Quoted from John_I:This being the first public showing there is a lot of stuff not implemented. The lighting in the speaker grills and the flashers in the backbox are not working yet and who knows what else the new code will bring to gameplay and other features.
Actually, I took a very close look at the STLE at the SPF and I honestly thought that the backbox speaker lights were indeed lit, but since the game was right by the "front door" the soft blue lights were hard to see. However, the blue lights under the Star Trek (Zefram Cochrane warp signature) emblem on the side of the backbox glowed well.
Over all I really liked the game and felt that the lighting effects were fantastic, the sounds very nice (they actually got my adrenaline gowing which is rare for a pin to do that to me) and well tied into the shaker motor, and the modes nicely done. I even liked the red disco star field (my cat would have a seisure, I think), yet I was a little underwhelmed with the speed as I felt it was slow. However the last issue may have been an artifact of the game legs being set all the way down and that the game had been to IAAPA and the SPF over 6 days when I finally had a chance to play.
As for the crash effect, I was actually okay with it and was happy that it did not get too close to the play field. Overall, while it would be nice if the ship did more (not sure what that might mean), I felt it was the next step beyond AFM (taking nothing away from that game).
I am also looking forward to future updates as well as the new speech power pack Mr. Urban and Mr. Stern noted is coming. Yet I already feel that ST is well along in its fun and reminds me of TRON (lighting and good code), SM, and a bit of ST:TNG (but for me in a better way as I like the reboot series more).