(Topic ID: 35328)

Vid's Guide to Bulletproofing Williams System 3-7

By vid1900

11 years ago


Topic Heartbeat

Topic Stats

  • 1,138 posts
  • 216 Pinsiders participating
  • Latest reply 25 days ago by jar155
  • Topic is favorited by 652 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

Screenshot_20231113-133240 (resized).png
Screenshot_20231113-133225 (resized).png
PXL_20230716_200651820 (resized).jpg
PXL_20230716_200647261 (resized).jpg
PXL_20230716_200601305 (resized).jpg
PXL_20230716_200556910 (resized).jpg
PXL_20230716_200522876 (resized).jpg
PXL_20230716_200508141 (resized).jpg
3 bay (resized).jpg
board2 (resized).jpg
supply (resized).jpg
3A4FC091-431F-43F6-A84A-4CFAE8734C64 (resized).jpeg
EB6D6648-4D78-451B-BACA-51E3B1AF41D9 (resized).jpeg
green led (resized).jpg
cage (resized).jpg
put back (resized).jpg
There are 1,138 posts in this topic. You are on page 3 of 23.
#101 10 years ago

22 is too thin. I know it's a short run and all, but I like to get people in the habit of doings things right the first time.

We can look to the wire used on the actual transformer for a good guide on how thick it should be.

You know if Williams could have saved some money and used thinner wire, they would have....

An old ATX computer/power supply is a treasure trove of stranded wires of many colors.

#102 10 years ago

If that really is the only wire you have in the world, I guess triple it up for the run.

#103 10 years ago

IIRC it's either 18 awg or 16 awg that's already on there.

-Hans

#104 10 years ago

Any auto parts store sells small rolls of wire that are the right gauge.

#105 10 years ago

I bought a Lucky Seven today, looks like it could use some of the tips posted here along with a few other updates.

http://imgur.com/ui7PtQx,i3jslY4,EuNUzh1,YN5roPr,rJMxNSa,1UP86xq,RM1giNq,0PMAuCA,PWsvP53,pE5bxPx,VPAsKrF#2

1 week later
#106 10 years ago

It's full of a lot of "Um's", but I just uploaded a video today of using the diagnostic testing built-into a System 4-6 machine.

I'll be doing one for System 7 in the near future, there's a few differences in there. No access to a System 3 unfortunately, as that's dramatically different in how it does settings, but I'll figure something out to do a video on that.

-Hans

#107 10 years ago
Quoted from HHaase:

It's full of a lot of "Um's", but I just uploaded a video today of using the diagnostic testing built-into a System 4-6 machine.
» YouTube video
I'll be doing one for System 7 in the near future, there's a few differences in there. No access to a System 3 unfortunately, as that's dramatically different in how it does settings, but I'll figure something out to do a video on that.
-Hans

Great stuff, Hans!

#108 10 years ago
Quoted from lordloss:

I bought a Lucky Seven today, looks like it could use some of the tips posted here along with a few other updates.
http://imgur.com/ui7PtQx,i3jslY4,EuNUzh1,YN5roPr,rJMxNSa,1UP86xq,RM1giNq,0PMAuCA,PWsvP53,pE5bxPx,VPAsKrF#2

You've got the extra caps and diodes on your Power supply.

#109 10 years ago

You haven't mentioned the sound board, is it worth replacing components on the sound boards as well? Or are they not as susceptible to failure?

#110 10 years ago

There are a couple of larger caps on the sound board that like to crap-out.

7805 voltage regulator sometimes shorts, you might want to change it before it does (it's 50 cents).

All SCANBE sockets have to go.

I'll do a soundboard section soon for you guys.

#111 10 years ago

Most of the sound board issues I've come across tend to be caused by the ribbon cable failing. It's kinked so badly that the internal conductors fail. But it is fairly easily to replace without soldering, and cheap too.

http://www.siegecraft.us/the_siege_blog/blog/2012/06/speech-board-ribbon-cables.html

Since you are dealing with audio, I do like to replace the caps on my speech boards, if nothing else it does clean up the sound quality a bit. Also make sure to use all the mounting screw holes when you install them, and make sure the screws are tight. A weak chassis ground can cause static and distorted sounds.

-Hans

#112 10 years ago

Nice write up on the speech board ribbon cable Hans. I have at least one dead speech board because of that stupid cable, didnt think you could pry it up and replace it that easily. I will have to go try this soon.

#113 10 years ago

The Real Bob Roberts sells the cable, too. I believe it has solder tails on one end, and an IDE cable end on the other.. but that be 40 pins to desolder and resolder.

#114 10 years ago
Quoted from vid1900:

There are a couple of larger caps on the sound board that like to crap-out.

