(Topic ID: 341426)

Venom (Stern) Owner's Club. Choose Your Host, Change the Game!

By friscopinball

1 year ago


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  • Latest reply 2 hours ago by vikingerik
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#4151 37 days ago
Quoted from vikingerik:

I'm pretty sure Msteakhaus meant with saved progression, since he said he's up to level 61. He's talking about Knull and with saved progression then yes you really want some grid work for that.
I haven't yet really had the foresight for when to leave a grid dot open to work on other stuff. But here's one galaxy-brain move: with the grid full, change to Gwen, hit the Doppelganger skill shot, and while Doppel is running you can lock balls and start Mayhem!

Much love to you all for these helpful strats. Knull is going down!!!!!! Kind of wish you could kill the Knull battle with the start button cause inevitably I shoot it up that middle ramp. I’ll work on populating that grid from now on.

#4152 37 days ago

I am super hungry for steak now, can't quite place why

#4153 37 days ago

Bam. Literally 30 seconds. Matches existing chrome perfectly and I can see Venoms ugly mug now. Populating that matrix and taking a flame thrower to that bastard Knull.

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#4154 37 days ago

And I beat it all the way through Klyntar in one game today. So after playing it way too much the last few days, here's my strategy now:

The basic idea of stacking Mayhem and Carnage with both 2x exp modifiers is unbeatable. This easily gets up to 20 or more for level and nothing else comes close to doing that. I had said to do this with the flamethrower too, but the problem is that requires three hosts to set up, so you can't do it all on ball 1 (you're not going to reach and beat a boss to get a second host change without the levels from Mayhem.)

My plan now is start with Peter, fill his dots, then switch to Gwen and do Mayhem/Carnage with her as soon as you fill the 2x exp box. (You don't even need all six locks for Mayhem, just at least the three on the left.) This order is better than the reverse in order to have Gwen's 2x infected power during the stacked multiball, to push Doppelgangers and get Sleeper (10 infected) for Toxin Team-Up after.

Level 20-25 is high enough to go for Phage while still on Gwen. If you lose (not by draining), just keep going on Gwen and try again, you want to regain that 2x exp box. If you win, change to Eddie next. If you lose by draining, pick Flash next.

The tricky part now is navigating around Flash, since Agony almost always gets beaten during Mayhem, and if you switch to Flash then you can't get off him except by draining or going through Grendel. The way to handle this is, whenever you do drain (could be before Mayhem, or anytime after such as on Phage), make sure you pick Flash for ball 2, when you'll have a free host change available to get off him.

Assuming you do drain somewhere along the line and then do Flash, then you'll come to Eddie as the last column of the grid. This is where it's worthwhile to avoid finishing the grid - avoid the yellow combo (and the skill shot) so you can do blue and white for the +1 playfield box. This is the time to fill in the other features - the other two Carnage modes, rampage, host hurry-up, bell tower frenzy, and it's also fairly likely to get a second Mayhem here.

Eventually, do finish the grid, then bounce around the hosts to knock off any remaining first-tier bosses, then go for Grendel and Knull. Switching to Gwen is helpful if you can but not critical. At any rate, if you lose to Grendel or Knull, redo the grid with that same host before trying them again.

Galaxy brain move: After finishing the fourth first-tier boss, switch to Gwen, shoot the Doppelganger skill shot, and while Doppel is running you can lock balls and start Mayhem - so do that, pick Hybrid, just aim for the bell tower playfield multipliers, then use Hybrid as you drain out of the multiball. All in order to take Hybrid's big fat playfield multiplier into Grendel!

Galaxy brain move alternative version: If you haven't done a second Mayhem, do this. Finish the first-tier bosses, be on Eddie, start Grendel, but intentionally time it out and lose. Then redo the blue and white combos to regain the +1 playfield box but don't do yellow. Now go for a huge Mayhem with all six locks and Hybrid available!

One other thing to think about: Competition Mode. My Klyntar game was actually with that, trying it out. The big point is that it fixes the Mystery awards: the sequence is always bonus multipliers, 1000 exp, light 3 locks, +1 playfield, start bell tower frenzy. The downside is the mystery will never award any grid box, but that list of awards is all pretty decent and might be worth the tradeoff to avoid the garbage like big points or increase Carnage, and also avoids any problem awards like lighting Carnage too early. (Just know that Captain America's power doesn't work in competition mode, so don't be me and pick him after beating Knull!)

