Bahahahahaha you guys!!
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Does anyone know if/what the setting is to turn off the autoplunge after locking a ball on the premium/Le? Be buggered if I could find it in the menu's.
It would be nice to take a breath and sip a beer every now and then .
Quoted from Rob_G:I don't think there is a setting for this. It would be nice to allow another skill shot this way, but it might not be a fair thing in a multiplayer game.
Rob
I hope this is not true! I dont need another skill shot award or anything, I just want a chance for a break before getting back into it.
Not sure how this would make it unfair in multiplayer?
For some reason I watched the Stern 'Making of Iron Maiden Pinball' video again. This may have come up in here before, but I noticed (when they showed the game cad) it looks very much like the sarcophagus lock on the left, showing two balls locked in there!
I really hope that this is something that was always intended, but the code needed to catch up with the mechanism, so it released as a single ball lock initially.
Please please please make this happen Keith!!
ball lock (resized).jpg
Quoted from Shapeshifter:Wonder what the 'surprise' is in the new code update regarding death blows
Hoping its the implementation of a second ball lock in the Mummy for premiums/LE! You can see in the below drawings on the left that at some stage in development they were looking at it. Not sure if the switches installed support this though..
ball lock (resized).jpg
Has anyone had a bug with Battle the Beast? I believe I got to stage two of the mode so had to hit the bullseye, I couldn't seem to catch a break with ball movement so it took a long time to get control. Eventually I hit the ball up the left ramp and as I was about to shoot for the bullseye as it returned to the left inlane it was like the mode finished - my flippers went dead, the ball drained, and I was done. It than went to player 2.
Lets just say frustration was high!
I also had nearly all Soul Shards, are these supposed to do something for Battle the Beast mode?
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