I have seen some Type 1 soundboards using a 12000mfd filter cap, while some others and the Type 2 boards all use a 4700mfd cap. If you're replacing caps and have the 12000mfd on yours, you can save a few bucks with the 4700mfd replacement.

#115 10 years ago
Quoted from johnwartjr:

The Real Bob Roberts sells the cable, too. I believe it has solder tails on one end, and an IDE cable end on the other.. but that be 40 pins to desolder and resolder.

Yeah, sometimes you just don't have a choice if the solder side connector breaks. But if you take your time and go easy, it separates without a problem most of the time.

-Hans

#116 10 years ago
Quoted from vid1900:

Under connector J5 at the upper left side of the power supply we have two 100mfd 100v caps, C7 and C11 (C1 and C3 system7).
These are often bad and need to be replaced as part of the normal bulletproofing. I'd use 160v rated caps or larger.
On this example, you can see that the cap on the right is starting to bulge. Soon, it will leak open onto the circuit board.
Using an ESR meter (more ESR info here: http://pinside.com/pinball/forum/topic/vids-guide-quick-bally-driver-board-repair-bulletproofing) this cap was reading 101 mfd , 18.9 ohms - really bad. So although a regular VOM meter would read this cap as good (Hey, it reads 101mfd, it's got to be good, right????) , the ESR tells the true story.
Often if you see the displays flickering, or just dimly lit, it is these two caps; not the displays themselves.

Now that I have my Firepower running, at first the displays are normal, but after they are on for ten minutes they go dim, except for a couple of segments so you see random numbers, one in each player's display. Does this sound like something that will improve when I get to this section of the Bulletproofing?

#117 10 years ago
Quoted from Geocab:

Now that I have my Firepower running, at first the displays are normal, but after they are on for ten minutes they go dim, except for a couple of segments so you see random numbers, one in each player's display. Does this sound like something that will improve when I get to this section of the Bulletproofing?

Maybe.

What is your voltage?

#118 10 years ago

I'll check tomorrow, I haven't measured.

#119 10 years ago

I didn't get a chance to measure voltage yesterday, I'll try today. But I'm also going to try to do the whole power supply step tonight. I have weak flippers, sling shot, and kickback and the contacts look like they have proper 1/8" gap. I have new flipper parts ordered anyway so I didn't check voltage there yet either.

#120 10 years ago

What is the best way to measure voltage at the bridge rectifier? I put my black lead on ground and my red lead on the top fork and read 13.7VDC. The lamp rectifier I read 7VDC. I'm assuming I'm doing this wrong. As for ground, just using the cabinet.
Thanks.

#121 10 years ago

I replaced the caps on the lower supply and reflowed the solder on the header pins today. I didn't get to replacing diodes and resistors yet. I was adjusting the contacts again on my flippers and when I tested them the machine died and the MPU board had solid LEDs. After turning it on and off a couple of times, the game came on normally. Then after it sat in attract mode for about five minutes, the MPU shut off again. Now it's been in attract mode for twenty minutes after I've played a couple of games.

After all that description, my question is does it take a bit for the capacitors to get to their capacity? Could that have been the issue? Or is there something else going on. I still plan to do the rest of the steps, but I wanted to do a little at a time so if I made a mistake I wasn't backtracking a lot. I also want to order new connectors all around.

1 week later
#122 10 years ago

Vid,

Everyone always says you can't put a sys3-6 driver board on a system 7 CPU, but why?

They appear to be exactly the same board.

#123 10 years ago
Quoted from Geocab:

After all that description, my question is does it take a bit for the capacitors to get to their capacity?

No, you probably have a bad IC socket that gets flaky once warmed up.

#124 10 years ago
Quoted from cichlid:

Vid,
Everyone always says you can't put a sys3-6 driver board on a system 7 CPU, but why?
They appear to be exactly the same board.

I sent you pictures a week ago when you emailed me, yes?

I'll post them here.

#125 10 years ago
Quoted from cichlid:

Everyone always says you can't put a sys3-6 driver board on a system 7 CPU, but why?

They appear to be exactly the same board.

One difference, look in the upper right corner while holding the 40 pin connector up... You'll see that instead of resistors on the switch matrix, they used 0 ohm jumpers on the system 7 board. This is one change to make the switch matrix more responsive.

You'll want to match a 7 with a 7, but I don't think you HAVE to. If you don't then you could get intermittent weirdness in the switches.

#126 10 years ago

UPDATING A SYSTEM 3-6 DRIVER BOARD TO SYSTEM 7

=========================================

A System 3-6 Driver Board installed in a System 7 CPU often results in the CPU failing to detect some of the switches being hit.

This is because some resistors were omitted from System 7 driver boards to supply more current.

People sometimes swap boards and then find they are chasing their tails, not knowing what is causing the new problems with the switches.