#4155 37 days ago
Quoted from vikingerik:

And I beat it all the way through Klyntar in one game today. So after playing it way too much the last few days, here's my strategy now:
The basic idea of stacking Mayhem and Carnage with both 2x exp modifiers is unbeatable. This easily gets up to 20 or more for level and nothing else comes close to doing that. I had said to do this with the flamethrower too, but the problem is that requires three hosts to set up, so you can't do it all on ball 1 (you're not going to reach and beat a boss to get a second host change without the levels from Mayhem.)
My plan now is start with Peter, fill his dots, then switch to Gwen and do Mayhem/Carnage with her as soon as you fill the 2x exp box. (You don't even need all six locks for Mayhem, just at least the three on the left.) This order is better than the reverse in order to have Gwen's 2x infected power during the stacked multiball, to push Doppelgangers and get Sleeper (10 infected) for Toxin Team-Up after.
Level 20-25 is high enough to go for Phage while still on Gwen. If you lose (not by draining), just keep going on Gwen and try again, you want to regain that 2x exp box. If you win, change to Eddie next. If you lose by draining, pick Flash next.
The tricky part now is navigating around Flash, since Agony almost always gets beaten during Mayhem, and if you switch to Flash then you can't get off him except by draining or going through Grendel. The way to handle this is, whenever you do drain (could be before Mayhem, or anytime after such as on Phage), make sure you pick Flash for ball 2, when you'll have a free host change available to get off him.
Assuming you do drain somewhere along the line and then do Flash, then you'll come to Eddie as the last column of the grid. This is where it's worthwhile to avoid finishing the grid - avoid the yellow combo (and the skill shot) so you can do blue and white for the +1 playfield box. This is the time to fill in the other features - the other two Carnage modes, rampage, host hurry-up, bell tower frenzy, and it's also fairly likely to get a second Mayhem here.
Eventually, do finish the grid, then bounce around the hosts to knock off any remaining first-tier bosses, then go for Grendel and Knull. Switching to Gwen is helpful if you can but not critical. At any rate, if you lose to Grendel or Knull, redo the grid with that same host before trying them again.
Galaxy brain move: After finishing the fourth first-tier boss, switch to Gwen, shoot the Doppelganger skill shot, and while Doppel is running you can lock balls and start Mayhem - so do that, pick Hybrid, just aim for the bell tower playfield multipliers, then use Hybrid as you drain out of the multiball. All in order to take Hybrid's big fat playfield multiplier into Grendel!
Galaxy brain move alternative version: If you haven't done a second Mayhem, do this. Finish the first-tier bosses, be on Eddie, start Grendel, but intentionally time it out and lose. Then redo the blue and white combos to regain the +1 playfield box but don't do yellow. Now go for a huge Mayhem with all six locks and Hybrid available!
One other thing to think about: Competition Mode. My Klyntar game was actually with that, trying it out. The big point is that it fixes the Mystery awards: the sequence is always bonus multipliers, 1000 exp, light 3 locks, +1 playfield, start bell tower frenzy. The downside is the mystery will never award any grid box, but that list of awards is all pretty decent and might be worth the tradeoff to avoid the garbage like big points or increase Carnage, and also avoids any problem awards like lighting Carnage too early. (Just know that Captain America's power doesn't work in competition mode, so don't be me and pick him after beating Knull!)

Love this. And I aspire to be able to take advantage of this Strat. I saved this post so when I grow up and out on my big boy pinball pants, I will try to execute this plan. I mean it.

Cmon what other game inspires this level of dedication to strategies. I can’t wait to come home after work to play Venom. There are times when I am just off and I have to walk away for a while but I always come back after a short break. I thank you all for sharing your experiences. Means a lot. F Knull. He’s a chump and going down this weekend latest!!!!!!

#4156 37 days ago
Quoted from Msteakhaus:

Kind of wish you could kill the Knull battle with the start button cause inevitably I shoot it up that middle ramp. I’ll work on populating that grid from now on.

Agreed! Make it so, Stern!

