Quoted from vid1900:Back in Bally school, they used to tell us that it was important to keep the EOS Switch isolated from the mechs in those early SS games. Of course, 50% of all used games are all hacked up and are using uninsulated switches, apparently without damage to any circuitry.
Even though it may be unnecessary, most techs still want the insulator on the switch.
I thought it would be interesting/useful to look at that and determine if it is or isn't safe to use an uninsulated EOS switch.
Conclusion: It's probably OK to not have insulation, but you really should anyway (i.e. exactly what Vid says). Basically, if the metal in the flipper assembly is not grounded (and I believe it isn't in most machines), you won't hurt anything. The whole flipper assembly may rise up to 40V (or whatever your coil voltage is) whenever you press the flipper button, but that should be OK if the metal in the flipper assembly is floating (not grounded or tied to any other voltage). However if (by design or by accident) your flipper assembly IS grounded, hitting the flipper button once could lock the hold coil in the energized position until something stops it (unplugging the machine, a fuse blowing, the coil burning up, etc.). The reason Vid sees so many games using uninsulated switches but still working is because most games don't ground the flipper assemblies (probably to prevent this exact problem). Read on for why this is.
Details: My example uses parallel windings, but the same conclusion holds for series as well. I arbitrarily chose 40V for my coil voltage; it's just an example. I'm showing a left flipper with an EOS tab that is assumed to be electrically grounded. I'm also leaving out diodes, capacitors, etc. because they don't matter in this analysis and would just clutter up the already hideous drawings. Finally, I refer to "Hold Coil" and "Power Coil". I should have used "Hold Winding" and "Power Winding" since they are part of the same coil. But I'm not gonna redraw everything so I'll continue to use "coil" in my example to be consistent. Apologies for the sloppy drawings.
First, here's the simplified schematic of a flipper that is off (not pressed):
Off.JPG
The driver transistor (on the driver board) is off, so no current is flowing and neither coil is energized, which means all the coil and EOS switch terminals are at 40V. Fine. When the flippers are off, the EOS tab is not touching the switch, so it doesn't matter if it's insulated or not.
Now the player presses the flipper button:
Power.JPG
This turns the driver transistor ON, pulling the voltage on the lower side of both coils (and EOS switch) to 0V. Now both coils are energized, and the electromagnetic force they generate is pulling the plunger into the coil really fast. This drawing captures the instant *before* the EOS tab on the flipper assembly hits the switch. Everything is still safe here because (again) the metal flipper assembly is not touching the EOS switch. NOTE: The flippers should have been drawn here to look like they were in the nearly fully extended position. My drawing makes it look like they haven't moved from the rest position, but actually they are almost fully extended.
Finally the metal flipper tab will hit the EOS switch. Here's the expected/correct scenario:
Hold.JPG
The EOS tab on the flipper pushes the EOS switch open, cutting the current to the Power Coil, leaving the Hold Coil energized which keeps the flipper up until the player lets off the flipper button. Note that when this happens the B winding of the Power Coil goes to 40V, since there's no longer any current going through the coil. However if this happens the Hold Coil will stay engaged even if the driver transistor is turned off (the circuit is now completed through the EOS switch to the flipper assembly), so you would have to cycle the power to the pinball machine to turn it off.
But what if we flipped the wires on the EOS switch?
Disaster.jpg
If the flipper assembly is grounded, the answer is a possible failure. If this happens, the EOS switch still opens, but the metal in the grounded flipper assembly is now touching winding B so it conducting the current through the power coil (it bypasses the EOS switch and the driver transistor). While the Hold Coil (winding) is designed to stay on indefinitely, the Power Coil (winding) is only designed to be on the the short time the flipper is moving. If it is on continuously it will draw and a fuse doesn't blow, the Power Coil will start to overheat, eventually expanding and/or smoking until it either open circuits (fails - you'll need a new coil) or you cycle power on the machine.
Again, this is ONLY a problem if your flipper assembly is grounded, and I believe most of them are not grounded from the factory to prevent this exact problem. But you never know: someone might run braid to the flippers when they're repairing/restoring a pin, or ground custom LEDs with the flippers assembly, or (probably most likely) an existing lamp socket or other terminal gets bent and touches some part of the flipper assembly.
So the odds are pretty low that an uninsulated EOS switch will cause a problem: the flipper assembly has to be somehow connected to ground or another voltage and that's not the way flippers are normally designed. But we all know stranger things have happened in pinball...
Finally, I believe some EOS tabs are themselves insulated (a rubber sleeve over the tip, etc.). If that's the case, it's the same as having an insulated switch. (At least until the sleeve wears/falls off. )