On the other hand, you CAN use a System 7 driver board with a System 3-6 CPU.

So some techs swap out the System 3-6 resistors anytime they have a board out for service. This way it becomes a "universal" driver board.

#127 10 years ago

Here is a Sys 3-6 driver board.

Note the resistors belonging to the Switch Columns and Rows

SYS_6_DRIVER.jpgSYS_6_DRIVER.jpg

#128 10 years ago

Here is a Sys 7 Driver Board.

Note that what looks like Resistors, are actually Zero ohms (the single black stripe).

So effectively, these are just jumpers.

Why did Williams not just use wire jumpers? Because the component placing machines back in the day had an easier time placing "resistors".

SYS-7-DRIVER.jpgSYS-7-DRIVER.jpg

#129 10 years ago

So to make any System 3-6 Driver Board into a universal driver board, simply replace resistors R196 through R211 with wire jumpers (or zero ohm resistors, if you have them, or want the board to look stock).

Don't forget to replace R211, it is above the 7406 chip at the top!

REPLACE.jpgREPLACE.jpg

#130 10 years ago
Quoted from vid1900:

I sent you pictures a week ago when you emailed me, yes?
I'll post them here.

I never got them.

Thanks for the guide, it makes perfect sense now!

#131 10 years ago

R196-R203 are resistors on some Sys7 driver boards, and are zero ohm jumpers on some. I've seen them both ways, and never understood why.

Big Daddy Enterprises has the correct zero ohm jumpers. They are cheap, so I use them for a 'factory' look.

#132 10 years ago
Quoted from johnwartjr:

Big Daddy Enterprises has the correct zero ohm jumpers. They are cheap, so I use them for a 'factory' look.

I usually get them at GPE :

http://www.greatplainselectronics.com/proddetail.asp?prod=RCF1/4-0

But if you don't care about the "look", you can just use the extra lead ends you cut off other components after soldering.

#133 10 years ago

I use the zero ohm jumpers so often, I buy them in spools of 1,000 from Mouser. Same with 1N4004's.

Over time, the resistance value of those things dropped a couple times, but I do question if it's a generational thing or just an evolution of the design. After all, the CPU doesn't even read those resistors.... the PIA chip does and they go through additional logic chips first. And the CPU speed never changed either, 6800, 6802, 6808.... all run at 1mhz. Started with 1k for System 3-4 and into early System 6, mid-way through system 6 they dropped to 330 ohms, and at System 7 dropped to zero ohms. The signal direct signal from the switches never even reaches the CPU board.

-Hans

#134 10 years ago
Quoted from HHaase:

The signal direct signal from the switches never even reaches the CPU board.

Very true.

Quoted from HHaase:

I do question if it's a generational thing or just an evolution of the design.

Maybe both.

But if you do put a Sys 4 driver board on a Sys 7 CPU, the game does sometimes miss switch hits.

So *something* has changed; maybe the timing routines of the code itself?

#135 10 years ago

Very possible. I remember reading somewhere that there were changes to how System 7 reads switch hits, due to limitations in the earlier designs when it came to multiple closures in a row (or was it column) at the same time. Unfortunately I've never found that reference again, so I can't provide any details.

-Hans

1 week later
#136 10 years ago

Hey Vid, thanks for the awesome guide! I am ordering parts to perform all these updates on my machine.

One quick question, you suggested removing the 27 ohm resistors and replacing them with jumper wire when replacing the TIP42 parts with MOSFETs. If I replace the 2N6122 parts on the row drive (Q47, Q49, Q51, Q53, Q55, Q57, Q59, Q61) circuit with MOSFETs (IRFZ34NPBF), can I replace the .4 ohm 3W resistor with a jumper? What about the 100 ohm 3W?

#137 10 years ago
Quoted from vid1900:

If one of the Rectifiers shorts out, it will pull more than 8 amps of current, and thus cause the fuse to burn out; saving the transformer, the game and your house.

I added the fuses to my Sorcerer last night. Thanks Vid!

1 week later
#138 10 years ago
Quoted from kyle5574:

I added the fuses to my Sorcerer last night. Thanks Vid!

Looks like a lot of these fixes can also apply to Sys 9 as well. Time to get a spreadsheet going on all the components needed for the whole 'bulletproofing' process.

2 months later
#139 10 years ago

Hey Vid,
Im having some issues with GI in a system 6 Scorpion. I read somwhere that Williams did a service bulletin regarding GI in these system of titles.... I think splitting the GI into 4 sections with 4 5A SB fuses, rather than the one 20A fuse.. you have any idea on this, seems it would save me some time tracking down the issue and help others in the meantime.. the trick I see is that there is a relay that turns the GI on and off for gameplay, so hoping you can shed some light..