#4157 37 days ago
Quoted from vikingerik:

And I beat it all the way through Klyntar in one game today. So after playing it way too much the last few days, here's my strategy now:
The basic idea of stacking Mayhem and Carnage with both 2x exp modifiers is unbeatable. This easily gets up to 20 or more for level and nothing else comes close to doing that. I had said to do this with the flamethrower too, but the problem is that requires three hosts to set up, so you can't do it all on ball 1 (you're not going to reach and beat a boss to get a second host change without the levels from Mayhem.)
My plan now is start with Peter, fill his dots, then switch to Gwen and do Mayhem/Carnage with her as soon as you fill the 2x exp box. (You don't even need all six locks for Mayhem, just at least the three on the left.) This order is better than the reverse in order to have Gwen's 2x infected power during the stacked multiball, to push Doppelgangers and get Sleeper (10 infected) for Toxin Team-Up after.
Level 20-25 is high enough to go for Phage while still on Gwen. If you lose (not by draining), just keep going on Gwen and try again, you want to regain that 2x exp box. If you win, change to Eddie next. If you lose by draining, pick Flash next.
The tricky part now is navigating around Flash, since Agony almost always gets beaten during Mayhem, and if you switch to Flash then you can't get off him except by draining or going through Grendel. The way to handle this is, whenever you do drain (could be before Mayhem, or anytime after such as on Phage), make sure you pick Flash for ball 2, when you'll have a free host change available to get off him.
Assuming you do drain somewhere along the line and then do Flash, then you'll come to Eddie as the last column of the grid. This is where it's worthwhile to avoid finishing the grid - avoid the yellow combo (and the skill shot) so you can do blue and white for the +1 playfield box. This is the time to fill in the other features - the other two Carnage modes, rampage, host hurry-up, bell tower frenzy, and it's also fairly likely to get a second Mayhem here.
Eventually, do finish the grid, then bounce around the hosts to knock off any remaining first-tier bosses, then go for Grendel and Knull. Switching to Gwen is helpful if you can but not critical. At any rate, if you lose to Grendel or Knull, redo the grid with that same host before trying them again.
Galaxy brain move: After finishing the fourth first-tier boss, switch to Gwen, shoot the Doppelganger skill shot, and while Doppel is running you can lock balls and start Mayhem - so do that, pick Hybrid, just aim for the bell tower playfield multipliers, then use Hybrid as you drain out of the multiball. All in order to take Hybrid's big fat playfield multiplier into Grendel!
Galaxy brain move alternative version: If you haven't done a second Mayhem, do this. Finish the first-tier bosses, be on Eddie, start Grendel, but intentionally time it out and lose. Then redo the blue and white combos to regain the +1 playfield box but don't do yellow. Now go for a huge Mayhem with all six locks and Hybrid available!
One other thing to think about: Competition Mode. My Klyntar game was actually with that, trying it out. The big point is that it fixes the Mystery awards: the sequence is always bonus multipliers, 1000 exp, light 3 locks, +1 playfield, start bell tower frenzy. The downside is the mystery will never award any grid box, but that list of awards is all pretty decent and might be worth the tradeoff to avoid the garbage like big points or increase Carnage, and also avoids any problem awards like lighting Carnage too early. (Just know that Captain America's power doesn't work in competition mode, so don't be me and pick him after beating Knull!)

Oh, is that all? Easy peasy! Lol

#4158 36 days ago
Quoted from vikingerik:

