(Topic ID: 18292)

VID's Guide to Upgrading/Rebuilding Flippers

By vid1900

11 years ago


Topic Heartbeat

Topic Stats

  • 2,887 posts
  • 488 Pinsiders participating
  • Latest reply 7 days ago by cnordquist
  • Topic is favorited by 1,370 Pinsiders
  • Topic is sticky in its sub-forum

You

Linked Games

Topic Gallery

View topic image gallery

PXL_20240210_205855844 (resized).jpg
PXL_20240210_205917909 (resized).jpg
PXL_20240210_205848057 (resized).jpg
fliptronicarm (resized).jpg
PXL_20231109_233632597 (resized).jpg
Flipper_coil_sfl-19-400_lg (resized).jpg
20230928_083731 (resized).jpg
Screenshot_20230927_012258_Drive (resized).jpg
IMG_1733 (resized).jpeg
IMG_1719 (resized).jpeg
IMG_1726 (resized).jpeg
IMG_9736 (resized).jpeg
70881237416__8D01E86C-86A6-4FC5-BC46-EA5EA935BDA3 (resized).jpeg
IMG_0007 2 (resized).JPG
IMG_0005 2 (resized).JPG
IMG_0006 2 (resized).JPG

Topic index (key posts)

15 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #6 Get the right EOS switch Posted by vid1900 (11 years ago)

Post #8 Make System 11 Flippers Feel Tight Like Fliptronic Posted by vid1900 (11 years ago)

Post #88 Replace Old Series Coils With New Parallel Coils Posted by vid1900 (11 years ago)

Post #140 Udate Old Solid State Flippers Into Fliptronic Style Posted by vid1900 (11 years ago)

Post #292 List of games with longer/shorter flipper travel Posted by vid1900 (10 years ago)

Post #294 Rebuilding 1967-1979 Flippers Posted by vid1900 (10 years ago)

Post #390 Coil stop differences between system 11 and Fliptronic Posted by vid1900 (10 years ago)

Post #520 Rebuilding Bally Linear Flippers Posted by vid1900 (9 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider coyote.
Click here to go back to viewing the entire thread.

#745 9 years ago
Quoted from n0s4atu:

Aw crap... am I going to have to join the "hacks" thread? Is this an easy fix if it's not supposed to be this way? And by easy I mean, can the parts be purchased and soldered in? And is there a thread to show me what wires to attach where? I hate to clog up this thread with this.

rightswitch.jpg 266 KB

leftswitch.jpg 299 KB

Yeah, that's been hacked. You can even see the original opto board screw mounts.

#747 9 years ago
Quoted from n0s4atu:

Yeah, that seems about right on this machine. lol
I'm guessing the connector seen in the shot of the right flipper plugged into something related to the real flipper button?
Well, if parts are available, I might as well try to make it right. Got the flipper rebuild kit, didn't know I'd have to rebuild the buttons too. lol

Uh.. actually, no. I have no clue what that connector is. It *should* be a .. 6-pin (maybe 7 with key? Going off of memory here..) IDC .100" connector. For both sides.

#753 9 years ago

Keep in mind that (normally), signals to the other flipper board (the right one) run THROUGH the left one. Hence why there's two grounds, and two 12vdcs.

6 months later
#1041 8 years ago
Quoted from RampShot11:

Hey Vid, could you step me how to test the voltage at the flipper coils? I tried with my multi meter but I am getting wierd readings and am not sure if I have it set right. Should I be pressing the flipper button once the meter is clipped onto the lugs? Thanks in advance. Here's a pic of my meter and the test clips I rigged up for it.

image.jpg

If you look at the scematics, the Red wires (Red-Blu and Red-Gry) carry voltage. Test between those wires and ground.

2 months later
#1126 8 years ago

Okay, question -
Why would anyone use the newer coil stops (A-12390) instead of the older A-12111?

As a sample game, my TZ was originally built with the A-12111 pieces. During the recently rebuild, I decided to go ahead and put in the A-12390's.

The travel in the flipper bat is SO limited, I couldn't stand it. Impossible to even catch a ball. I put in new A-12111's, I couldn't stand it. Why go for these 12390 pieces?

6 months later
#1406 7 years ago

Okay, styoopid question..

What's the difference between these two:

Quoted from vid1900:

UDATE OLD SOLID STATE FLIPPERS INTO FLIPTRONIC STYLE (p3)

INSTALLING WILLIAMS WPC FLIPPERS IN A CLASSIC BALLY or CLASSIC STERN (p27)

The first says to use new flipper bats, using the pre-made kit from PL (though asking Terry to swap out high-voltage EOS switch and using a SFL 19/400 - 30/750 coil. The second says to use F-11630 coils.

Which years should each coil be used for?

