(Topic ID: 110936)

Pinduino: Ultimate lights and mods control!

By Prof_Pinball

9 years ago


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  • 372 posts
  • 75 Pinsiders participating
  • Latest reply 5 months ago by hankle
  • Topic is favorited by 159 Pinsiders

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#146 9 years ago

In some cases it might be easier to detect certain game situations by also reading inserts and/or switches instead of 'just' flashers and coils. Inserts can definitely be read with the Pinduino - for switches you'd need an extension like the SwitchShield.
In your example you could simply monitor the bell opto and you're done.
But you need the above mentioned extension and more cables and connectors of course....

1 month later
#185 8 years ago
Quoted from lyonsden:

The SwitchShield is made by BigLebowski: https://pinside.com/pinball/forum/topic/always-wanted-to-build-your-own-pinball-lightmod
I still haven't had a chance to play with it.

But you´ve assembled it very nicely
Bummer that it interferes with your connectors on the board! Can I do something about the layout of the SwitchShield? Although I´d hate to throw away the 50 boards I have here.....

#188 8 years ago

you´re right, I looked at the layout of the Pinduino again and I couldn´t possibly change the SwitchShield in a way that would free up your J6/J7 headers.

I was lucky when I designed my PinLightShield stackable from the very beginning without even having the SwitchShield in mind by then. When the request for switch detection came up from some users it was easy to put that on top of the PinLightShield.

1 year later
#299 7 years ago
Quoted from lyonsden:

I ordered one of these and had a lot of fun with it. TimeBandit has a setup with his arduino based (at least I think it is). When I asked if he'd open source and share his code, he said he wouldn't. However, his setup is AWESOME!

I never published my board design because I always wanted to do an improved version which I never got around to.....
But my library is open sourced and you can find the link in the thread Eric mentioned.
And in fact all you need is the software, because my hardware works exactly on the same principle as Eric´s and you definitely can monitor inserts with that hardware. You just need a bit more software to monitor inserts due to the way WPC and other systems control them.
My library takes care of that handling.

1 year later
#325 6 years ago
Quoted from lyonsden:

That is a neat idea. I think you could, but it would require building a custom add-on circuit to measure the output of the GI. I think a bridge rectifier for the AC->DC conversion, and then find a free analog channel on the pinduino's arduino to measure the voltage drop (you may need to do something different as I'm not sure if dimming is due to pulsing the current). Once that is measured, then there can be an added function that modulates the brightness of all the pinduino effects. Given the extra needs of this project, something like the previous version of the pinduino would be best (uses an Arduino Mega and has a built-in breakout board for making such circuits.) The board files for that version of the pinduino are open source: https://github.com/elyons/professor_pinball_boards/tree/master/Pinduino_v0.2 , including the gerber files to get them manufactured by SeeedStudio (https://www.seeedstudio.com/fusion.html). Just upload the .rar file and you should be good to go.

I have included the above mentioned circuitry on my PinLightShield (https://pinside.com/pinball/forum/topic/always-wanted-to-build-your-own-pinball-lightmod) and can confirm that it works just fine for detecting GI - at least in older games that use 6.3VAC for the GI. I don´t know what voltage they use in the newer games and whether it´s AC or DC.

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