(Topic ID: 220349)

Upcoming Multimorphic P3 Twitch Streams on Buffalo Pinball


By KevInBuffalo

1 year ago



Topic Stats

  • 20 posts
  • 8 Pinsiders participating
  • Latest reply 1 year ago by gstellenberg
  • Topic is favorited by 2 Pinsiders

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#1 1 year ago

Hey all! I’m happy to share that Multimorphic sent us a brand new P3 machine with the Lexy Lightspeed and Cannon Lagoon modules to stream. Over the next few weeks we’ll be regularly showcasing the platform and a number of its different game offerings.

On Friday I received the machine and streamed the unboxing and setup. The archive is on YouTube here:

Tomorrow night (July 2) at 8 Eastern, we will do our first gameplay stream, featuring Lexy Lightspeed: Escape from Earth.

So if you’re curious about the P3 platform and want to see the games in action, please join us and hang out. Lots more to come!

Follow the channel and turn on notifications to be alerted when we go live: http://www.twitch.tv/buffalopinball

#2 1 year ago

Here's an archive of tonight's stream if you missed it live. We started off with some Lexy Lightspeed: Secret Agent Showdown, played some ROCs and finished up with a whole bunch of Lexy Lightspeed: Escape from Earth:

#3 1 year ago

Thanks for the streams, Kevin! Looking forward to joining you guys in a few weeks.

- Gerry
https://www.multimorphic.com

1 week later
#4 1 year ago

Just posted a series of photos from the playfield swap process from Lexy Lightspeed to Cannon Lagoon: https://instagram.com/p/BlG44zwlLMo/

More streaming tomorrow (Thursday) at 8 Eastern on Cannon Lagoon and the beta of Grand Slam Rally!

#5 1 year ago

Fun stream last night! Here's a highlight of a few games of the Grand Slam Rally beta:

#6 1 year ago

I have a question regarding P3. First, thanks for doing the streams. However, I find the black smokey looking ball trails to be annoying to watch on the stream. Does this look as bad in person? Also, is there a way to turn that off? If so, would be interested to see a stream with the ball trails off to see the difference.

#7 1 year ago
Quoted from Crile1:

I have a question regarding P3. First, thanks for doing the streams. However, I find the black smokey looking ball trails to be annoying to watch on the stream. Does this look as bad in person? Also, is there a way to turn that off? If so, would be interested to see a stream with the ball trails off to see the difference.

So in the first gameplay video the ball tracking was slightly off, which makes the ball trails more distracting than they should be. A quick software adjustment fixed that, and I'll be doing more streams with the "correct" ball trails on Lexy in the future.

But, in reality, even with the tracking the way it was in the first video, I don't find the trails annoying at all in person. When you're playing you're tracking the ball and the smoke trails are just a fun effect. On videos it's much easier to focus on the ball trails and I think it stands out even more because of the backlighting effect on the camera lens.

I'm not sure if you can turn the trails off or not, but I'll take a look in the menus. Or, I'm sure gstellenberg can confirm/deny if he pops in.

#8 1 year ago
Quoted from KevInBuffalo:

Fun stream last night! Here's a highlight of a few games of the Grand Slam Rally beta:

Nice, Kevin. Thanks again for doing the stream!

Quoted from Crile1:

However, I find the black smokey looking ball trails to be annoying to watch on the stream. Does this look as bad in person? Also, is there a way to turn that off? If so, would be interested to see a stream with the ball trails off to see the difference.

We get this question fairly often from people who watch the game on video, but rarely ever from people who play the game in person. I think it's just one of those things you get used to almost instantly while playing. Either way, our next release has an option to turn them off.

- Gerry
https://www.multimorphic.

#9 1 year ago

Here's some Cannon Lagoon action. Battling the Kraken!

#10 1 year ago

Last highlight from last night: finishing off the night with some Barnyard!

#11 1 year ago

i think it would be great if there was actual lights in the game like a regular pinball machine. the backlit ball drives me crazy. should be easy enough to add them and turn them on or off through code. maybe some pinstadium lights.

thanks for doing the videos.

1 week later
#12 1 year ago

Gerry joins me tonight to talk about the history of Multimorphic, the development of the P3 platform and what's ahead. Come hang out in chat and we may pull some of your questions to answer as well! Live at 8 Eastern: http://www.twitch.tv/buffalopinball

#13 1 year ago
Quoted from KevInBuffalo:

Gerry joins me tonight to talk about the history of Multimorphic, the development of the P3 platform and what's ahead. Come hang out in chat and we may pull some of your questions to answer as well! Live at 8 Eastern: http://www.twitch.tv/buffalopinball

This is live now.

#14 1 year ago

Here's the Cosmic Cart Racing gameplay reveal if you missed it live!

#15 1 year ago
Quoted from KevInBuffalo:

Here's the Cosmic Cart Racing gameplay reveal if you missed it live!

Thanks for posting. The family outvoted me and we ended up watching AGT instead. I'll be checking this out today.

#16 1 year ago

Good to see some more P3 stuff out. I got a chance to play it at MGC this past year, and I have to say, that it's got some appeal. The only thing that I think would be a detriment, is that the only modular section of the machine is in the back third of the playfield. I'm wondering how practical or possible it is to have ramps, targets, etc extend into the main section of the screen, down the sides, and to program the screen that would integrate with the extended modular section of the playfield, to give playfield design more real estate to work with, which would open up design possibilities. I understand that the screen is the major focus of the P3 system, but I think opening up design possibilities this way might give the system more traction and appeal.

#17 1 year ago

In addition to the upper playfield module, both the side habitrails and side target assemblies are also modular and can be easily changed. There is nothing preventing you from, for example, utilizing cross ramps where shots return to the opposite flipper. The flipper and slingshot mechanism is also modular to the extent that it is easily removed and replaced, so with the proper engineering you could do a Harlem Globetrotters-type of 3 flipper design if you wished. Other than the limitation that things must float above the playfield to allow the IR ball-tracking to work, the sky is pretty much the limit. I'm working on some initial design ideas for an upper playfield, ala Black Knight, for a game of my own design.

That's the other huge plus for me - user programmability.

#18 1 year ago
Quoted from FatPanda:

I'm wondering how practical or possible it is to have ramps, targets, etc extend into the main section of the screen, down the sides, and to program the screen that would integrate with the extended modular section of the playfield,

This can be done, the side targets can be removed and replaced with something else should someone wish to engineer it,you want another set of sling shots? Go ahead, do it. The ramps are removable as well, you want a crossing set of ramps? Go ahead, do it. If someone has the programming skill they can do whatever they want with integrating the screen with whatever physical objects are on the playfield. Hell, you can also remove the button assembly and design your own to use, you want demo man style triggers? Go ahead, do it.
The only thing that is not modular is the wall scoops (you don't have to use them if you don't want to, but they have to stay in the game) and the LCD, everything else is fair game to design as you want.
As Gerry stated, once they get 500-1000 P3 in peoples hands there will be more incentive for third party developers to engineer and build their own modules and games. Until then people can design their own games using any of the current playfields. You think you have a great game that can use the Lexy Lightspeed playfield? Go ahead and program it.

The TL;DR version is yes, you can do just about anything you can imagine and/or engineer.

They just need to get more machines into peoples hands.

Also toyguy types faster than I do...

#19 1 year ago

Did a mid-stream playfield swap from Cosmic Cart Racing to Lexy today, here's the highlight if you want to see how it all works:

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