(Topic ID: 213089)

Up the Irons - Stern Iron Maiden Owners and True Fans Club!

By AlexSMendes

5 years ago


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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #124 Features matrix between pro, premium, and LE Posted by cletus (5 years ago)

Post #1039 RULES. Iron Maiden Rules provided by Stern (link) Posted by chuckcasey (5 years ago)

Post #2390 Ordering Eddie LE/Prem parts for a Pro (part numbers included) Posted by Mudflaps (5 years ago)

Post #4413 TECH: PLAYFIELD. Loops Optos not registering the ball - mod fix Posted by f3honda4me (4 years ago)

Post #5013 RULES. Iron Maiden Rules Summary Posted by djreddog (4 years ago)

Post #5363 TECH: PLAYFIELD. Loop speed set screw location picture Posted by djreddog (4 years ago)


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#1584 5 years ago

New code arrived!

V1.02.0 - July 3, 2018
======================
- Trooper Multiball - fixed issues with Trooper intro not launching balls into play and sometimes ending the ball without ever launching balls or starting ball save
- Trooper Multiball - fixed an issue where the 3rd lock would conflict with the Number of the Beast lit shots when you have Up/Down Ramp disabled, the Number of the Beast will be started in this case
- Trooper Multiball - hitting Add-A-Ball during the grace period will now restart the mode
- Trooper Multiball - fixed an issue where starting the mulitball stacked with a single ball mode doesn't award you the shot for the stacked mode if it is lit on the orbit
- Mummy Multiball - fixed an issue with Sarcophagus Jackpots not awarding playfield multiplier
- Mummy Multiball - adding callouts for Sarcophagus Jackpots for Triple and Quintuple Jackpots when multiplied by playfield multiplier
- Mummy Multiball - hitting Add-A-Ball during the grace period will now restart the mode
- Mummy Multiball - Super Jackpot now blinks center arrow red (along with Pharaoh Target and under ramp flasher light show)
- Timed Battle Modes - fixed an issue with timed modes that are killed by restarting the game (via long press of the start button), would not completely kill their timers
- Can I Play with Madness - fixed an issue where grace period shots to the scoop will bring up the lock timer to countdown and the panel never goes away when it expires
- Can I Play with Madness - hitting Add-A-Ball during the grace period will now restart the mode
- Guardian Diverter - fixed an issue where disabling only the Sarcophagus Motor would not allow the diverter to open to make the shot into the tomb
- Revive - fixed issues with revive taking a ball away when the ball saver was running during certain modes
- Skill Shot - fixed an issue where it was possible to hit 2 Secret Skill Shots on the same ball, only one allowed
- Super Skill Shot - hitting the mini loop can now extend the Super Skill Shot timer and increases the award for finishing the shot
- Secret Skill Shots - fixed an issue where plunging the Big Loop would not invalidate Secret Skill Shots from the inlane / outlane
- Center Up/Down Ramp - now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test
- Sarcophagus Motor - now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test
- Guardian Diverter Motor - now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test
- Score Frame - fix credits overlap with the score frame when you have partial credits
- Sound - updated Big Loop and Mini Loop entry sound effects
- Speech - added more callouts to the game as well as the sound test
- Balanced skill shot scoring
- Added "dirty pool" callout and effect for aiballs landing in sarcophagus. It will also credit the player for an instant lock.

- Adjustment Changes:
- added 'BONUS COUNTDOWN USES SHAKER' - defaults to NO, turn to YES for a shaker effect during bonus countdown
- added 'SECRET SKILLSHOTS' - defaults to YES, turn to NO to disable all secret skill shots (defaults to NO in competition mode)
- changed 'AUTO REPLAY START' - maximum value to 1B
- changed 'DYNAMIC REPLAY START' - maximum value to 1B
- changed 'REPLAY LEVEL #1' - maximum value to 1B
- changed 'REPLAY LEVEL #2' - maximum value to 1B
- changed 'REPLAY LEVEL #3' - maximum value to 1B
- changed 'REPLAY LEVEL #4' - maximum value to 1B

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