(Topic ID: 213089)

Up the Irons - Stern Iron Maiden Owners and True Fans Club!

By AlexSMendes

1 year ago

Topic Stats

  • 5,695 posts
  • 533 Pinsiders participating
  • Latest reply 2 hours ago by WizardsCastle
  • Topic is favorited by 237 Pinsiders


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Topic index (key posts)

8 key posts have been marked in this topic

Post #124 Features matrix between pro, premium, and LE Posted by cletus (1 year ago)

Post #1039 Link to Iron Maiden Rules provides by Stern Posted by chuckcasey (1 year ago)

Post #2390 Ordering Eddie LE/Prem parts for a Pro (part numbers included) Posted by Mudflaps (1 year ago)

Post #2584 Part numbers for the components of the free ball trap kit from Stern. Posted by mollyspub (1 year ago)

Post #3081 Setting to change so Keith shows up in Iron Maiden more Posted by Who-Dey (11 months ago)

Post #4413 Loops Optos not registering the ball - mod fix Posted by f3honda4me (6 months ago)

Post #5013 Iron Maiden Rules Summary Posted by djreddog (3 months ago)

Post #5363 Loop speed set screw location picture Posted by djreddog (70 days ago)

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#3846 9 months ago

Bahahahahaha you guys!!

2 weeks later
#3996 8 months ago

Does anyone know if/what the setting is to turn off the autoplunge after locking a ball on the premium/Le? Be buggered if I could find it in the menu's.
It would be nice to take a breath and sip a beer every now and then .

#3998 8 months ago
Quoted from Rob_G:

I don't think there is a setting for this. It would be nice to allow another skill shot this way, but it might not be a fair thing in a multiplayer game.

I hope this is not true! I dont need another skill shot award or anything, I just want a chance for a break before getting back into it.
Not sure how this would make it unfair in multiplayer?

2 months later
#4657 5 months ago

For some reason I watched the Stern 'Making of Iron Maiden Pinball' video again. This may have come up in here before, but I noticed (when they showed the game cad) it looks very much like the sarcophagus lock on the left, showing two balls locked in there!
I really hope that this is something that was always intended, but the code needed to catch up with the mechanism, so it released as a single ball lock initially.
Please please please make this happen Keith!!
ball lock (resized).jpg

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