And I beat it all the way through Klyntar in one game today. So after playing it way too much the last few days, here's my strategy now:
The basic idea of stacking Mayhem and Carnage with both 2x exp modifiers is unbeatable. This easily gets up to 20 or more for level and nothing else comes close to doing that. I had said to do this with the flamethrower too, but the problem is that requires three hosts to set up, so you can't do it all on ball 1 (you're not going to reach and beat a boss to get a second host change without the levels from Mayhem.)
My plan now is start with Peter, fill his dots, then switch to Gwen and do Mayhem/Carnage with her as soon as you fill the 2x exp box. (You don't even need all six locks for Mayhem, just at least the three on the left.) This order is better than the reverse in order to have Gwen's 2x infected power during the stacked multiball, to push Doppelgangers and get Sleeper (10 infected) for Toxin Team-Up after.
Level 20-25 is high enough to go for Phage while still on Gwen. If you lose (not by draining), just keep going on Gwen and try again, you want to regain that 2x exp box. If you win, change to Eddie next. If you lose by draining, pick Flash next.
The tricky part now is navigating around Flash, since Agony almost always gets beaten during Mayhem, and if you switch to Flash then you can't get off him except by draining or going through Grendel. The way to handle this is, whenever you do drain (could be before Mayhem, or anytime after such as on Phage), make sure you pick Flash for ball 2, when you'll have a free host change available to get off him.
Assuming you do drain somewhere along the line and then do Flash, then you'll come to Eddie as the last column of the grid. This is where it's worthwhile to avoid finishing the grid - avoid the yellow combo (and the skill shot) so you can do blue and white for the +1 playfield box. This is the time to fill in the other features - the other two Carnage modes, rampage, host hurry-up, bell tower frenzy, and it's also fairly likely to get a second Mayhem here.
Eventually, do finish the grid, then bounce around the hosts to knock off any remaining first-tier bosses, then go for Grendel and Knull. Switching to Gwen is helpful if you can but not critical. At any rate, if you lose to Grendel or Knull, redo the grid with that same host before trying them again.
Galaxy brain move: After finishing the fourth first-tier boss, switch to Gwen, shoot the Doppelganger skill shot, and while Doppel is running you can lock balls and start Mayhem - so do that, pick Hybrid, just aim for the bell tower playfield multipliers, then use Hybrid as you drain out of the multiball. All in order to take Hybrid's big fat playfield multiplier into Grendel!
Galaxy brain move alternative version: If you haven't done a second Mayhem, do this. Finish the first-tier bosses, be on Eddie, start Grendel, but intentionally time it out and lose. Then redo the blue and white combos to regain the +1 playfield box but don't do yellow. Now go for a huge Mayhem with all six locks and Hybrid available!
One other thing to think about: Competition Mode. My Klyntar game was actually with that, trying it out. The big point is that it fixes the Mystery awards: the sequence is always bonus multipliers, 1000 exp, light 3 locks, +1 playfield, start bell tower frenzy. The downside is the mystery will never award any grid box, but that list of awards is all pretty decent and might be worth the tradeoff to avoid the garbage like big points or increase Carnage, and also avoids any problem awards like lighting Carnage too early. (Just know that Captain America's power doesn't work in competition mode, so don't be me and pick him after beating Knull!)

nice!!

#4159 36 days ago
Quoted from vikingerik:

And I beat it all the way through Klyntar in one game today. So after playing it way too much the last few days, here's my strategy now: ...

Great info - thanks so much! I appreciate all of the strategy insights you and Eskaybee have provided for Venom. They have really increased the gameplay enjoyment for me!

#4161 33 days ago

Another strategy to throw into the mix...

Same idea to start with both 2x experience modifiers stacked with Mayhem-Carnage, but do it with Gwen first then Peter instead of the other way around. With Peter, do only the blue and white combos (don't do the spot mode skill shot), then the stacked multiball. This is a longer term play. The idea is, after Mayhem while still on Peter, go through the other two Carnage modes. Then that's taken care of for Klyntar, and the big upside is that when you get to a second Mayhem later on, that can be stacked with Carnage multiball a second time. That also enables a second round of Toxin Team-Up too.

That's more complicated, but there may be higher long term upside there if you can get all the way through it. I did it and was level 45 after the second round of Mayhem-Carnage and Toxin, and that made getting through Grendel and Knull pretty easy.

Besides that, I've also been paying attention to and trying out the idea of intentionally losing to Grendel, in order to reset a host's column. I mentioned this before; the ideal way is to do it on Eddie, then redo the +1 playfield box with blue and white but don't finish the grid with yellow, so then you have a window to do a second Mayhem with near-full grid power and Hybrid online. I've pulled over 2 billion out of that second Mayhem a couple times now.

