I've got some flipper problems on my LOTR. They are too powerful after a rebuild and I think they travel up too high as well (unless this is how LOTR was designed).
I made a post as a new topic for the issue. If anyone has any insight, it would be greatly appreciated. Feel free to post there, or post here. THANKS!
Here's the link https://pinside.com/pinball/forum/topic/flippers-waaaaay-too-strong-after-rebuild-lotr
Here's a copy and paste:
So the flippers in my LOTR were travling too far up (coil stops and plungers worn). They had plenty of power still, but I decided to rebuild them so they wouldn't travel up so far (they still travel further up than I think they should, it's a little better though, WTF?).
Anyhow, I bought a kit from PBL and installed them. Holy freaking smokes. These things are way too powerful now! The ball flies off the left ramp. I feel like I'm going to break off Balrogs crotch! It almost feels unsafe to play the game now. I feel like I'm going to destroy everything!
Here are a few things I did to try and help this problem out.
1. I changed the coil pulse power adjustment to soft....didn't really notice a change.
2. I pitched the game up to 7.3ish degrees to try and deal with it. That helped slightly, but now the damn game is too fast.
3. I put a couple of washers under the left ramp which helped a little bit too. I still get a ball that flies off of there and goes into the shire every 5-6 times.
4. I went into the adjustment menu and changed: adjustment #53 to 10 milliseconds, #54 to 40 milliseconds. #55 to 0. Not sure I really noticed and change after this...
Here's a few things I'm thinking....
-I almost want to remove the new coil plungers and scuff them up a little bit with some sand paper to slow them down. Would that be dumb?
-The game has flipper coils p/n 090-5032-20T installed (updated coils) on both the left and right flipper. Should I buy less powerful coils?
I also went into the switch test to make sure the I soldered the EOS switches in good enough (they look great, I'm fully capable of soldering, just wanted to double check my work). They don't register in the switch test mode...but neither do the flipper switches and those clearly work. Maybe they don't show up in that test mode?
I'm just throwing all the information I have out there. Does anyone have any suggestions or insight on this issue? I really don't want to have to leave the pitch so high to compensate for crazy strong flippers. I like LOTR because it's a bit slower to play and that is nice sometimes. But at 7.3 degrees and these flippers....whoa! It's like playing Ironman.
Also. The flippers still travel up higher than I think they should. Comparing these to my other STERN games, they come up way further. I can let a ball come off of either ramp and just hold up the flipper and the ball will not roll past the tip of the flipper...makes it a bit too easy...