(Topic ID: 213089)

Up the Irons - Stern Iron Maiden Owners and True Fans Club!

By AlexSMendes

6 years ago


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  • 15,827 posts
  • 1,050 Pinsiders participating
  • Latest reply 2 hours ago by acedanger
  • Topic is favorited by 500 Pinsiders

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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #124 Features matrix between pro, premium, and LE Posted by cletus (6 years ago)

Post #1039 RULES. Iron Maiden Rules provided by Stern (link) Posted by chuckcasey (5 years ago)

Post #2390 Ordering Eddie LE/Prem parts for a Pro (part numbers included) Posted by Mudflaps (5 years ago)

Post #4413 TECH: PLAYFIELD. Loops Optos not registering the ball - mod fix Posted by f3honda4me (4 years ago)

Post #5013 RULES. Iron Maiden Rules Summary Posted by djreddog (4 years ago)

Post #5363 TECH: PLAYFIELD. Loop speed set screw location picture Posted by djreddog (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#6339 4 years ago

Getting my Maiden by the end of the week hopefully. Is this a good game to get a shaker motor for? I imagine not every game benefits that much from one.

14
#6366 4 years ago

Very happy to say I joined the club today. It's one of the most fun pins I've played. I love it.

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#6369 4 years ago
Quoted from Bmanpin:

Score! Here’s to keeping the economy going!

Haha, right. Doing our best.

#6370 4 years ago
Quoted from Supersquid:

Congrats. It's an all timer. 1 suggestion, get spots to light the center play field. Easier to see the ball and can appreciate the awesome artwork.

Yeah, there's a bit of a deadzone in the middle. Spot light would be ideal solution. Considered pinstadium, but I hate the banding.

#6374 4 years ago
Quoted from Aflacjack:

I have spotlights in mine and the pics are just up there if you want a reference.

Yours is really loaded! Are you happy with all of your mods? Any one or two you'd recommend most? The Orb mod seems like a safe bet.

#6380 4 years ago

Nice one. Only had it 2 days, but my best is 273 mil. The ramps are my biggest challenge too. Flight of Brickerus indeed.

#6404 4 years ago

Please forgive my ignorance on this, but I've never changed lighting before. I'd like to add red leds to the GI of my Pro to look like the premium/le. What kind of leds do I need, which leds do you recommend and where should I get them?

#6408 4 years ago
Quoted from Supersquid:

They should be #44 bayonet sockets. I like the 2smd frosted ones from Comet. Personally, I changed them all to the frosted sunlight ones and it looks great.

Thank you for the reply. So, you replaced the default white GI with frosted leds? What does that do? I've heard of frosted bulbs, but I don't think I've seen them in person. Would you recommend frosted bulbs for the red ones?

#6419 4 years ago

Cheers fellas. I appreciate the help.

2 weeks later
#6477 3 years ago

I love this pin and I'm really happy to have one in my home, but I feel like I'm hitting a score wall. Can you guys give me any simple pointers to improve my score? I'm still learning the basics of it, but I'm not sure where to focus my efforts. I'm a crappy player and drain pretty easy, but I'll have the occasional long ball time where I'm hitting most of my shots and it feels like I'm doing well, but then I'll drain and look up at my score to see I've only gained 20 million. My best score is 389 million so far and I'm not sure how I got that much.

#6480 3 years ago
Quoted from PinMonk:

You can collect the mummy card pretty easily by spamming the upper right spinner, then hitting the captive ball, rinse, repeat. Makes it really easy to collect that card.

How do the cards work? Do they just build toward a wizard mode or do they have a lot of points attached. I haven't made it to 2 Minutes to Midnight yet. I've come close, but the ramps are a killer for me. Especially the right one.

#6485 3 years ago
Quoted from metallik:

Shoot for flashing orange Xs to qualify playfield multipliers. As soon as you get a mode or multiball going, shoot a ramp to feed the inlane to start the multiplier. Learn the mode rules so you can complete the objectives, then be ready to shoot the bullseye to collect the soulshard as soon as the mode ends.

Ah, that's helpful, thanks. I didn't know that about the soul shards.

#6487 3 years ago
Quoted from PinKopf:

Not that I'm much of a player, but my standard strategy for the game is pretty basic - always time collecting Eddie letters and lighting locks to always start a single-ball mode having Mummy and Trooper ready to go. Standard mode stack with MB. Try to avoid ever starting either MB without a stack.
If you do start either MB without a stack, make sure you concentrate on getting at least one super jackpot to light the card. If you can get control and have the add-a-balls ready to go you can take jackpots or go for power feature shots, which for me usually means ramps.
Speaking of Mummy, I usually shoot for the captive ball from the upper left flipper at most opportunities to get it lit. I also like to deliberately make glancing hits on the captive ball from the lower right flipper, roll up into the orbit, where it will often stall and roll back down allowing an upper left flipper shot on the Mummy captive ball again - two hits for the risk of one really. If you have both Mummy and Trooper lit, that same glancing shot will start a 4 ball trooper instead of 3 too, leaving Mummy still lit for after.
When in Rime or Aces I'll go for their jackpots during ball save, with an eye toward ramps again. Also pay attention to having or lighting the mystery award before/during these modes, as you need those add-a-ball awards. Getting control and knocking out ramps with one ball will really move you toward Cyborg with less risk. Honestly I rarely make many points with either of those MBs directly, but progress toward other goals is worth something too.
Obviously try to juggle the multiplier light and only start 2x/3x to coincide with a mode/MB too.
I guess great players probably avoid shooting for loops generally, but when appropriate you can make some huge points with loop jackpots. You need to have hit a few loops back-to-back during the build-up to the loop jackpot though, if you haven't already do read how that loop value works. Plus nailing loops in a row is probably the greatest thing in pinball, LOL.
All in all though the key to this game is control. Work on your drop catches and dead bounces at the very least and avoid flailing. If you're struggling to break a few hundred million regularly you're almost assuredly playing too out of control and/or not shooting for the "correct" shots risk vs reward wise.

This post shows me how little I know about this game. I don't know what you're talking about haha. I really need to study.

2 weeks later
#6587 3 years ago

Had my Maiden for about 2 months now and it's more fun now than it was when I got it. It's so damned good. I don't have anything to add. I just love it.

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