#4162 33 days ago
Quoted from vikingerik:

Another strategy to throw into the mix...
Same idea to start with both 2x experience modifiers stacked with Mayhem-Carnage, but do it with Gwen first then Peter instead of the other way around. With Peter, do only the blue and white combos (don't do the spot mode skill shot), then the stacked multiball. This is a longer term play. The idea is, after Mayhem while still on Peter, go through the other two Carnage modes. Then that's taken care of for Klyntar, and the big upside is that when you get to a second Mayhem later on, that can be stacked with Carnage multiball a second time. That also enables a second round of Toxin Team-Up too.
That's more complicated, but there may be higher long term upside there if you can get all the way through it. I did it and was level 45 after the second round of Mayhem-Carnage and Toxin, and that made getting through Grendel and Knull pretty easy.
Besides that, I've also been paying attention to and trying out the idea of intentionally losing to Grendel, in order to reset a host's column. I mentioned this before; the ideal way is to do it on Eddie, then redo the +1 playfield box with blue and white but don't finish the grid with yellow, so then you have a window to do a second Mayhem with near-full grid power and Hybrid online. I've pulled over 2 billion out of that second Mayhem a couple times now.

Yea that Peter Parker Strat is my go to. Love doing that and breezing through the carnage modes for another stack later on.

#4163 31 days ago

Love these strategies, keep them coming.

Picked up a piece of art today to go with my LE.

IMG_1371 (resized).jpegIMG_1371 (resized).jpegIMG_1372 (resized).jpegIMG_1372 (resized).jpegIMG_1373 (resized).jpegIMG_1373 (resized).jpegIMG_1374 (resized).jpegIMG_1374 (resized).jpeg
#4164 30 days ago
Quoted from TigerLaw:

So, my wife is having some difficulty getting to Lasher/Riot/Agony...she's level 86 now... Is there a setting I can turn on that lets her qualify them in one shot or perhaps get them the newsroom award or some way other than making the shot twice? If yes, is there a way to set it up exclusively for her account?
(That would be a really cool feature if you could code specific rules to certain players in the settings). Thanks!

Remember that you can beat minor bosses in Mayhem Multiball.
1 - Play Eddie
2 - Lock 2 (or 3 balls if you can complete a mini-mode)
3 - Let Mayhem start
4 - While the ball save is going hold down The Action button to start Spider-Sense. Let the button go when you see the game selecting a shot
5 - Shoot that Spider-Sense shot. This will light Super Jackpot
6 - Shoot the scoop to collect Super Jackpot and defeat a Minor Boss

#4165 30 days ago
Quoted from Xaqery:

Remember that you can beat minor bosses in Mayhem Multiball.
1 - Play Eddie
2 - Lock 2 (or 3 balls if you can complete a mini-mode)
3 - Let Mayhem start
4 - While the ball save is going hold down The Action button to start Spider-Sense. Let the button go when you see the game selecting a shot
5 - Shoot that Spider-Sense shot. This will light Super Jackpot
6 - Shoot the scoop to collect Super Jackpot and defeat a Minor Boss

Was not aware of this will have to try when I get home as I have been playing a lot of Venom lately trying to unlock characters (finally got one the other day!)

Any idea when the topper will be announced - dying to get this (as long as I can afford it).

Thx!

#4166 30 days ago

New gamed code!!!!

LE/PREMIUM V1.02 - AUGUST 15, 2024
==================================
** FIXED:
- Some of the popups could play speech that could step on other speech.

** NEW:
- Added speech to HOST HURRY UP is lit.
- Added speech for entering HIGH SCORE TO DATE.
- Added LOWER LANE DIFFICULTY FEATURE ADJUSTMENT. When set to HARD, the
flipper buttons LANE CHANGE their respective sides. Default is EASY
which is the normal LANE CHANGE rule. HARD also takes effect during
IMPOSSIBLE MODE.
- Added speech to RIOT, AGONY, PHAGE and LASHER battles.
- Tightened up collision detection on SCREAM VIDEO MODE.

- Added Wolverine is unlocked for all regardless if you have unlocked him on
your own for a limited time. From noon Friday 8/16 (Central Time) through
noon Friday 9/6 (Central Time).

** TWEAKED:
- After GRENDEL PHASE 4, the new ball will no longer be auto plunged.

*** MOVED TO SYSTEM 3.76 ***
Conagent v1.0.15

Updated to nodeboard firmware/protocol v1.19.0

Various behind the scenes improvements for correctness and performance.

Updated Service Menu->Util->Install->Home to set: "KNOCKER VOLUME" to VERY LOW

Various behind the scenes improvements for correctness and performance.

