(Topic ID: 213089)

Up the Irons - Stern Iron Maiden Owners and True Fans Club!

By AlexSMendes

6 years ago


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  • Latest reply 9 hours ago by woodmedic
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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #124 Features matrix between pro, premium, and LE Posted by cletus (6 years ago)

Post #1039 RULES. Iron Maiden Rules provided by Stern (link) Posted by chuckcasey (5 years ago)

Post #2390 Ordering Eddie LE/Prem parts for a Pro (part numbers included) Posted by Mudflaps (5 years ago)

Post #4413 TECH: PLAYFIELD. Loops Optos not registering the ball - mod fix Posted by f3honda4me (5 years ago)

Post #5013 RULES. Iron Maiden Rules Summary Posted by djreddog (4 years ago)

Post #5363 TECH: PLAYFIELD. Loop speed set screw location picture Posted by djreddog (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider antennaman.
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#8651 3 years ago
Quoted from ChipScott:

Question for the group regarding the auto launcher strength, I know I've seen some folks talk about it in the past.
Recently, within the last week or so, I have found that my auto launcher is not reliably shooting the ball cross -playfield accurately. Seems to be falling short and hitting the post just below the loop entrance where it should go about 1/3 of the time, and when it does make it into the left inner loop it seems to make it only partly around that left inner loop and then fall back down. Almost as if it's not being given enough power/velocity.
This seems to be a rather consistent problem now (every game, and 90%of the time now), and that's a bummer.
The playfield is perfectly level and is cleaned and waxed and there are no obstructions. I'm thinking that the coil power needs to be more? I checked the settings and it's on the highest setting (which is the factory default setting). Do I remember hearing that some folks have changed to a stronger coil at the auto launcher? If so, what coil was used? Any other suggestions are warmly welcomed.
Thank you!

I thought I had a trouble free IMDN, then I read this. I never knew the ball was supposed to go around the loop, either via auto or manual launch, it never occurred this was how it was supposed to be. Now I realize I've had a broken IMDN since day one.

#8656 3 years ago

For the most part I'm soft plunging on manual, so I've never noticed where it might go with a full plunge, but I know the autoplunge sends it most times to the post below the loop or even at the target. I have no issue with the upper right flipper sending it round & round. Just played a few games using a full plunge the whole time and the ball either hit square on the skill/extra ball target or the post just above.

1 week later
#8664 2 years ago
Quoted from ChipScott:

It appears as though the one of the main culprits for not making the auto launch is small burrs on the very edge of the metal on the ball guide. At the end of the launch ball guide, right there at the gate, if you look at that edge of the ball guide that faces you, it can get hit by balls during play and small burrs are created. These small burrs can/will deflect the ball ever so slightly lower on its trajectory, thus increasing the likelihood that the ball would hit that post in between the loop and the skill shot target as opposed to going into the loop itself. Filing off those burrs would be an option in this scenario.

Well how about that? A little sanding fixed my machine I didn't know was broken. While I was at it, I added all the Pinmonk color screens and changed out a couple of the sling/outlane lights to red and the back wall from white to yellow/orange. Also changed the fan to a quiet one and did the lighted flipper button thing, though Pinball Life sent green buttons in a bag labeled orange.

1 week later
#8668 2 years ago
Quoted from Supersquid:

Would love to see what the yellow/orange lights look like if you could post a picture please.
Thanks

Rooms lights on/off, flash on/off, doesn't help when you use a $50 phone. I changed the 5 white leds on the back wall to Comet frosted yellow, but to me they look orange, hence the orange/yellow. I had 2 yellows left, so I put them under the plastics on either side of the Pharaoh ramp. 2 reds under the top of the slings, and 2 reds under the lane dividers. All the color screens PinMonk makes for this machine. I'm anti-clown vomit, but as so many people say, it doesn't look this way in person. Sometime I'll have to get my son the professional photographer to do a shoot of my machines.

And by watching the PAPA tutorial yesterday, I learned my upper right flipper was out of adjustment. I've pretty much always tried to keep hitting loops with this flipper, but Bowen says this is bad. When he was letting the ball pass the upper right flip, he came right to the bottom right flip. When I tried the same, everytime the ball came down on top of the sling. Look at that, there's an alignment dot that my flip was nowhere near. Tweak, fixed something else I didn't know wasn't right.

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#8671 2 years ago
Quoted from metallik:

What does help is cleaning the lens..it'll pick up a layer of crud from your pocket and handling. Wipe down the lens and try taking these pics again, I bet they look much better.

One might reasonably assume, being as I've been in the AV business all my life, I'd think of this, but you'd be wrong.

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1 week later
#8689 2 years ago
Quoted from PinMonk:

The colors of your mode lights are wrong. They're *almost backwards*, but also off a little, so I'm thinking it's not one of my lens trees. To match the modes, bottom to top the mode lights in the middle of the playfield should be yellow, orange, sea green, purple, sky blue.

It's yours, got the key chain. Maybe I found a way to put them in upsidedown/backwards? Why does everyone insist on sticking a pin in my balloon?

#8692 2 years ago
Quoted from KnockerPTSD:My guess is that you have the Pinmonk fireball loop (as seen in your photo) but the mode lenses look like the cheap films mezel sells.

Nope, all PinMonk stuff.

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2 months later
#9051 2 years ago

The right orbit rollover, SW53 on my pro, isn't registering. Is it likely the switch is bad and I should just replace it? I've never worked on any of these never machines with node boards.

#9053 2 years ago
Quoted from PinMonk:

In switch test mode does the switch register when you press it all the way down with your finger?

No

1 month later
#9195 2 years ago

I’ve cut my flipper power down by 20% otherwise the ball flys off the habitrails.

#9198 2 years ago
Quoted from manadams:

Is yours a pro or premium/LE?

Pro

3 weeks later
#9514 2 years ago

40 years ago today, Bruce joins Maiden.

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