(Topic ID: 49617)

VALINOR!!!!!

By roadshow16

10 years ago


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  • 86 posts
  • 52 Pinsiders participating
  • Latest reply 8 years ago by yoshootme
  • Topic is favorited by 6 Pinsiders

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#32 10 years ago

A great accomplishment on the greatest pinball machine ever period!

I've got a 3 yr plan to get there...

#56 10 years ago
Quoted from heckheck:

Congrats to the OP. I was close many times too (once only 1 shot away that was a heartbreaker) before finally nailing it. I remember screaming for the whole family to come watch me play it.

To those trying to achieve it, here are some tips.

1. Learn to shoot the left orbit with precision, it's probably the most important shot in the game. Always try to keep Palantir lit. The add-a-ball is key to help finishing the multiballs. This shot also gets you to POTD to collect souls, which is the inevitable grind you have to do to win ROTK multiball.

<big gap>

2. Try to finish TT multiball in 2 tries. After the third (I think) DTR, you start getting nasty KEEP locks. Better not to have to deal with these when trying to qualify a DTR to start Valinor.
3. Try to win at least two modes early to have enough elf gifts without having to play TT too many times. Escape Ringwraiths can be won on it's own. Ents, Shelob, Sauraman, Wargs (IMO that order) are great for stacking with a multiball to win. Getting gifts also earns you an important extra ball to bank.
4. Try to keep Gollum multiball lit until you start a multiball (especially ROTK). Shooting this shot even in the grace after you drain to one ball will stack Gollum and keep the multiball alive.
5. Ring multiball also allows you to win an extra ball and should be banked.
6. Don't waste energy over playing multiballs you've already won or TABA (unless stacked to win a mode). You need the goals not the points.

Valinor mostly comes down to a grind to win ROTK multiball before you either

A. Get too tired. Thirty+ minute intense games get hard to sustain towards the goal
B. Have to deal with Nasty KEEP locks to qualify TT multiball for DTR gate to Valinor. It's not impossible by any stretch, but harder when you factor in A. without making mistakes.
C. Run out of balls

That's great advice! Especially the importance of the left orbit shot...

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