Update Standard Adjustment #45 Knocker Volume to have settings of:
OFF, LOW, NORMAL, VERY LOW with a default setting of NORMAL

Update Diag->Knocker test to use knocker volume as specified by the Standard Adjustment

Various behind the scenes improvements for correctness and performance.

#4167 30 days ago
Quoted from Peanuts:

New gamed code!!!!
LE/PREMIUM V1.02 - AUGUST 15, 2024
==================================
** FIXED:
- Some of the popups could play speech that could step on other speech.
** NEW:
- Added speech to HOST HURRY UP is lit.
- Added speech for entering HIGH SCORE TO DATE.
- Added LOWER LANE DIFFICULTY FEATURE ADJUSTMENT. When set to HARD, the
flipper buttons LANE CHANGE their respective sides. Default is EASY
which is the normal LANE CHANGE rule. HARD also takes effect during
IMPOSSIBLE MODE.
- Added speech to RIOT, AGONY, PHAGE and LASHER battles.
- Tightened up collision detection on SCREAM VIDEO MODE.
- Added Wolverine is unlocked for all regardless if you have unlocked him on
your own for a limited time. From noon Friday 8/16 (Central Time) through
noon Friday 9/6 (Central Time).
** TWEAKED:
- After GRENDEL PHASE 4, the new ball will no longer be auto plunged.
*** MOVED TO SYSTEM 3.76 ***
Conagent v1.0.15
Updated to nodeboard firmware/protocol v1.19.0
Various behind the scenes improvements for correctness and performance.
Updated Service Menu->Util->Install->Home to set: "KNOCKER VOLUME" to VERY LOW
Various behind the scenes improvements for correctness and performance.
Update Standard Adjustment #45 Knocker Volume to have settings of:
OFF, LOW, NORMAL, VERY LOW with a default setting of NORMAL
Update Diag->Knocker test to use knocker volume as specified by the Standard Adjustment
Various behind the scenes improvements for correctness and performance.

Awesome!

#4168 30 days ago

Thank you Dwight and crew for continuing to make this a badass pin in my collection.

#4169 30 days ago
Quoted from GCS2000:

Was not aware

Remember that you can beat minor bosses in Mayhem Multiball.
1 - Play Eddie
2 - Lock 2 (or 3 balls if you can complete a mini-mode)
3 - Let Mayhem start
4 - While the ball save is going hold down The Action button to start Spider-Sense. Let the button go when you see the game selecting a shot
5 - Shoot that Spider-Sense shot. This will light Super Jackpot
6 - Shoot the scoop to collect Super Jackpot and defeat a Minor Boss

This only works with Eddie?

I need to read the rules again....

New code today! Unfortunately, nothing about a topper, but fixing Scream collisions is a good thing I hope!

#4170 30 days ago
Quoted from Fezmid:

This only works with Eddie?
I need to read the rules again....
New code today! Unfortunately, nothing about a topper, but fixing Scream collisions is a good thing I hope!

No. I just picked Eddie because he lights lock for starting with him.

#4171 30 days ago

you lucky guys Venom owners

#4172 30 days ago

I’ve been playing so much Wick and Maiden recently I lost all the shots on Venom Did play 1 scream video mode and it did feel better!

#4173 30 days ago

The addition of callouts to the mid boss battles is high praised for me. Thanks a lot to the Team!!

Keep up this good jod and add callouts to Doppelganger, Grendel and Knull battles.

#4174 30 days ago

Thanks Dwight, awesome game!

#4175 30 days ago

Downloaded the new code and was wondering why Wolverine wasn't available still.

Then I read the read.me doc and now see that he kicks in tomorrow (8/16).

Boy oh boy!

#4176 30 days ago

Update to 1.02.0

Scream detection really is MUUUUUCH better now.

Question about Hulk: Hulk Smash is supposed to provide all active shots. Having the Extra Ball shot available… should it be awarded? I did a try and it doesn’t.

#4177 30 days ago

Added speech to the battles - amazing! I kept harping on about making those a bit more "eventful". Can't wait to try it.

