On our particular Alien pinball, there was never an Alien head installed. So we were quite happy when the head came in our care package. But unfortunately this creates more of a problem, as we have no point of reference as to how the head is installed.
The Alien head is a cast device with a metal sub-frame, and two stepper motors. One motor, acting a lot like a Genie garage door opener, moves the "tongue" out of the head's mouth. There is a mechanical switch on this device, to tell the computer when the tongue is a correct position (either inside the head or ready to pick up a ball.) By the way, the tongue has a permanent magnet on the tip that grabs the ball. As the stepper motor brings the tongue back into the head's mouth, the ball is stripped off the magnet, and the ball drops through the head's jaw, and into the ball trough below. This is purely mechanical, as the tongue magnet is permanent.
The other motor, which is more like an RC plane motor (or that motor used for the visors on Dataeast Tommy), and opens the Alien's jaw/mouth. Obviously the jaw must be open for the tongue to come out. There is no switch to tell the game if the mouth is open or closed. But Heighway provides a small board with a switch. We are thinking this does something related to the jaw.
First step is to remove the cast head portion of the assembly. There's two screws, one on either side of the head, to allow its removal. Then you can see the tongue position switch.
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There are two boards that also came in the kit, pictured below. The board on the left controls the motors on the head. Unfortunately i don't know where Heighway wants this to be mounted, but it's far to assume it will be under the playfield. The second board, I am really unsure about. It has a switch mounted to it, and it has two in-line connectors. Like it plugs into an existing under-playfield board. I'm not quite there yet as to where this board goes, but i'm guessing it is also related to the head.
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Next is the wiring harnesses. Heighway provided three harnesses in the kit. Two are used for the head, the third is used for power to the new computer. (More on that later.) Now is probably a good time to figure out where they plug into the motor board(s). Note these two harnesses are labeled "AH1" and "AH2". Which i assume "AH" means "alien head". The harness AH1 has the two blue and black leads that go to the head's tongue switch (not shown in this picture), which attach to the two outside lugs of the tongue switch. Also shown is the mystery switch board, bottom side, with the two in-line connectors (switch is against the table top, not shown). Where exactly all these wire plugs go, i haven't quite figured out. Hopefully Heighway will see this and give me some information...
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Also in the kit are two black plastic spacers. These are nicely marked right and left. They go underneath the Alien head. This is required, because without them, the tongue, at full extension, is too low to really pick up a ball. Also shown in this picture... where one of the provided wiring harnesses attaches to the mechanical tongue switch. That's really important, best to install that harness now. Note that the blue and black wires slide on the OUTSIDE two switch lugs, with the center lug not attached. (this is different than most other switches on the game.) There's a small hole in the playfield behind the large jaw/ball hole. The switch wires go through that hole. They are a bit hard to fish through, because there's a light board underneath. But it's not too bad to get them through the hole and grab them under the playfield.
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We used 3M double sided tape to attach the plastic spacers to the bottom of the metal head bracket. This certainly makes mounting the head easier, as the spacers don't get away from you! Remove the white protector film from the spacers, and use the 3M double sided tape on the black spacer tops. Then they can be pressed onto the alien head's metal frame, which will ease the installation process.
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Looking at the playfield, you can see the four holes used to mount the alien head to the playfield. Unforuntately, these holes are probably not accurate. You will have to make some adjustments. On our playfield, you can see the right side holes have been elongated. That was done at the factory. Frankly it would have been better if the factory didn't drill any holes.
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So how do you position the head? This is where it gets a bit tricky. We manually open the alien's jaw, and push the tongue out until the limit switch opens. This simulates what the game would do when extending the tongue. Then with the plastic spacers mounted on your head brackets, position the head. You need to have it in a spot that is close to the playfield mounted magnet. Because that's how this works.... the game captures the ball on the playfield magnet, the jaw opens, the tongue comes out, and the tongue's permanent magnet touches the ball. Then the playfield magent is de-energized by the software, and the stepper motor reverses, and brings the ball back inside the alien's mouth (where it drops through the jaw, and into the lower ball trough.) Jaw then closes.
Because this is a fairly involved sequence, the head must be perfectly positioned. In the picture below you can see where we have the tongue out and the ball grabbed. This head position put the alien's jaw right behind the stand up targets! The jaw is almost touching the back of the targets. Though I would have preferred a bit more room between them, I'm pretty sure this is where the head needs to mount.
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Here's a picture of the alien tongue fully extended (switch just opened). Notice the position of the ball and the playfield magnet. For consistent ball pickups, probably need to have it look just like this (ball centered on playfield magnet.)
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To position the Alien head, we used hex head wood screws from the top of the playfield to get the position correct. Once we were happy with the head location, we drill trough with a long (8" long) 1/8" drill bit, one hole at a time. Then we could mount the right side T-nuts. We only used #8 T-nuts on the right side of the head. On the left side of the head, we used hex wood screws from the top side. It was just too complicated to remove more "stuff" for more T-nuts. And i'm not sure it really need more than two t-nuts anyway. The picture below, from underneath, shows two T-nut #8 that were installed. The ball trough was removed to mount the T-nuts. Note the top t-nut was ground a bit, at an angle, to fit around the pop bumper bracket. Also hex wood screws were installed next to the t-nuts so they won't fall off if the top screws are loosened (very important, and you'll see why soon!)
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After the alien head is mounted, you can hook up the tongue switch wires (if you haven't already.) The two outside lugs of the switch are used. The AH1 harness has two unique connectors on the black and blue wires. Frankly you can't screw this one up, there's only two wires with the switch style connectors.
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Next up, actually getting the head bolted down, and hooking up the wiring harnesses.
(Hopefully Heighway pinball will interject with some suggestions... hoping...)