#1408 7 years ago

Okay, one last followup that I didn't see mentioned anywhere (nor talked about).. the double-flipper.
Example - on Meteor, there's two right flippers. The upper one is wired through a secondary switch on the EOS switch. With the new coils, is it safe to power both at the same time, removing the second-stacked switch?

3 weeks later
#1442 7 years ago
Quoted from Lysurgeon:

Can the meteor flippers be upgraded to the new Williams style flip also?

Look in the Meteor owner's thread. I just did this to my game. Needed some easy small modifications.

#1453 7 years ago
Quoted from vid1900:

Or maybe you blew the driver transistor?

Old Sterns didn't have driver transistors.

Quoted from Lysurgeon:Ok, so I've followed this guide trying the left flipper first and must have connected the wires wrong, because when I tried to flip, the solenoid fuse blew. I put in a breaker fuse to troubleshoot. I changed up the wires and am pretty sure it is wired correctly now, but nothing happens when I press the flipper button. Could I have blown a coil diode? That is what I will be checking next. I also need to replace the flipper shafts for longer ones because the old sterns don't reach the Williams flipper pawls. Can anyone provide a link to purchase the longer shafts for part number A-193?

Order the old classic Bally flippers from Marco, that's what I had to do. I may, however, jump up to newer WPC flipper bats, as the old Bally bats were thicker than the old Sterns.

#1456 7 years ago
Quoted from vid1900:

Doesn't Q15 drive the flipper relay? (I'm on my phone, I can't look it up).

Yeah, but hell... that would have been one hell of a relay miswiring. Or even one messed up relay.

A bad diode won't cause the flipper to *stop* activating at all. The flippers are wired before the fuse on the flayfield, so by 'blew the fuse', I'm assuming you mean the one on the rectifier board. Likely the high current fried/melted/burnt the cabinet switch. Check voltage at the flipper coil against a good working ground, and the ground against a good working voltage. Check the fuse on the playfield as well. (I mean, the voltage from the pre-terminal on the fuse, see if the fuse is even getting power.)

#1461 7 years ago
Quoted from vid1900:

I was not thinking that the relay necessarily blew up anything, just that when people are messing around, they tend to "somehow" kill the driver transistors.
I assumed that both flippers were dead.....

Oh, no sweat! I just got a chuckle out of how hacked up the wiring would have to be to have a relay blow a transistor. (I know, crazier things have happened.. especially with operators hacking games just to keep them in-service..!)

#1464 7 years ago
Quoted from Lysurgeon:

The coil seems fine and appears to be getting power. The underplayfield fuae is working. What should I check next?

Cabinet switch.

#1466 7 years ago
Quoted from Lysurgeon:

How would I go about this?

Same way you check every other switch. Check continuity between the two leafs, and then check that IT'S getting voltage (or ground; I can't recall at the moment and I don't have manual in front of me).

#1471 7 years ago
Quoted from chuckwurt:

Also, if I press the button and manually hold the flipper up, then slowly let go, the flipper falls until the EOS make contact again then it fires right back up. Is there an issue with the coil in the part that is supposed to hold the flipper up?

Yes - this means that the HOLD coil is dead, or a wire from the coil wire is broken. A new coil would fix the problem, or check the small red wires to the terminals and see if one is broken.

1 month later
#1506 7 years ago
Quoted from TheRingMaster:

Hm.. guess its my call on the loctite then. I think, if the screws don't come off it will do without it. I'd rather be able to replace parts easily.
Anyone knows about the coil stop? If A-12111 is generally a good choice for system 11s? As I understand it it's the shorter of the two main ones.

IMHO, use 12111's in ALL your games.

#1508 7 years ago

A-12111 and A-12390 are the same, except for how long (deep) the stop is. The latter will give you a shallower flip, and was started to be used in games after TZ (if my timing is correct). The shallower flip will make it more difficult to catch balls.

#1511 7 years ago
Quoted from ForceFlow:

From what I understood, 12111 was .370" (longer stop, shorter flipper travel) and 12390 was .330" (shorter stop, longer flipper travel). 12390 appears to have been used used starting in 1993.
However--the non-fliptronic rebuild kits seem to include 12390 instead of 12111.
[edit]: scratch that, I misread the part numbers.

Ah - that's good to know, actually. I wasn't aware the 10821 ones would fit on WPC flippers. May have to try those, for kicks. My TZ was shipped with 12111's, but there was an addendum in my manual saying 'they were changed to 12390s'.

1 month later
#1549 7 years ago

No, use the "92/93" (the years, I assume that is? As opposed to 1993-1998?) If I'm right, use the older one. Shorter coil stops, give you greater flipper travel.

11 months later
#1863 6 years ago

Those look like high-current switches, which - if they are - could give bad connectivity with lower current digital signals, IMHO..