#4178 30 days ago

Finally some updates to this amazing game!! I am so glad they didn’t pass us over again this time around!! Does this mean topper is coming ?!? Please let it be so!! This game just kicks a$$ so much we didn’t need the immediate updates like others :-p

#4179 30 days ago
Quoted from Peanuts:

New gamed code!!!!
LE/PREMIUM V1.02 - AUGUST 15, 2024
==================================
** FIXED:
- Some of the popups could play speech that could step on other speech.
** NEW:
- Added speech to HOST HURRY UP is lit.
- Added speech for entering HIGH SCORE TO DATE.
- Added LOWER LANE DIFFICULTY FEATURE ADJUSTMENT. When set to HARD, the
flipper buttons LANE CHANGE their respective sides. Default is EASY
which is the normal LANE CHANGE rule. HARD also takes effect during
IMPOSSIBLE MODE.
- Added speech to RIOT, AGONY, PHAGE and LASHER battles.
- Tightened up collision detection on SCREAM VIDEO MODE.
- Added Wolverine is unlocked for all regardless if you have unlocked him on
your own for a limited time. From noon Friday 8/16 (Central Time) through
noon Friday 9/6 (Central Time).
** TWEAKED:
- After GRENDEL PHASE 4, the new ball will no longer be auto plunged.
*** MOVED TO SYSTEM 3.76 ***
Conagent v1.0.15
Updated to nodeboard firmware/protocol v1.19.0
Various behind the scenes improvements for correctness and performance.
Updated Service Menu->Util->Install->Home to set: "KNOCKER VOLUME" to VERY LOW
Various behind the scenes improvements for correctness and performance.
Update Standard Adjustment #45 Knocker Volume to have settings of:
OFF, LOW, NORMAL, VERY LOW with a default setting of NORMAL
Update Diag->Knocker test to use knocker volume as specified by the Standard Adjustment
Various behind the scenes improvements for correctness and performance.

Noice!!!!! There’s some really good tweaks here. Love the inlane adjustments. Now the captain America (too overpowered) complainers can stop whining.

#4180 30 days ago
Quoted from Peanuts:

New gamed code!!!!
LE/PREMIUM V1.02 - AUGUST 15, 2024
...

I'm glad we got the update. I couldn't tell the difference in one Scream mode but I'll try again later. New callouts are always good.

However, I was really hoping the next Venom update would coincide with an Accessories Reveal. Dwight's comments in his recent appearance on EnterYourInitial's twitch stream got me thinking that the topper would be coming soon. THEN Stern declared August the "Month of Marvel" and it just seemed like a perfect opportunity.

Maybe there's *still* a topper reveal coming later this month with another update, but at this point I'm no longer expecting it.

#4181 30 days ago

I agree I would have thought this update would have coincided with an accessories release as well.

Hope they sneak out an announcement tomorrow or next week but not getting any warm fuzzies unfortunately. Game has been out over a year now and when is the last time a game went over a year from release with no accessory announcement?

#4182 30 days ago
Quoted from GCS2000:

I agree I would have thought this update would have coincided with an accessories release as well.
Hope they sneak out an announcement tomorrow or next week but not getting any warm fuzzies unfortunately. Game has been out over a year now and when is the last time a game went over a year from release with no accessory announcement?

I believe Foo Fighters took a year+. I assumed we’d hear something about Venom at Comic-Con this year, and when that passed I was hopeful for this Marvel month thing. But I’m beginning to doubt they would do that and announce X-men 97 that close to each other. Now I’m just hoping they don’t wait until October when the new Venom movie comes out.

#4183 30 days ago

Feature adjustment #26 is the new setting to make inlanes harder fyi.

PS- it’s a weird setting to get used to.

#4184 30 days ago
Quoted from Xaqery:

No. I just picked Eddie because he lights lock for starting with him.

Thanks Dwight, Corey and Dwight’s son David for all the great code in Venom! You’ve really kicked it up a notch on this one. Please get us the topper and code to go with it ASAP! Any chance of Dwight’s famous midnight madness in Venom?

#4186 29 days ago
Quoted from Tuna_Delight:

Downloaded the new code and was wondering why Wolverine wasn't available still.
Then I read the read.me doc and now see that he kicks in tomorrow (8/16).
Boy oh boy!

Glad I wasn’t the only one who tried to run Wolverine. Knull is still annoyingly kicking my butt so hoping Wolverine will give me added inspiration to earn my own unlocked characters. Mystery hooked me up with 4 boxes last game which helped tremendously. But, I messed it up trying to complete the flame thrower.

