(Topic ID: 110936)

Pinduino: Ultimate lights and mods control!

By Prof_Pinball

9 years ago


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Topic Stats

  • 372 posts
  • 75 Pinsiders participating
  • Latest reply 6 months ago by hankle
  • Topic is favorited by 159 Pinsiders

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There are 372 posts in this topic. You are on page 8 of 8.
#351 3 years ago

I have a pinduino installed on my lotr. They work fine in attract but when I start playing the game after about 30 seconds, they turn off. If I restart, they turn back on. I tried resetting everything. Anyone else experience this. Thanks.

1 month later
#352 3 years ago

I might be missing something, but... Where has the store gone?? I wanted to order a few kits...

Cheers and happy new year

#353 3 years ago
Quoted from Ashram56:

I might be missing something, but... Where has the store gone?? I wanted to order a few kits...
Cheers and happy new year

Pinside stores could be easier to find. Here it is...
https://pinside.com/pinball/market/shops/1025-professor-pinball

1 week later
#354 3 years ago
Quoted from robey99:

I have a pinduino installed on my lotr. They work fine in attract but when I start playing the game after about 30 seconds, they turn off. If I restart, they turn back on. I tried resetting everything. Anyone else experience this. Thanks.

I'll PM you to trouble shoot this.

3 months later
#355 2 years ago

I am a newbie on this page, however not to pinball mods. Attempting to create a mod for the STTNG Speaker Panel. The artwork has (3) small sectioned about 2 inches wide each.

Need something which would have 5 leds per section, and control them to change in interesting ways. The strips would go behind the speaker plastic artwork.
Sorry, I know this is very specific, just not sure where to look, or who to ask.
Eric

#356 2 years ago

Addressable LEDs may work, depending on what you are looking to do (color control, different LEDs on/off in a set). Perhaps something like a panel of addressable LEDs?

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#357 2 years ago

Ok guys, we are a sharing community on here, so here is what I am working on. I think I'm on the right track but know nearly nothing about the addressable leds and controller boards. My MOD idea is to put 3 or 4 led strips into a customize STTNG speaker panel, to create the effect of the console lights blinking and moving across (like in the show). I can recess the leds strips to be level with the surface, and run tiny wires out the rear to a controller board.

I know this is an extreme mod idea, so call me crazy (been called worse lol). Just thought this would be super cool enhancement to the machine.
Thoughts? Ideas? As you can imagine, the led strips will need to be short, and from I am reading, the controller board tells them the lighting patterns to run.

Appreciate advice and suggestions, sincerely.

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#358 2 years ago

looks like a fun project! a pinduino will give you a lot of options for different lighting effects and has 2 led ports so you can have one set of strips programmed different than the other.. go crazy!!

if you are looking just for simpler effects such as just blinking leds you can buy hardwired bulbs for this effect , i think comet has them now or a model train mod site would have them

have fun and update us when you get it done!

#359 2 years ago

Definitely looks like a cool project. You'll probably need to carve channels in the wood (or drill holes through) for the LEDs. Could get by with a Pinduino if you want to have the lights tie into gameplay, or just an Arduino and one of the many addressable LED libraries if you want them to flash in various colors. Otherwise, pinballjj suggestion is perfect -- just get some blinking LEDs and get them wired in.

3 weeks later
#360 2 years ago

I have a Spider Man that I am working on and when delivered the connectors were all removed from the pinduino boards. The connectors are mostly labeled where they go, but the boards do not show where things plug into. Does it matter (besides power), and if it does matter, is there a manual showing where each goes?

#361 2 years ago
Quoted from desertT1:

I have a Spider Man that I am working on and when delivered the connectors were all removed from the pinduino boards. The connectors are mostly labeled where they go, but the boards do not show where things plug into. Does it matter (besides power), and if it does matter, is there a manual showing where each goes?

Got it all figured out. Game looks great with pinduino all set up.

1 week later
#362 2 years ago
Quoted from desertT1:

I have a Spider Man that I am working on and when delivered the connectors were all removed from the pinduino boards. The connectors are mostly labeled where they go, but the boards do not show where things plug into. Does it matter (besides power), and if it does matter, is there a manual showing where each goes?