#1865 6 years ago
Quoted from chuckwurt:

Well that could've very well been my issue. These work fine on every one of my games except GOT. I guess the same current is not running through the new EOS switches.

Also, don't take my word for it - let someone else chime in. I'm just going by memory from a long, long time ago.

3 weeks later
#1889 6 years ago

Don't believe those are the right coils there. WPC coils should have two diodes, and the SFL nomenclature isn't right either, AFAIK.

1 month later
#1913 6 years ago
Quoted from superJackpot:

(the new silver ones are crap)

Oh, thank god. I feel SO MUCH BETTER now. For the last x years, I thought I was going crazy, snapping or stripping these things, and thinking I completely mis-remembered being able to tighten them very snugly in the past. Same for the new Williams ones.

Glad it's not just me now.

1 week later
#1924 6 years ago

Did you put new bushings in?

1 week later
#1938 6 years ago
Quoted from wxforecaster:

What's left? In my mind I should have perfectly snappy flippers like the TZ I play nearby on location. Is this a possible bridge rectifier issue? I'm out of ideas.

Since you ruled out the opto boards (flipper opto boards), then likely your Fliptronics board needs work. Caps, transistors, resistors..

1 year later
#2239 5 years ago
Quoted from jlbintn:

[quoted image]
Vid, is your picture flipped or rotated?
Reason I ask is that I am having a heating issue with an upper flipper coil on my D&D machine. The coils on all three of my flippers are A-24-570/34-3600's. Not the PinCoil brand. I have never had to deal with the lower flippers. The upper flipper coil is new, installed a couple of months ago due to a similar over-heat issue, which at that time actually did blow the fuse (more on that a bit further down in this post). I suspect wiring, but as I look at it, oriented in the same manner as your picture shows, the bands are reversed on the diodes relative to your picture, as you can see here
[quoted image]
I'm trying not to overthink this, and I hope I am being somewhat clearer than mud but it is perplexing. And I am beginning to wonder whether it is wired properly, although color wise, the other two flippers and the respective wires are soldered to the coils in the same orientation as the upper flipper.
But only that upper flipper is getting hot. No other coil on the game, not one, even gets warm under extended play. Or if they do, by the time I lift the playfield to check them they have cooled off. The upper coil does not cool off quickly. It's almost as though there is a continuous current feed.
It got so hot last night that the game threw a fuse message on the display and stopped. After checking all of the fuses visually and with a DMM, not one fuse in the backbox or under the playfield was bad. Power off brought the game back up in a ready to play status.
Anyway, the thick/thin 43 volt tab looks like it's in the middle, the thin is definitely as your picture displays, and the thick wire is on the left. Does that sound right? I have looked and looked and looked, and I can not see any indication that the thick/thin wires on these coils are oriented as your picture shows.
Oh btw, disregard that chewed up wire, I did that last night (slipped with the iron in my hand) when I put a new switch in. It was getting late and I called it for the night. That wire is going to be replaced today.

Looks like your diodes are reversed from the picture, and notice that your thin, thick, and dual wire terminals are not in the same location.

2 years later
#2585 3 years ago

If the flipper is getting weak over time, it's usually the optos on your flipper board - either a good cleaning, or they need to be replaced from age.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 59.95
Playfield - Toys/Add-ons
pinballmod
 
12,000 (OBO)
Machine - For Sale
Wilmington, DE
$ 59.95
Playfield - Toys/Add-ons
pinballmod
 
From: $ 55.00
Gameroom - Decorations
Pinball Photos LLC
 
$ 15.00
Playfield - Decals
Metal-Mods
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
From: $ 9.99
Eproms
Matt's Basement Arcade
 
$ 70.00
Cabinet - Toppers
Creekside Hideaway, LLC
 
$ 53.95
Eproms
Pinballrom
 
$ 18.95
Eproms
Pinballrom
 
€ 160.00
Playfield - Toys/Add-ons
Pino Pinball Mods Shop
 
$ 69.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
 
From: $ 55.00
Gameroom - Decorations
Pinball Photos LLC
 
From: $ 26.95
Playfield - Other
Hookedonpinball.com
 
$ 1,059.00
Flipper Parts
Mircoplayfields
 
$ 0.00
Lighting - Backbox
Creekside Hideaway, LLC
 
11,250 (Firm)
Machine - For Sale
Trumansburg, NY
$ 1,419.00
$ 29.00
From: $ 30.00
€ 50.00
Playfield - Toys/Add-ons
Pino Pinball Mods Shop
 
$ 12.95
$ 959.00
Flipper Parts
Mircoplayfields
 
$ 1,059.00
14,000 (OBO)
$ 69.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
 
12,500 (OBO)
Great pinball charity
Pinball Edu

You're currently viewing posts by Pinsider coyote.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/vids-guide-to-upgradingrebuilding-flippers?tu=coyote and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.