Appreciate all of you and your sage advice. I am seriously obsessed with this machine. I played JP (which I also love) waiting for my update and couldn’t wait to jump back on Venom.

#4187 29 days ago

Venom is such a unique game and so different from anything else out there. New character call outs really add to the game. Going to be a masterpiece when its fully done, that’s so underrated. Timing and price couldn’t have been worse for Venom. Bet the topper is a head turner and just might be the crowning piece that brings more into the fold. Come on Stern release the darn thing already.

#4188 29 days ago

My game is super loud since the 1.02 update. I've formatted my sdcard and flashed the update (raw format) with balena Etcher. I play at 11 volume instead of 16, previously. Anyone has this problem?

#4189 29 days ago
Quoted from Peanuts:

My game is super loud since the 1.02 update. I've formatted my sdcard and flashed the update (raw format) with balena Etcher. I play at 11 volume instead of 16, previously. Anyone has this problem?

I thought it was just me because i haven't played in awhile but yeah was really loud after updating

#4190 29 days ago
Quoted from Peanuts:

My game is super loud since the 1.02 update. I've formatted my sdcard and flashed the update (raw format) with balena Etcher. I play at 11 volume instead of 16, previously. Anyone has this problem?

Yes, it got loud. I just turned it down from 20 to 10.

#4191 29 days ago

Anyone manage to get the "such a messy break up" badge in the path to excel quest? I beat phage as wolverine in one game then lasher and Grendel in another game. Got the Grendel badge but not the one for lasher and phage. Does it have to be the same game? It doesn't say that in the description.

#4192 29 days ago

I can’t believe we’re coming up on a year of Venom. I haven’t played it for about a month (since I got Jaws), and I think I’m finally understanding the hate for this pin. It’s dam hard! It’s knocking my dick in the dirt. I love it!

#4193 29 days ago
Quoted from Killerinstinct47:

Anyone manage to get the "such a messy break up" badge in the path to excel quest? I beat phage as wolverine in one game then lasher and Grendel in another game. Got the Grendel badge but not the one for lasher and phage. Does it have to be the same game? It doesn't say that in the description.

My best guess is you have to defeat both mini bosses in one game?

IMG_2717 (resized).jpegIMG_2717 (resized).jpeg
#4194 29 days ago

On the subject of badges. I wish and hope stern adds an option where you can pick and display a badge as your avatar. A lot of games do this to help incentivize going for specific badges.

On a side note, is it me or are these badges a little hard to find in the app? I’m getting better at it but mainly because of pinside and social media, not because of the app. Anyway; can’t wait to go for these new ones.

#4195 29 days ago
Quoted from Eskaybee:

My best guess is you have to defeat both mini bosses in one game?[quoted image]

That's what I'm assuming, but most badges specify if it has to be in a single game. Kind of sucks if that's the case. Guess I'll beat knull and then have to try at phage and lasher on the 2nd go round

#4196 29 days ago
Quoted from Killerinstinct47:

That's what I'm assuming, but most badges specify if it has to be in a single game. Kind of sucks if that's the case. Guess I'll beat knull and then have to try at phage and lasher on the 2nd go round

Looks like you have to defeat them in single ball play too. I just defeated one in mayhem and one in single ball play and didn’t get the badge.

#4197 28 days ago

I just got the bell tower mod forms Crcades, awesome!
IMG_6532 (resized).jpegIMG_6532 (resized).jpeg

#4198 28 days ago

Probably a silly question. But will venomized wolverine give me a better chance at beating Knull?

This game is silly fun. My scores suck the more I try to fill the grids to help kill Knull. So some games I just sit back and hit ramps, modes and multiballs and rack up big scores. So many ways to play. But I WANT KNULL!!!!

#4199 28 days ago

Felt like the far right ramp wasn’t registering some shots. Is this the problem? Any advice how to address this would be greatly appreciated.

F487D999-36E7-48D9-9FC9-1C68F01C2EE6 (resized).jpegF487D999-36E7-48D9-9FC9-1C68F01C2EE6 (resized).jpeg
#4200 28 days ago

I updated my machine to the new code, but Wolverine is not unlocked. Is there something in the settings that needs to be adjusted?

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