinball people. I recently sold my Viper, Getaway and Checkpoint to a car guy with a big garage with all 3 of those cars in it. Average pinball player probably only like 3k but great deal for the 3 machines.

#281 1 year ago

Hey guys just wanted to give a quick update on my black light issue incase it helps someone else.

Black lights were rarely turning on, the on off test in the settings wasn't working and they only turned on about 1/3 of the time they were supposed to during gameplay.

I cleaned the pins on the molex connector going from the relay at the bottom of the cab where the black/violet cable terminates, then cleaned the contacts on all three of the posts where the starters screw in. And everything works. Nothing looks to be corroded or be dirty but after replacing bulbs, starters and knowing the ballasts worked at least some of the time this my troubleshooting took me to this.

The settings on off menu works everytime now in testing and the lights are responsive in game play.

I saw someone earlier in the thread buy a new relay, blow fuses, hooked up the old relay and the lights worked, I'm guessing it was dirty contacts as well since unplugging and plugging back in can scrape enough stuff off the pins for clean contact. Hope this helps someone!

6 months later
#282 1 year ago

Hey Guys,
Was wondering if anyone here had a set of the backbox swing arms you’d be willing to part with. I’d really appreciate it!
Let me know!

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#283 1 year ago

Did you try Marco and bay area amusements?
Could have sworn I’ve seen these avail

1 month later
#284 1 year ago

ok
i have a problem with the sound
when i turn it on from a cold start there is no sound
if i turn on and off really fast the sound works fine

i have recapped all the boards but the power supply
anyone had this problem

#285 1 year ago
Quoted from MJW:

Did you try Marco and bay area amusements?
Could have sworn I’ve seen these avail

Yeah, no one seems to have these available anywhere online.

1 month later
#286 11 months ago

FYI - I'm currently making a mod to help with speaker hum/buzz on this generation of boards (Sega / Stern Whitestar). I have a Simpsons Pinball Party, and the hum was bothering me. I ended up finding this pinside discussion (https://pinside.com/pinball/forum/topic/tspp-speaker-humbuzz-fixed) which describes how to make the mod and how they work. The first post on that page has a video showing the process. I have them on Simpson's and Ripley's and they help immensely. If you'd like a pair and don't have the time or tools to make them, I will ship a pair to your door for $22. If interested please direct message me as I'm not here often. Thank you

2 months later
#287 9 months ago
Quoted from V8haha:

Cool thanks for the heads up!
I don’t think it registers anything cool but it happens to fast i really can’t tell
Can anyone tell me the difference between code 1.01 and code 2.0?
Also any difference in the display roms 1.0-2.0?
I can’t find anything online about the differences

Anyone ever come across a change log for the roms? Really curious as to what was changed/ fixed. Game seems to play just fine on 1.02. Hate to change stuff when nothing seems broken.

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