In case others have this problem: the pinduino plugs are labeled on the PCB. There are four plugs on the pinduino-- two on the right side are for power (they are pass through to one another) and two on the left side are for the LEDs. All docs are available for pinduinos and various setups, and are linked from the produce page in the pinduino store.

1 month later
#363 2 years ago

Hi guys,

I have some problems with my pinduino and i cannot reach lyonsden, is he still on pinside forums ?

#364 2 years ago
Quoted from November:

Hi guys,
I have some problems with my pinduino and i cannot reach lyonsden, is he still on pinside forums ?

Yes, but extremely busy with life.

#365 2 years ago
Quoted from November:

Hi guys,
I have some problems with my pinduino and i cannot reach lyonsden, is he still on pinside forums ?

Hey -- I haven't seen any PMs from you. I may have missed an email if you sent it to me (been out of town for a couple of weeks without internet). Feel free to post your question here or PM me.

1 month later
#366 2 years ago

Good morning,

I'm release as open source my Tron disc mod design information

Video of the mod:

Github of the mod: https://github.com/Ashram56/Tron-Pinball-Disc-Mod

Note the licence: this is GPL3, free to use and free for commercial usage, but you are required to give credit, and to release any change (both HW and SW) made to the design publicly, ideally as a commit or a fork of my github.

I'm posting here as well since I designed my own control board, but since it's clumsy I thought that Pinduino is actually better to use. I did not write the code yet for Pinduino though, nor did I mount it in my Tron (really need to do it...), so if anyone want to do that, feel free (just requesting the code to be made available on my github)

Questions, feel free to ask

#367 2 years ago

That is awesome and very well done!

2 months later
#368 2 years ago

Really impressive stuff. I've read through most of the thread and I admire all the hard work and effort that has been put into this project.

I saw the video with the addams family lights, but I was wondering if anyone have done GI's on a TAF and have a video they want to share? My ideas was when thing comes out the GI turns red (or blue maybe?) so it needs to be triggered by thing motor starting, then the multiball (so the magnets) where it is 'mayhem' with lots of patterns and green GI for swamp. The coolest thing of all though would be to do something to add to the warmup before multiball. Here the lightshow is already cool, but with RGB leds it could be taken to the next level.

Here's my problem though, my programming skills are so insanely weak. Hoping that there are anyone that has done already before or maybe I can pay some bucks to someone here willing to do the task?

#369 2 years ago
Quoted from twarr:

Really impressive stuff. I've read through most of the thread and I admire all the hard work and effort that has been put into this project.
I saw the video with the addams family lights, but I was wondering if anyone have done GI's on a TAF and have a video they want to share? My ideas was when thing comes out the GI turns red (or blue maybe?) so it needs to be triggered by thing motor starting, then the multiball (so the magnets) where it is 'mayhem' with lots of patterns and green GI for swamp. The coolest thing of all though would be to do something to add to the warmup before multiball. Here the lightshow is already cool, but with RGB leds it could be taken to the next level.
Here's my problem though, my programming skills are so insanely weak. Hoping that there are anyone that has done already before or maybe I can pay some bucks to someone here willing to do the task?

Eric is pretty awesome with the hardware as well as with the software part,there is a whole bunch of copy and paste lighting routines to play with ,I have like zero programming skills and had a lot o fun and learned a bunch putting pinduionos on a few machines

1 year later
#370 1 year ago
Quoted from pinballjj:

made a version of " hot rails" and put led strips on the nonvisible porttion of the ramps, and the backboard and trough, liking kind of red white and blue theme other than the colors for monger warmachine and whiplash of course, lots of playing with the programming to come!

This looks fantastic. Couple of questions if you're still around. Did you ever share your code for Iron Man? Will this work on the Vault Edition?

#371 1 year ago
Quoted from roscoepinball:

This looks fantastic. Couple of questions if you're still around. Did you ever share your code for Iron Man? Will this work on the Vault Edition?

He has a page here with several for sale, but I can't answer your other question about Iron Man.

https://pinside.com/pinball/market/shops/1025-professor-pinball

9 months later
#372 6 months ago

I’m working on a mod for Wonka. Can a Pinduino be used with a Jersey Jack machine to read machine modes/states/lights so I can activate the mod when specific lights are lit or modes are activated?
-Hank

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