#140 10 years ago
Quoted from ZEN:

Im having some issues with GI in a system 6 Scorpion

What problem are you having?

#141 10 years ago

Just blowing the 20a fuse, since all of the GI is tied together its making finding the issue a real bitch. I suspect a socket or two is giving me problems but I cant track down the short, as I could have issues on multiple lines... I could hook up each run one at a time which I have done but got mixed results, that service bulletin would be handy but its a "binder" item in the old repair manual and its not scanned out there anywhere...

#142 10 years ago
Quoted from johnwartjr:

The last half dozen sets of these I've done, I replace *all* the connectors.

After the last several project games I've worked on, I'm with John on this. Too much thinking everything is all fixed and good to go only to have to keep pulling boards back out after a week or a month because one of the score displays started acting up or the sound started playing the wrong sounds... Just get a big sack of 9 pin headers from Tayda, at $.10 each it is so worth it.

#143 10 years ago
Quoted from ZEN:

I think splitting the GI into 4 sections with 4 5A SB fuses, rather than the one 20A fuse

Hmm, well, I'm not sure how that's going to work if it all has to go through the one relay.

For GI issues I usually start by taking all the bulbs out and clipping an old 9-volt onto the GI wires, then adding bulbs one at a time. But that's with the playfield out of the machine and disassembled, so probably not much help in this case...

#144 10 years ago
Quoted from ZEN:

I think splitting the GI into 4 sections with 4 5A SB fuses, rather than the one 20A fuse.. you have any idea on this, seems it would save me some time tracking down the issue

If you get a 4 fuse block, you can split your GI lines and fuse them separately.

Post a clear pic of how your GI lines look now. Are they all soldered to the fuse connector, or has it been modded and just wire-nutted together?

#145 10 years ago
Quoted from GListOverflow:

Hmm, well, I'm not sure how that's going to work if it all has to go through the one relay.
For GI issues I usually start by taking all the bulbs out and clipping an old 9-volt onto the GI wires, then adding bulbs one at a time. But that's with the playfield out of the machine and disassembled, so probably not much help in this case...

The relay only came into play for System 7, and Blackout in System 6. Otherwise, there's no relay to worry about in the vast majority of system 3-6 games.

#146 10 years ago

http://www.radioshack.com/product/index.jsp?productId=2062258

You could use one of these:

4 fuse block.jpg4 fuse block.jpg
#147 10 years ago

I have a fuse block, and this is a scorpion, which does have a GI relay, I started on this last night, but the relay has me guessing, ill post a pic a little later

#148 10 years ago

Here is a pic of what Im looking at, my guess is to fuse the 4 yellow wires as they were individually, with the white stil tied together on the relay..
d10caf8f-27af-4e66-ac3a-360b6a618c84_zps7234be18.jpgd10caf8f-27af-4e66-ac3a-360b6a618c84_zps7234be18.jpg

3 weeks later
#149 10 years ago

Thanks Vid1900!

#150 10 years ago
Quoted from vid1900:

If you are new to working on circuits, it might seem like a difficult task to remove a 40 pin socket, but like most things in life - there is a trick.
Carefully pry off the plastic frame, leaving the contacts behind.
Then heat each contact up with a soldering iron and pull them out with needle nose pliers.

what is the best way to pry them off without damaging the board? Great guide btw

3.jpg 36 KB

Promoted items from Pinside Marketplace and Pinside Shops!
$ 115.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
$ 959.00
Flipper Parts
Mircoplayfields
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
$ 42.95
Eproms
Pinballrom
 
$ 9.95
Eproms
Pinballrom
 
$ 9.95
Eproms
Pinballrom
 
Wanted
Machine - Wanted
Newcastle, OK
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
$ 1,059.00
1,300
Machine - For Sale
Allentown, PA
From: $ 5.75
Playfield - Other
Rocket City Pinball
 
$ 1.29
Playfield - Toys/Add-ons
Daddio's 3D Printed Mods
 
1,400 (Firm)
Machine - For Sale
Benton, PA
$ 10.00
Playfield - Protection
UpKick Pinball
 
2,500 (OBO)
Machine - For Sale
Vista, CA
$ 27.95
Eproms
Pinballrom
 
From: $ 30.00
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
$ 100.00
Gameroom - Decorations
The Flipper Room
 
From: $ 26.95
Playfield - Other
Hookedonpinball.com
 
$ 27.95
Eproms
Pinballrom
 
$ 10.00
Playfield - Protection
UpKick Pinball
 
$ 25.00
Various Other Swag
JK Pinball
 
There are 1,138 posts in this topic. You are on page 3 of 23.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/vids-guide-to-bulletproofing-williams-system-6/page/3 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.