Has anyone noticed if anything special happens with their game at 11:58 PM?
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I got my Maiden set up last night! Wow! What a game!!
I'm having some inconsistencies with the auto plunger, though. Sometimes it goes around the big loop as intended. Other times it bricks off the post just under the loop entrance. Other times still it'll get caught on the tip of the upper-left flipper. I have the game set at 6.5 degrees and the autoplunger strength maxed out (255?). What should I monkey with?
Quoted from BOBCADE:We need more songs in the game! Like twice as many for the background music lol.
I agree! More options for background songs that dont overlap songs attached to modes would be cool.
I know we can swap out tracks, but I dont want to lose any. It'd be weird doing The Trooper multiball without The Trooper playing, yanno? (not that i'd ever swap out that track, just an example)
Heaven Can Wait, Speed of Light, Stranger in a Strange Land...so many more would fit the game's energy just right.
Congrats!
I'm about to install the new code; totally psyched to spend my Friday night hammering on this thing.
I LOVE THIS GAME!
Looks great!
I did mine in Sunlight and it makes a huge difference. I love how it warms up the desert area between the slings.
It's not as bright, but easier on the eyes. The factory bulbs will put spots in your vision if you catch one exposed.
I love this game, but man, the inconsistent auto/manual plunger is driving me totally crazy. Mine bricks off the post below the big loop 20-30% of the time, really putting a cramp in my Trooper starts.
Where is this fabled "adjustment screw"?
Quoted from Eskaybee:Yes.
Take off the nut for the wire form on the right slingshot. Then there’s a screw you can get to between the right ramp wire form to that plastic. That should give you enough wiggle room to get at the adjustment screw; if you want more free movement there’s another screw near the top of the ramp thatlll free it more but I didn’t feel the need to take that one off.
Then, Depending on your pitch (I’m at 7.0-7.2) I loosened the adjustment screw and pushed it all the way up with lots of pressure and tightened. If you’re a Lower pitch you may need to find the sweet spot. I then put some slight pressure on the exit guide to slightly bend a hair up. KME also mentioned bending the guides on the left side of the shooter lane inward towards the shooter lane - not sure what this does to be honest, maybe helps the ball from rattling? I did it anyway but just ever so slightly bend so not to damage anything.
Lastly, I set my overall coil power in adjustments to hard. My manual plunge is 99.9% and my auto plunge is 90+%.
Also, FWIW - I found anything over 7.2 deg pitch was just too much inconsistency. One of the guys from stern mentioned in a faceboook stream that the game plays really good at 7deg and I would concur. But even in that stream, you’ll see a lot of inconsistencies with their shooter.
Lastly sort of off topic) but a tip I picked up from that fb stream (I think it was Tim balls playing); when he got multiballs he was soft plunging to hit the regular skill shot X multiplier to help advance 2X/3X, I found this very useful and pulled it off today when I had all X’s lit but that one. Managing the X multiplier is quite challenging but fun.
These tips are solid gold!! I did them all tonight (and it took them ALL) and now my manual plunger gets to the top 95% of the time and the auto about 90%. Compared to what I was dealing with, it's absolutely awesome.
Bending the shooter guide via adjustment screw only does so much, so you may need to tinker. Things started really coming together once I locked the pitch in at 7 degrees. Hard coil power gets the auto plunge over the post but I had to step it down to 252 strength to avoid hitting the upper left flipper.
Bending those wire lane guides in makes a difference, too. Ive got mine sligtly tapered so the ball is funneled towards the gate. The guides force the ball against the right-side of the shooter lane and against the curve.
Begin the charge!!
I just got Cyborg Multiball for the first time!! Yeah!! It's awesome!!
The trick was to get the ramps out of the way early so I wasn't psyched out when they were the last segment to complete. I completed Power Ramps before Power Targets!
What a cool mode. I havent experienced 2 Minutes to Midnight or Number of the Beast yet - this game just keeps unfolding!!
I just earned a Cybord Card during Mummy Multiball. Is that supposed to happen?
I figured Mummy Card -> Mummy Multiball, Cybord Card -> Cyborg Multiball.
That makes sense - thanks!
I really enjoy everything about the power pyramid. Its my favorite goal in the game.
Replacing the factory bulbs with warm white/sunlight LEDs is a good start, but the real magic happened when I replaced the backboard lights with yellow incandescents.
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